Template:Ship Infobox: Difference between revisions

Add new class stat to infobox, and a slight redo of formatting for descriptions which mention in-game commands.
mNo edit summary
Tag: 2017 source edit
(Add new class stat to infobox, and a slight redo of formatting for descriptions which mention in-game commands.)
Tag: 2017 source edit
Line 10: Line 10:
         <data source="shields"><label>Shields</label></data>
         <data source="shields"><label>Shields</label></data>
         <data source="hull"><label>Hull</label></data>
         <data source="hull"><label>Hull</label></data>
        <data source="shield_regen_rate"><label>Shield Regen Rate</label></data>
     </group>
     </group>


Line 137: Line 138:
},
},
"(f)_spinal": {
"(f)_spinal": {
"description": "The primary spinal armament on a ship (topmost displayed spinal weapon in the :info command in-game).",
"description": "The primary spinal armament on a ship (topmost displayed spinal weapon in the \"/info\" command in-game).",
"type": "string"
"type": "string"
},
},
"(g)_spinal": {
"(g)_spinal": {
"description": "The secondary spinal armament on a ship (bottom-most displayed spinal weapon in the :info command in-game)",
"description": "The secondary spinal armament on a ship (bottom-most displayed spinal weapon in the \"/info\" command in-game)",
"type": "string"
"type": "string"
},
},
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"type": "string"
"type": "string"
},
},
        "shield_regen_rate": {
            "label": "Shield Regen Rate",
"description": "Should be a number, specifies how much shield health is regenerated per second while in combat. Check for the stat in-game using the \"/info\" command in-game.",
"type": "number"},
"turret_dps": {
"turret_dps": {
"type": "number",
"type": "number",
Line 204: Line 209:
},
},
"fighter_turret_dps": {
"fighter_turret_dps": {
"description": "Leave blank if the ship does not have fighters. Can be found by doing the :info command ingame and adding up fighter turret dps.",
"description": "Leave blank if the ship does not have fighters. Can be found by doing the \"/info\" command ingame and adding up fighter turret dps.",
"type": "number"
"type": "number"
},
},
"fighter_spinal_dps": {
"fighter_spinal_dps": {
"description": "Leave blank if the ship does not have fighters. Can be found by doing the :info command ingame and adding up fighter spinal dps.",
"description": "Leave blank if the ship does not have fighters. Can be found by doing the \"/info\" command ingame and adding up fighter spinal dps.",
"type": "number"
"type": "number"
},
},
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"credit": {
"credit": {
"label": "Manufacturing Fee",
"label": "Manufacturing Fee",
"description": "The manufacturing fee of the ship. Use the :cost command ingame to find this",
"description": "The manufacturing fee of the ship. Use the \"/cost\" command ingame to find this",
"type": "line",
"type": "line",
"deprecated": "Avoid usage"
"deprecated": "Avoid usage"
},
},
"material_cost": {
"material_cost": {
"description": "The cost of all the materials. Use the :cost command ingame to find this",
"description": "The cost of all the materials. Use the \"/cost\" command ingame to find this",
"label": "Material Cost",
"label": "Material Cost",
"type": "line"
"type": "line"
},
},
"total_cost": {
"total_cost": {
"description": "The cost of the materials + the manufacturing fee. Use the :cost command ingame to find this",
"description": "The cost of the materials + the manufacturing fee. Use the \"/cost\" command ingame to find this",
"label": "Total Cost",
"label": "Total Cost",
"type": "line"
"type": "line"
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},
},
"description": {
"description": {
"description": "The ship's description. Found using :info command ingame. Ketchupbot autofills this",
"description": "The ship's description. Found using \"/info\" command ingame. Ketchupbot autofills this",
"type": "string"
"type": "string"
},
},
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},
},
"explosion_radius": {
"explosion_radius": {
"description": "The explosion radius of a ship, i.e. how large the explosion is in studs, down-scaled by a factor of 9 (found in the :info command in-game).",
"description": "The explosion radius of a ship, i.e. how large the explosion is in studs, down-scaled by a factor of 9 (found in the \"/info\" command in-game).",
"type": "number",
"type": "number",
"label": "Explosion Radius"
"label": "Explosion Radius"
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"shields",
"shields",
"hull",
"hull",
        "shield_regen_rate",
"top_speed",
"top_speed",
"acceleration",
"acceleration",