Turrets: Difference between revisions

1,858 bytes added ,  1 March 2022
Updated descriptions on turret page, and made sure formatting wasn't slightly scuffed.
imported>Shooter7620
m (Reverted edits by Shooter7620 (talk) to last revision by Wingy)
imported>Shooter7620
(Updated descriptions on turret page, and made sure formatting wasn't slightly scuffed.)
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<h1>Description</h1>'''Turrets''' are semi-automated weapons and utility tools found on [[Ships]] (Including NPCs like [[Pirates]] and [[Aliens]]), [[:Category:Planets|Planets]], and [[Starbase|Starbases.]] Below is a list of '''Turrets''' and all of their stats. The stats are kept up-to-date with the game files and should be mostly or completely correct. Lasers deal significant damage against [[Shields]], while Cannons, Flak Cannons, and Railguns are more powerful against [[Hull]]. Gatlings and Light turrets have higher fire rates and generally better accuracy but do less damage. Medium turrets lose some accuracy but are more powerful. Heavy turrets deal high damage but are quite slow and inaccurate. Dual or Triple turrets increase the rate of fire compared to the "single" turret versions but also do a bit less damage.
<h1>Description</h1>'''Turrets''' are semi-automated weapons and utility tools found on [[Ships]] (Including NPCs like [[Pirates]] and [[Aliens]]), [[:Category:Planets|Planets]], and [[Starbase|Starbases.]] Below is a list of '''Turrets''' and all of their stats. The stats are kept up-to-date with the game files and should be mostly or completely correct. Lasers deal significant damage against [[Shields]], while Cannons, Flak Cannons, and Railguns are more powerful against [[Hull]]. Gatlings and Light turrets have higher fire rates and generally better accuracy but do less damage. Medium turrets lose some accuracy but are more powerful. Heavy turrets deal high damage but are quite slow and inaccurate. Dual or Triple turrets increase the rate of fire compared to the "single" turret versions but also do a bit less damage.
Base Accuracy on turrets is defined as the standard deviation in studs from the center of a target, when there is no speed difference between the turret and target. As a general rule for turret accuracy, lower is better. Tracking Accuracy(also described as SpeedDenominator) defines how well a turret can accurately hit a target when there is a speed difference between the turret and target. The formula for calculating accuracy of a turret against a moving target is described as "(Relational difference in velocity between this ship and target)/SpeedDenominator" plus the Base Accuracy. So if you're traveling at 50 speed in the same direction as your target, and your target is traveling at 150 speed, and your tracking accuracy is 10000; the difference of speed is 100: 100/10000 = 0.01. If your Base Accuracy was 0.01, it is now 0.02; which will struggle to hit small targets from a distance. It should be noted that relational velocity differences between a ship and target increase if the ship and target are not traveling in the same direction.


As of version .70, Laser-based weapons deal 30% of their base damage to Hull, while Kinetic/Cannon-based weapons deal 40% of their base damage to Shields. The final damage dealt is also affected by ships' classifications, which each have specific [[Damage Resistance]] values.
As of version .70, Laser-based weapons deal 30% of their base damage to Hull, while Kinetic/Cannon-based weapons deal 40% of their base damage to Shields. The final damage dealt is also affected by ships' classifications, which each have specific [[Damage Resistance]] values.
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* Some turrets possess a name of "Cannon", but are actually Mining Laser-type turrets.
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<h1 class="mw-customtoggle-laser shipclass">Lasers</h1>
<h1 class="mw-customtoggle-laser shipclass">Lasers</h1>
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<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-laser" style="text-align:left">
Lasers are shield turrets and fire a red beam. On hulled targets, their damage is reduced to 30% of full damage.
Lasers are turrets most effective against [[Shields|shielded]] targets, and fire a red beam. They generally have better base accuracy than Cannon-type turrets, but struggle with tracking accuracy by comparison. On hulled targets, their damage is reduced to 30% of full damage.
{| class="article-table sortable"
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! class="unsortable" |Turret
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* Some turrets possess the surname of "Cannon" in their name, but are actually Laser-type turrets.
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<h1 class="mw-customtoggle-railgun shipclass">Railguns</h1>
<h1 class="mw-customtoggle-railgun shipclass">Railguns</h1>
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-railgun" style="text-align:left">
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-railgun" style="text-align:left">
Railguns are hull turrets and have a white projectile with a trail. Kinetic turrets deal 40% damage to shielded targets.
Railguns are turrets most effective against [[Hull|hulled]] targets, and have a white projectile with a trail. They boast excellent base accuracy, high damage, and long range when compared to Cannon-type turrets. However, they suffer from a long reload and '''awful''' tracking accuracy. Kinetic turrets deal 40% damage to shielded targets.
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* Some turrets possess the surname of "Cannon", but are actually Railgun-type turrets.
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<h1 class="mw-customtoggle-cannon shipclass">Cannons</h1>
<h1 class="mw-customtoggle-cannon shipclass">Cannons</h1>
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-cannon" style="text-align:left">
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-cannon" style="text-align:left">
Cannons are hull turrets and have a yellow projectile. Kinetic turrets deal 40% damage to shielded targets.
Cannons are turrets most effective against [[Hull|hulled]] targets, and have a yellow projectile. Compared to Laser-type turrets, they generally have better tracking accuracy, but worse base accuracy. Kinetic turrets deal 40% damage to shielded targets.
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