Jump to content

Turrets: Difference between revisions

80 bytes added ,  16 June 2022
updated the entire mining turrets section also what is Kneall Superlaser doing here?
imported>Shooter7620
m (also forgot to remove the minor outdated notice at the bottom)
(updated the entire mining turrets section also what is Kneall Superlaser doing here?)
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<div class="TDiv shadowhover">
Turrets are the main things for protection or for mining. They have many, many, different kinds.<div class="TDiv shadowhover">
<h1>Description</h1>'''Turrets''' are semi-automated weapons and utility tools found on [[Ships]] (Including NPCs like [[Pirates]] and [[Aliens]]), [[:Category:Planets|Planets]], and [[Starbase|Starbases.]] Below is a list of '''Turrets''' and all of their stats. The stats are kept up-to-date with the game files and should be mostly or completely correct. Lasers deal significant damage against [[Shields]], while Cannons, Flak Cannons, and Railguns are more powerful against [[Hull]]. Gatlings and Light turrets have higher fire rates and generally better accuracy but do less damage. Medium turrets lose some accuracy but are more powerful. Heavy turrets deal high damage but are quite slow and inaccurate. Dual or Triple turrets increase the rate of fire compared to the "single" turret versions but also do a bit less damage.
<h1>Description</h1>'''Turrets''' are semi-automated weapons and utility tools found on [[Ships]] (Including NPCs like [[Pirates]] and [[Aliens]]), [[:Category:Planets|Planets]], and [[Starbase|Starbases.]] Below is a list of '''Turrets''' and all of their stats. The stats are kept up-to-date with the game files and should be mostly or completely correct. Lasers deal significant damage against [[Shields]], while Cannons, Flak Cannons, and Railguns are more powerful against [[Hull]]. Gatlings and Light turrets have higher fire rates and generally better accuracy but do less damage. Medium turrets lose some accuracy but are more powerful. Heavy turrets deal high damage but are quite slow and inaccurate. Dual or Triple turrets increase the rate of fire compared to the "single" turret versions but also do a bit less damage.
 
'''<u>Base Accuracy Deviation</u>''' on turrets is defined as the standard deviation in studs(per stud the projectile or Beam travels) from the center of a target, when there is no speed difference between the turret and target. As a general rule for turret accuracy, lower is better. '''<u>Tracking Accuracy</u>'''(also described as SpeedDenominator) defines how well a turret can accurately hit a target when there is a speed difference between the turret and target. The formula for calculating accuracy of a turret against a moving target is described as "(Relational difference in velocity between this ship and target)/SpeedDenominator" plus the Base Accuracy. So if you're traveling at 50 speed in the same direction as your target, and your target is traveling at 150 speed, and your tracking accuracy is 10000; the difference of speed is 100: 100/10000 = 0.01. If your Base Accuracy was 0.01, it is now 0.02; which will struggle to hit small targets from a distance. It should be noted that relational velocity differences between a ship and target increase if the ship and target are not traveling in the same direction.
Base Accuracy on turrets is defined as the standard deviation in studs from the center of a target, when there is no speed difference between the turret and target. As a general rule for turret accuracy, lower is better. Tracking Accuracy(also described as SpeedDenominator) defines how well a turret can accurately hit a target when there is a speed difference between the turret and target. The formula for calculating accuracy of a turret against a moving target is described as "(Relational difference in velocity between this ship and target)/SpeedDenominator" plus the Base Accuracy. So if you're traveling at 50 speed in the same direction as your target, and your target is traveling at 150 speed, and your tracking accuracy is 10000; the difference of speed is 100: 100/10000 = 0.01. If your Base Accuracy was 0.01, it is now 0.02; which will struggle to hit small targets from a distance. It should be noted that relational velocity differences between a ship and target increase if the ship and target are not traveling in the same direction.


As of version .70, Laser-based weapons deal 30% of their base damage to Hull, while Kinetic/Cannon-based weapons deal 40% of their base damage to Shields. The final damage dealt is also affected by ships' classifications, which each have specific [[Damage Resistance]] values.
As of version .70, Laser-based weapons deal 30% of their base damage to Hull, while Kinetic/Cannon-based weapons deal 40% of their base damage to Shields. The final damage dealt is also affected by ships' classifications, which each have specific [[Damage Resistance]] values.
Line 14: Line 13:
More '''Turrets''' will be added in the future.
More '''Turrets''' will be added in the future.


