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The '''''Zeus''''' is a [[Shields|Shield]]-breaker '''[[:Category:Dreadnought|Dreadnought]]''' class ship. | The '''''Zeus''''' is a [[Shields|Shield]]-breaker '''[[:Category:Dreadnought|Dreadnought]]''' class ship. | ||
{{Ship Infobox | {{Ship Infobox | ||
| | |acceleration = 25 | ||
| | |cargo_hold = 2,700 | ||
|creator = RageBullet (Original) | |||
lordmoneymonkey (Old) | |||
GalaxyOrigins (New) | |||
|credit = $10,692 | |||
|description = Zeus-class warships were, interestingly, created specifically in response to first-wave Kneall ships. Prioritising shields, with weaponry designed to hit small targets consistently. Despite its armaments being mostly ineffective against hull, this ship isn't something to be taken lightly. | |||
|explosion_radius = 670 | |||
|hull = 6,200 | |||
|image = <gallery> | |||
Zeus-icon.png|Overview | Zeus-icon.png|Overview | ||
zeusside.png|Side | zeusside.png|Side | ||
Line 12: | Line 23: | ||
zeusint.png|Interior | zeusint.png|Interior | ||
</gallery> | </gallery> | ||
|shields = | |large_turrets = 2 Triple Heavy Laser | ||
| | |||
6 Heavy Gatling Laser | |||
|loyalty_required = 7% + Level 2 Starbase | |||
|m_class_range = 5,500 | |||
|r_class_range = 5,000 | |||
|shields = 17,500 | |||
|stealth = No | |||
|title = Zeus | |||
|title1 = The Zeus | |||
|top_speed = 45 | |top_speed = 45 | ||
|total_cost = $145,063 | |||
|turn_speed = 0.12 | |||
|turret_dps = 260 | |||
|total_cost = $ | |||
| | |||
| | |||
|version_added = .49 | |version_added = .49 | ||
|vip_required = No | |vip_required = No | ||
| | |warehouse = 9 | ||
|warp_drive = Yes | |||
}} | }} | ||
== Description == | == Description == | ||
The '''Zeus''' is designed to destroy the [[Shields]] of large [[Ships]] and [[Starbase]]s, it can prove a nightmare for other [[:Category:Battleship|Battleships]] and [[:Category:Dreadnought|Dreadnoughts]]. It is also a prominent tank, having a very strong [[Shields|Shield]], but has proved to be an inefficient PvP vessel, as it is unable to finish off most of its opponents due to the lack of [[Turrets|Kinetic armament]]. | The '''Zeus''' is designed to destroy the [[Shields]] of large [[Ships]] and [[Starbase]]s, it can prove a nightmare for other [[:Category:Battleship|Battleships]] and [[:Category:Dreadnought|Dreadnoughts]]. It is also a prominent tank, having a very strong [[Shields|Shield]], but has proved to be an inefficient PvP vessel, as it is unable to finish off most of its opponents due to the lack of [[Turrets|Kinetic armament]]. | ||
== Appearance == | |||
== | The interior is just a very cramped box with a carpet square for a seat. | ||
== Advantages == | == Advantages == | ||
* | * Entirely [[Turrets|Laser]]-based arsenal eats [[Shields]] faster than most non-limited [[:Category:Dreadnought|Dreadnoughts]]. | ||
* Excellent [[Shields|Shield]] tank of itself. | * Excellent [[Shields|Shield]] tank of itself. | ||
* Overall high health. | * Overall high health. | ||
*More accurate weapons than most Dreadnoughts | |||
*Is faster and does more damage than [[Sagittarius]] at the cost of long-range weaponry. | |||
*Great against [[Aliens]] due to the high shield DPS. | |||
*No easily exploitable blindspots. | |||
*Really thin. | |||
*Highest turret-based shield DPS of any build menu dreadnought at 344. | |||
== Disadvantages == | == Disadvantages == | ||
* No Kinetic weapons means that it has no efficient way to break [[Hull]]. | * No Kinetic weapons means that it has no efficient way to break [[Hull]]. | ||
* Vulnerable bottom. | * Vulnerable bottom. | ||
* Practically countered by itself and similar [[Shields|Shield]] breakers. | * Practically countered by itself and similar [[Shields|Shield]] breakers. | ||
* | * Must point directly at a target for all Turrets to fire. | ||
* Low [[Hull]] health. | * Low [[Hull]] health. | ||
* Lacks long-range [[Turrets]]. | * Lacks long-range [[Turrets]]. | ||
==<nowiki/>Strategy== | ==<nowiki/>Strategy== | ||
