Template:Ship Infobox: Difference between revisions

the extra whitespace only made the file size bigger and made the page more unreadable. i removed some whitespace, unused parameters, and cleaned up the html
(fixing dps labels)
(the extra whitespace only made the file size bigger and made the page more unreadable. i removed some whitespace, unused parameters, and cleaned up the html)
Line 1: Line 1:
<infobox>
<infobox>
    <title source="title1">
        <format>{{#switch: {{{title1}}}
            | force =
            | Force =
            | {{PAGENAME}} = The {{PAGENAME}}
            | The {{PAGENAME}}
            }}
        </format>
    </title>


<title source="title1">
    <image source="image1">
        <caption source="caption1" />
    </image>


     <format>{{#switch: {{{title1}}}
     <header>Health</header>
     | force =  
     <group layout="horizontal">
    | Force =  
        <data source="shields"><label>Shields</label></data>
    | {{PAGENAME}} = The {{PAGENAME}}
        <data source="hull"><label>Hull</label></data>
    | The {{PAGENAME}}
     </group>
    }}
     </format>


</title>
    <header>Maneuverability</header>
    <group layout="horizontal">
        <data source="top_speed"><label>Top Speed</label></data>
        <data source="acceleration"><label>Acceleration</label></data>
    </group>


<title source="forceTitle"></title>
    <group>
        <data source="turn_speed"><label>Turn Speed</label></data>
    </group>


<image source="image1"><caption source="caption1"/></image>
    <header>Armament</header>
    <group>
        //Only use this to denote that the ship is unarmed
        <data source="armed">
            <label>Armed</label>
            <format>{{#switch: {{{armed}}}
                | Yes =
                | yes =
                | No = No
                | no = No
                | }}
            </format>
        </data>


<data source="ship3dmodel"></data>
        <data source="tiny_turrets"><label>Tiny Turrets</label></data>
        <data source="small_turrets"><label>Light Turrets</label></data>
        <data source="med_turrets"><label>Med. Turrets</label></data>
        <data source="large_turrets"><label>Large Turrets</label></data>
        <data source="huge_turrets"><label>Huge Turrets</label></data>
        <data source="(f)_spinal"><label>(F) Spinal</label></data>
        <data source="(g)_spinal"><label>(G) Spinal</label></data>
        <data source="m_class_range"><label>Max Turret Range</label></data>
        <data source="r_class_range"><label>Recom. Range from Target</label></data>
        <data source="mining_lasers"><label>Mining Lasers</label></data>
        <data source="mining_range"><label>Mining Range</label></data>
        <data source="fighters"><label>Fighters</label></data>
    </group>


<header>Health</header>
    <header>Utility</header>
    <group>
        <data source="cargo_hold"><label>Cargo Hold</label></data>
        <data source="ore_hold"><label>Ore Hold</label></data>
        <data source="warp_drive"><label>Warp Drive</label></data>
        <data source="damage_res"><label>Damage Resistance</label></data>
        <data source="stealth"><label>Stealth</label></data>
        <data source="cmax_drift"><label>Custom Max Drift</label></data>
        <data source="turret_dps"><label>Average Turret DPS</label></data>
        <data source="spinal_dps"><label>Average Spinal DPS</label></data>
        <data source="fighter_turret_dps"><label>Total Fighter Turret DPS</label></data>
        <data source="fighter_spinal_dps"><label>Total Fighter Spinal DPS</label></data>
        <data source="explosion_radius"><label>Explosion Radius</label></data>
    </group>


<image source="image2"><caption source="caption2"/></image>
    <header>Cost</header>
    <group layout="horizontal">
        <data source="silicate"><label>Silicate</label></data>
        <data source="carbon"><label>Carbon</label></data>
    </group>


<group layout="horizontal">
    <group layout="horizontal">
        <data source="iridium"><label>Iridium</label></data>
        <data source="adamantite"><label>Adamantite</label></data>
    </group>


  <data source="shields"><label>Shields</label></data>
    <group layout="horizontal">
        <data source="palladium"><label>Palladium</label></data>
        <data source="titanium"><label>Titanium</label></data>
    </group>