<!-- Data sort for turret size is sorted by a number-based key. -->


<div class="TDiv shadowhover">
<div class="TDiv shadowhover">
<h1 class="mw-customtoggle-mining shipclass">Mining Lasers</h1>
<h1 class="mw-customtoggle-mining shipclass">Mining Lasers</h1>
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-mining" style="text-align:left">
<div class="mw-collapsible mw-collapsed content" style="text-align:left">
Mining lasers are primarily used for mining asteroids on [[:Category:Miner|Miners]]. They can also be used as combat turrets. Generally, combat mining lasers are called "Lances". Lasers deal 30% damage to hulled targets.
Mining lasers are primarily used for mining asteroids on [[:Category:Miner|Miners]]. They can also be used as combat turrets. Generally, combat mining lasers are called "Lances". Lasers deal 30% damage to hulled targets.
{| class="article-table sortable"
{| class="article-table sortable"
! class="unsortable" |Turret
! class="unsortable" |Turret
! data-sort-type="number" |Size
! data-sort-type="number" |Size
! data-sort-type="number" |Base Accuracy
! data-sort-type="number" |Base Accuracy Deviation
! data-sort-type="number" |Base Damage
! data-sort-type="number" |Base Damage
! data-sort-type="number" |Range
! data-sort-type="number" |Range
Line 44: Line 42:
|22
|22
|3142
|3142
|1.25
|1.3
|11000
|11000
|17.48
|17.48
Line 50: Line 48:
|Retro Mining Laser
|Retro Mining Laser
|Small
|Small
|0.0006
|0.0007
|22
|22
|4061
|4061
|3.84
|3.8
|18630
|18630
|5.72
|5.73
|-
|-
|Small Advanced Mining Laser
|Small Advanced Mining Laser
|Small
|Small
|0.0005
|0.0006
|22
|22
|4275
|4275
Line 73: Line 71:
|6
|6
|23000
|23000
|3.66
|3.67
|-
|-
|Medium Advanced Mining Laser
|Medium Advanced Mining Laser
|Medium
|Medium
|0.0005
|0.0006
|48
|48
|5225
|5225
Line 87: Line 85:
|Medium
|Medium
|0.0005
|0.0005
|48
|64
|5500
|6750
|8
|8
|20000
|20000
|6
|8
|-
|-
|Medium Mining Laser
|Medium Mining Laser
Line 104: Line 102:
|Medium Patriotic Mining Laser
|Medium Patriotic Mining Laser
|Medium
|Medium
|0.0006
|0.0007
|48
|48
|4963
|4963
|5.12
|5.1
|16200
|16200
|9.37
|9.37
Line 113: Line 111:
|Retro Medium Mining Laser
|Retro Medium Mining Laser
|Medium
|Medium
|0.0005
|0.0006
|48
|48
|5225
|5225
Line 145: Line 143:
|11
|11
|17000
|17000
|9.54
|9.55
|-
|-
|Heavy Heartifact Lance
|Heavy Heartifact Lance
|Large
|Large
|0.0017
|0.0018
|105
|105
|4096
|4096
|1.47
|1.5
|6586
|6586
|71.11
|71.1
|-
|-
|Kneall Superlaser
|Kneall Superlaser
Line 167: Line 165:
|Large Advanced Mining Laser
|Large Advanced Mining Laser
|Large
|Large
|0.0005
|0.0006
|105
|105
|6175
|6500
|8.8
|8.8
|15300
|15300
Line 181: Line 179:
|11
|11
|17000
|17000
|9.54
|9.53
|-
|-
|Large Patriotic Mining Laser
|Large Patriotic Mining Laser
Line 187: Line 185:
|0.0005
|0.0005
|105
|105
|6500
|7500
|11
|11
|17000
|15300
|9.54
|11.93
|-
|-
|M Class Mining Laser
|M Class Mining Laser
|Large
|Large
|0.0005
|0.0005
|105
|198
|250
|250
|11
|11
|17000
|17000
|9.54
|18
|-
|-
|Patriotic Mining Laser
|Patriotic Mining Laser
Line 205: Line 203:
|0.0005
|0.0005
|105
|105
|6175
|6500
|8.8
|11
|15300
|17000
|11.93
|9.55
|-
|-
|Spinal Lance
|Spinal Lance
|Large
|Large
|0.0005
|0.0015
|105
|500
|6500
|6500
|11
|11
|17000
|17000
|9.54
|66.67
|-
|-
|X-3 Colossus Cannon
|X-3 Colossus Cannon
Line 239: Line 237:
* Some turrets possess a name of "Cannon", but are actually Mining Laser-type turrets.