*This is a good ship to use for [[Shields|Shield]] | *This is a good ship to use for [[Shields|Shield]] shredding while sieging or camping at the [[Mega Base]], since it can absorb a lot more damage than other [[Shields|Shield]] breakers. | ||
*It's also a good siege support as its [[Turrets|Heavy Lasers]] would bring down the base [[Shields|Shield]] while 2 [[Turrets|Heavy Point Defense Lasers]] give it a good defense against incoming hostiles. | *It's also a good siege support as its [[Turrets|Heavy Lasers]] would bring down the base [[Shields|Shield]] while 2 [[Turrets|Heavy Point Defense Lasers]] give it a good defense against incoming hostiles. | ||
*When against the Zeus, approach the ship from the bottom at full speed so that the [[Turrets]] will have a hard time hitting you. | *When against the Zeus, approach the ship from the bottom at full speed so that the [[Turrets]] will have a hard time hitting you. | ||
*Don't use this ship as a frontline tank as its [[Shields]] will quickly be drained by the [[Turrets|Heavy Lasers]] from the [[Starbase]]. | *Don't use this ship as a frontline tank as its [[Shields]] will quickly be drained by the [[Turrets|Heavy Lasers]] from the [[Starbase]]. | ||
*This ship can be pretty good at scaring off bigger ships. Removing their [[Shields]] at a fast rate can force them to warp away, fearing for a possible dive if hulled. | *This ship can be pretty good at scaring off bigger ships. Removing their [[Shields]] at a fast rate can force them to warp away, fearing for a possible dive if hulled. | ||
*Don't tank during sieges, [[Starbase]]s mainly have lasers. | |||
*Be the first one to attack, if you arrive later targets might be hulled and you won't be very useful. | |||
*Know which ships are shield tanks when deciding which to attack. Ships with mainly shield health will often stand no chance against you. | |||
*Since it can't do much hull damage, the Zeus is better suited for defense, as it can scare off attackers by quickly removing their shields and leaving them vulnerable. | |||
== Version History == | == Version History == | ||
* Nerfed in .58b, removed a [[Turrets|Heavy Laser]] and a [[Turrets|Light Flak Cannon]] in exchange for a [[Turrets|Medium Laser]]. | * Nerfed in .58b, removed a [[Turrets|Heavy Laser]] and a [[Turrets|Light Flak Cannon]] in exchange for a [[Turrets|Medium Laser]]. | ||
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* Received a remodel in version .66n. | * Received a remodel in version .66n. | ||
* 3 [[Turrets|Triple Heavy Lasers]] switched out with 2 [[Turrets|Triple Capital Turrets]] and a [[Turrets|Heavy Point Defense Laser]] in version .68e. | * 3 [[Turrets|Triple Heavy Lasers]] switched out with 2 [[Turrets|Triple Capital Turrets]] and a [[Turrets|Heavy Point Defense Laser]] in version .68e. | ||
* Turnspeed increased from 0.1 to 0.12, Speed increased from 45 to 55, Acceleration increased from 5 to 25, 2 [[Turrets|Triple Capital Lasers]] and 1 [[Turrets|Triple Heavy Laser]] switched out for 5 [[Turrets|SR PDLs]], one [[Turrets|Heavy Point Defence Laser]] added in version .74b14 | |||
*Explosion Size 170 ----> 670 .75a12 | |||
== Trivia == | == Trivia == | ||
* The [[Turrets|Turret]] placements were updated on 10/19/2016. | * The [[Turrets|Turret]] placements were updated on 10/19/2016. | ||
* Received several remodels. | * Received several remodels. | ||
* Named after the Greek God '''Zeus'''. | * Named after the Greek God '''Zeus'''. | ||
* Has a limited | * Has a limited counterpart, the [[Jupiter]] | ||
* Extremely rare to see as very few players have the ship, much less use it, due to its poor weapon configuration. | * Extremely rare to see as very few players have the ship, much less use it, due to its poor weapon configuration. | ||
[[File:ZEUS. | * As of version .74b14, Zeus has more DPS than [[Jupiter]], its limited counterpart. | ||
[[File:ZEUS.png|none|thumb|220x220px|Old Zeus Model.]] | |||
__NOTOC__ | |||
[[Category:Ships]] | [[Category:Ships]] | ||
[[Category:Dreadnought]] | [[Category:Dreadnought]] |