  <data source="hull"><label>Hull</label></data>
    <group layout="horizontal">
        <data source="quantium"><label>Quantium</label></data>
        <data source="uranium"><label>Uranium</label></data>
    </group>


</group>
    <group layout="horizontal">
        <data source="antimatter_shard"><label>Antimatter Shard</label></data>
        <data source="data_archive"><label>Data Archive</label></data>
        <data source="ascension_crystal"><label>Ascension Crystal</label></data>
    </group>


<header>Maneuverability</header>
    <group layout="horizontal">
        <data source="space_pumpkin"><label>Space Pumpkin</label></data>
        <data source="ghost_pumpkin"><label>Ghost Pumpkin</label></data>
        <data source="gamma_pumpkin"><label>Gamma Pumpkin</label></data>
        <data source="void_pumpkin"><label>Void Pumpkin</label></data>
        <data source="soul"><label>Soul</label></data>
        <data source="embryo"><label>Embryos</label></data>
        <data source="preos_bit"><label>Preos Bits</label></data>
        <data source="snowflake"><label>Snowflake</label></data>
    </group>


<group layout="horizontal">
    <group layout="horizontal">
        <data source="weapons_part"><label>Weapons Part</label></data>
        <data source="alien_device"><label>Alien Device</label></data>
        <data source="alien_parts"><label>Alien Parts</label></data>
    </group>


  <data source="top_speed"><label>Top Speed</label></data>
    <group layout="horizontal">
        <data source="plasma_batteries"><label>Plasma Batteries</label></data>
        <data source="thrust_component"><label>Thrust Components</label></data>
        <data source="armored_plating"><label>Armored Plating</label></data>
        <data source="dimensional_alloy"><label>Dimensional Alloys</label></data>
        <data source="luci_core"><label>Lucifier Cores</label></data>
    </group>


  <data source="acceleration"><label>Acceleration</label></data>
    <group layout="horizontal">
 
        <data source="quantum_core"><label>Quantum Cores</label></data>
  </group>
        <data source="kneall_core"><label>Kneall Cores</label></data>
 
        <data source="permit"><label>Permit</label></data>
<group>
    </group>


  <data source="turn_speed"><label>Turn Speed</label></data>
    <group layout="horizontal">
        <data source="credit"><label>Manufacturing Fee</label></data>
        <data source="material_cost"><label>Materials Cost</label></data>
    </group>


 
    <group layout="horizontal">
</group>
        <data source="total_cost"><label>Total Cost</label></data>
        <data source="warehouse"><label>Warehouse Level</label></data>
    </group>


  <header>Armament</header>  
    <group layout="horizontal">
        <data source="prize_condition"><label>Prize Conditions</label></data> <!--use only if ship is awarded as a prize-->
    </group>


<group>
     <header>Misc</header>
  //Only use this to denote that the ship is unarmed
    <group>
  <data source= "armed">
         <data source="description"><label>Description</label></data>
    <label>Armed</label>
        <data source="creator"><label>Creator</label></data>
    <format>{{#switch: {{{armed}}}
        <data source="version_added"><label>Version Added</label></data>
    | Yes =
        <data source="vip_required"><label>VIP Required</label></data>
    | yes =
        <data source="loyalty_required"><label>Loyalty Required</label></data>
     | No = No
    </group>
    | no = No
    | }}
    </format>
  </data>
   