* Some turrets possess a name of "Cannon", but are actually Mining Laser-type turrets.
</div>
</div>
<div class="TDiv shadowhover">
<div class="TDiv shadowhover">
<h1 class="mw-customtoggle-laser shipclass">Lasers</h1>
<h1 class="mw-customtoggle-laser shipclass">Lasers</h1>
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-laser" style="text-align:left">
<div class="mw-collapsible mw-collapsed content" style="text-align:left">
Lasers are turrets most effective against [[Shields|shielded]] targets, and fire a red beam. They generally have better base accuracy than Cannon-type turrets, but struggle with tracking accuracy by comparison. On hulled targets, their damage is reduced to 30% of full damage.
Lasers are turrets most effective against [[Shields|shielded]] targets, and fire a red beam. They generally have better base accuracy than Cannon-type turrets, but struggle with tracking accuracy by comparison. On hulled targets, their damage is reduced to 30% of full damage.
{| class="article-table sortable"
{| class="article-table sortable"
! class="unsortable" |Turret
! class="unsortable" |Turret
! data-sort-type="number" |Size
! data-sort-type="number" |Size
! data-sort-type="number" |Base Accuracy
! data-sort-type="number" |Base Accuracy Deviation
! data-sort-type="number" |Base Damage
! data-sort-type="number" |Base Damage
! data-sort-type="number" |Range
! data-sort-type="number" |Range
Line 1,309: Line 1,306:
* Some turrets possess the surname of "Cannon" in their name, but are actually Laser-type turrets.
* Some turrets possess the surname of "Cannon" in their name, but are actually Laser-type turrets.
</div>
</div>
<div class="TDiv shadowhover">
<div class="TDiv shadowhover">
<h1 class="mw-customtoggle-railgun shipclass">Railguns</h1>
<h1 class="mw-customtoggle-railgun shipclass">Railguns</h1>
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-railgun" style="text-align:left">
<div class="mw-collapsible mw-collapsed content" style="text-align:left">
Railguns are turrets most effective against [[Hull|hulled]] targets, and have a white projectile with a trail. They boast excellent base accuracy, high damage, and long range when compared to Cannon-type turrets. However, they suffer from a long reload and '''awful''' tracking accuracy. Kinetic turrets deal 40% damage to shielded targets.
Railguns are turrets most effective against [[Hull|hulled]] targets, and have a white projectile with a trail. They boast excellent base accuracy, high damage, and long range when compared to Cannon-type turrets. However, they suffer from a long reload and '''awful''' tracking accuracy. Kinetic turrets deal 40% damage to shielded targets.
{| class="article-table sortable"
{| class="article-table sortable"
! class="unsortable" |Turret
! class="unsortable" |Turret
! data-sort-type="number" |Size
! data-sort-type="number" |Size
! data-sort-type="number" |Base Accuracy
! data-sort-type="number" |Base Accuracy Deviation
! data-sort-type="number" |Base Damage
! data-sort-type="number" |Base Damage
! data-sort-type="number" |Range
! data-sort-type="number" |Range
Line 1,848: Line 1,844:
* Some turrets possess the surname of "Cannon", but are actually Railgun-type turrets.
* Some turrets possess the surname of "Cannon", but are actually Railgun-type turrets.
</div>
</div>
<div class="TDiv shadowhover">
<div class="TDiv shadowhover">
<h1 class="mw-customtoggle-flak shipclass">Flak Cannons</h1>
<h1 class="mw-customtoggle-flak shipclass">Flak Cannons</h1>
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-flak" style="text-align:left">
<div class="mw-collapsible mw-collapsed content" style="text-align:left">
Flak Cannons are accurate, fast-firing, low-damage Cannons and have a yellow projectile. If they miss their target, they explode beside the target without dealing damage. Kinetic turrets deal 40% damage to shielded targets.
Flak Cannons are accurate, fast-firing, low-damage Cannons and have a yellow projectile. If they miss their target, they explode beside the target without dealing damage. Kinetic turrets deal 40% damage to shielded targets.