  <data source="tiny_turrets"><label>Tiny Turrets</label></data>
 
  <data source="small_turrets"><label>Light Turrets</label></data>
 
  <data source="med_turrets"><label>Med. Turrets</label></data>
 
  <data source="large_turrets"><label>Large Turrets</label></data>   
 
  <data source="huge_turrets"><label>Huge Turrets</label></data>
 
  <data source="(f)_spinal"><label>(F) Spinal</label></data>
 
  <data source="(g)_spinal"><label>(G) Spinal</label></data>
 
  <data source="m_class_range"><label>Max Turret Range</label></data>
 
  <data source="r_class_range"><label>Recom. Range from Target</label></data>
 
  <data source="mining_lasers"><label>Mining Lasers</label></data>
 
  <data source="mining_range"><label>Mining Range</label></data>
 
  <data source="fighters"><label>Fighters</label></data>
 
  </group>
 
<group>
 
  <header>Utility</header>
 
  <data source="cargo_hold"><label>Cargo Hold</label></data>
 
  <data source="ore_hold"><label>Ore Hold</label></data>
 
  <data source="warp_drive"><label>Warp Drive</label></data>
 
  <data source="damage_res"><label>Damage Resistance</label></data>
 
  <data source="stealth"><label>Stealth</label></data>
 
  <data source="cmax_drift"><label>Custom Max Drift</label></data>
 
  <data source="turret_dps"><label>Average Turret DPS</label></data>
 
  <data source="spinal_dps"><label>Average Spinal DPS</label></data>
 
  <data source="fighter_turret_dps"><label>Total Fighter Turret DPS</label></data>
 
  <data source="fighter_spinal_dps"><label>Total Fighter Spinal DPS</label></data>
 
  <data source="explosion_radius"><label>Explosion Radius</label></data>
 
</group>
 
<group>
 
</group>
  <header>Cost</header>
 
<group layout="horizontal">
          
  <data source="silicate"><label>Silicate</label></data>
 
  <data source="carbon"><label>Carbon</label></data>
   
</group>
 
<group layout="horizontal"> 
 
  <data source="iridium"><label>Iridium</label></data>
 
  <data source="adamantite"><label>Adamantite</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="palladium"><label>Palladium</label></data>
 
  <data source="titanium"><label>Titanium</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="quantium"><label>Quantium</label></data>
 
  <data source="uranium"><label>Uranium</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="antimatter_shard"><label>Antimatter Shard</label></data>
 
  <data source="data_archive"><label>Data Archive</label></data>
 
  <data source="ascension_crystal"><label>Ascension Crystal</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="space_pumpkin"><label>Space Pumpkin</label></data>
 
  <data source="ghost_pumpkin"><label>Ghost Pumpkin</label></data>
 
  <data source="gamma_pumpkin"><label>Gamma Pumpkin</label></data>
 
  <data source="void_pumpkin"><label>Void Pumpkin</label></data>
 
  <data source="soul"><label>Soul</label></data>
 
  <data source="embryo"><label>Embryos</label></data>
 
  <data source="preos_bit"><label>Preos Bits</label></data>
  <data source="snowflake"><label>Snowflake</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="weapons_part"><label>Weapons Part</label></data>
 
  <data source="alien_device"><label>Alien Device</label></data>
 
  <data source="alien_parts"><label>Alien Parts</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="plasma_batteries"><!--~3,100 Credits / Unit--><label>Plasma Batteries</label></data>
 
  <data source="thrust_component"><label>Thrust Components</label></data>
 
  <data source="armored_plating"><label>Armored Plating</label></data>
 
  <data source="dimensional_alloy"><label>Dimensional Alloys</label></data>
 
  <data source="luci_core"><label>Lucifier Cores</label></data>
 
</group>
<group layout="horizontal">
  <data source="quantum_core"><label>Quantum Cores</label></data>
 
  <data source="kneall_core"><label>Kneall Cores</label></data>
 
  <data source="permit"><label>Permit</label></data>
 
</group>
 
<group layout="horizontal"> 
 
  <data source="credit"><label>Manufacturing Fee</label>
  </data>
 
  <data source="material_cost"><label>Materials Cost</label>
  </data>
 
</group>
 
<group layout="horizontal">
 
  <data source="total_cost"><label>Total Cost</label>
  </data>
 
  <data source="warehouse"><label>Warehouse Level</label></data>
 
</group>
 
<group layout="horizontal">
      <data source="prize_condition"><label>Prize Conditions</label></data>
  <!--use only if ship is awarded as a prize-->
</group>
 
<group>
 
  <header>Misc</header>
 
  <data source="description"><label>Description</label></data>
 
  <data source="creator"><label>Creator</label></data>
 
  <data source="version_added"><label>Version Added</label></data>
 
  <data source="vip_required"><label>VIP Required</label></data>
 
  <data source="loyalty_required"><label>Loyalty Required</label></data>
 
</group>


</infobox>
</infobox>