{| class="article-table sortable"
{| class="article-table sortable"
! class="unsortable" |Turret
! class="unsortable" |Turret
! data-sort-type="number" |Size
! data-sort-type="number" |Size
! data-sort-type="number" |Base Accuracy
! data-sort-type="number" |Base Accuracy Deviation
! data-sort-type="number" |Base Damage
! data-sort-type="number" |Base Damage
! data-sort-type="number" |Range
! data-sort-type="number" |Range
Line 2,015: Line 2,010:
|16605
|16605
|23.43
|23.43
|-
|Revy Cannon
|Medium
|0.0020
|36
|4250
|2.4
|20500
|15
|-
|-
|Retro Light Flak Cannon
|Retro Light Flak Cannon
Line 2,116: Line 2,120:
|}
|}
</div>
</div>
<div class="TDiv shadowhover">
<div class="TDiv shadowhover">
<h1 class="mw-customtoggle-cannon shipclass">Cannons</h1>
<h1 class="mw-customtoggle-cannon shipclass">Cannons</h1>
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-cannon" style="text-align:left">
<div class="mw-collapsible mw-collapsed content" style="text-align:left">
Cannons are turrets most effective against [[Hull|hulled]] targets, and have a yellow projectile. Compared to Laser-type turrets, they generally have better tracking accuracy, but worse base accuracy. Kinetic turrets deal 40% damage to shielded targets.
Cannons are turrets most effective against [[Hull|hulled]] targets, and have a yellow projectile. Compared to Laser-type turrets, they generally have better tracking accuracy, but worse base accuracy. Kinetic turrets deal 40% damage to shielded targets.
{| class="article-table sortable"
{| class="article-table sortable"
! class="unsortable" |Turret
! class="unsortable" |Turret
! data-sort-type="number" |Size
! data-sort-type="number" |Size
! data-sort-type="number" |Base Accuracy
! data-sort-type="number" |Base Accuracy Deviation
! data-sort-type="number" |Base Damage
! data-sort-type="number" |Base Damage
! data-sort-type="number" |Range
! data-sort-type="number" |Range
Line 2,762: Line 2,765:
|}
|}
</div>
</div>
<div class="TDiv shadowhover">
<div class="TDiv shadowhover">
<h1 class="mw-customtoggle-pdl shipclass">Point Defense Lasers</h1>
<h1 class="mw-customtoggle-pdl shipclass">Point Defense Lasers</h1>
<div class="mw-collapsible mw-collapsed content" id="mw-customcollapsible-pdl" style="text-align:left">
<div class="mw-collapsible mw-collapsed content" style="text-align:left">
Point Defense Lasers are accurate, fast-firing, low-damage Lasers and fire a blue projectile. Lasers deal 30% damage to hulled targets.
Point Defense Lasers are accurate, fast-firing, low-damage Lasers and fire a blue projectile. Lasers deal 30% damage to hulled targets.
{| class="article-table sortable"
{| class="article-table sortable"
! class="unsortable" |Turret
! class="unsortable" |Turret
! data-sort-type="number" |Size
! data-sort-type="number" |Size
! data-sort-type="number" |Base Accuracy
! data-sort-type="number" |Base Accuracy Deviation
! data-sort-type="number" |Base Damage
! data-sort-type="number" |Base Damage
! data-sort-type="number" |Range
! data-sort-type="number" |Range
Line 2,837: Line 2,839:
|4500
|4500
|2.4
|2.4
|19000
|15
|-
|Revy Laser
|Medium
|0.0025
|54
|4500
|3.6
|19000
|19000
|15
|15
Line 2,844: Line 2,855:
|0.0038
|0.0038
|36
|36
|3858
| 3858
|1.22
|1.22
|13851
|13851
Line 2,870: Line 2,881:
|Large
|Large
|0.0033
|0.0033
|60
|60  
|5500
|5500
|1.53
|1.53
Line 2,879: Line 2,890:
|Large
|Large
|0.005
|0.005
|60
|60  
|3868
|3868  
|0.78
|0.78
|10628
|10628
Line 2,890: Line 2,901:
|60
|60
|5000
|5000
|2.4
| 2.4
|18000
|18000
|25
|25
Line 2,897: Line 2,908:
|Large
|Large
|0.0033
|0.0033
|60
|
60
|4512
|4512
|1.53
|1.53
Line 2,906: Line 2,918:
|Large
|Large
|0.0038
|0.0038
|60
|60  
|4286
|4286
|1.22
|1.22
Line 2,949: Line 2,961:
|}
|}
</div>
</div>
__NOTOC__
__NOTOC__
<gallery>
<gallery>
Hey there! The Galaxypedia uses cookies to enhance your user experience. Press "More information" to learn more. Thank you, we hope you enjoy your stay!