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The '''''Zeus''''' is a [[Shields|Shield]]-breaker '''[[:Category:Dreadnought|Dreadnought]]''' class ship. | The '''''Zeus''''' is a [[Shields|Shield]]-breaker '''[[:Category:Dreadnought|Dreadnought]]''' class ship. | ||
{{Ship Infobox | {{Ship Infobox | ||
| | |acceleration = 25 | ||
| | |cargo_hold = 2,700 | ||
|creator = RageBullet (Original) | |||
lordmoneymonkey (Old) | |||
GalaxyOrigins (New) | |||
|credit = $10,692 | |||
|description = Zeus-class warships were, interestingly, created specifically in response to first-wave Kneall ships. Prioritising shields, with weaponry designed to hit small targets consistently. Despite its armaments being mostly ineffective against hull, this ship isn't something to be taken lightly. | |||
|explosion_radius = 670 | |||
|hull = 6,200 | |||
|image = <gallery> | |||
Zeus-icon.png|Overview | Zeus-icon.png|Overview | ||
zeusside.png|Side | zeusside.png|Side | ||
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zeusint.png|Interior | zeusint.png|Interior | ||
</gallery> | </gallery> | ||
|shields = | |large_turrets = 2 Triple Heavy Laser | ||
| | |||
|top_speed = | 6 Heavy Gatling Laser | ||
|loyalty_required = 7% + Level 2 Starbase | |||
|m_class_range = 5,500 | |||
|r_class_range = 5,000 | |||
|shields = 17,500 | |||
|stealth = No | |||
|title = Zeus | |||
|title1 = The Zeus | |||
|top_speed = 45 | |||
|total_cost = $145,063 | |||
|turn_speed = 0.12 | |turn_speed = 0.12 | ||
|turret_dps = 260 | |||
|turret_dps = | |||
|version_added = .49 | |version_added = .49 | ||
|vip_required = No | |vip_required = No | ||
| | |warehouse = 9 | ||
|warp_drive = Yes | |||
}} | }} | ||
== Description == | == Description == | ||
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The interior is just a very cramped box with a carpet square for a seat. | The interior is just a very cramped box with a carpet square for a seat. | ||
== Advantages == | == Advantages == | ||
* Entirely [[Turrets|Laser]]-based arsenal eats [[Shields]] faster than most non-limited [[ | * Entirely [[Turrets|Laser]]-based arsenal eats [[Shields]] faster than most non-limited [[:Category:Dreadnought|Dreadnoughts]]. | ||
* Excellent [[Shields|Shield]] tank of itself. | * Excellent [[Shields|Shield]] tank of itself. | ||
* Overall high health. | * Overall high health. | ||
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== Disadvantages == | == Disadvantages == | ||
* No Kinetic weapons means that it has no efficient way to break [[Hull]]. | * No Kinetic weapons means that it has no efficient way to break [[Hull]]. | ||
* Vulnerable bottom. | * Vulnerable bottom. | ||
* Practically countered by itself and similar [[Shields|Shield]] breakers. | * Practically countered by itself and similar [[Shields|Shield]] breakers. | ||
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*Don't use this ship as a frontline tank as its [[Shields]] will quickly be drained by the [[Turrets|Heavy Lasers]] from the [[Starbase]]. | *Don't use this ship as a frontline tank as its [[Shields]] will quickly be drained by the [[Turrets|Heavy Lasers]] from the [[Starbase]]. | ||
*This ship can be pretty good at scaring off bigger ships. Removing their [[Shields]] at a fast rate can force them to warp away, fearing for a possible dive if hulled. | *This ship can be pretty good at scaring off bigger ships. Removing their [[Shields]] at a fast rate can force them to warp away, fearing for a possible dive if hulled. | ||
*Don't tank during sieges, [[Starbase | *Don't tank during sieges, [[Starbase]]s mainly have lasers. | ||
*Be the first one to attack, if you arrive later targets might be hulled and you won't be very useful. | *Be the first one to attack, if you arrive later targets might be hulled and you won't be very useful. | ||
*Know which ships are shield tanks when deciding which to attack. Ships with mainly shield health will often stand no chance against you. | *Know which ships are shield tanks when deciding which to attack. Ships with mainly shield health will often stand no chance against you. | ||
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* 3 [[Turrets|Triple Heavy Lasers]] switched out with 2 [[Turrets|Triple Capital Turrets]] and a [[Turrets|Heavy Point Defense Laser]] in version .68e. | * 3 [[Turrets|Triple Heavy Lasers]] switched out with 2 [[Turrets|Triple Capital Turrets]] and a [[Turrets|Heavy Point Defense Laser]] in version .68e. | ||
* Turnspeed increased from 0.1 to 0.12, Speed increased from 45 to 55, Acceleration increased from 5 to 25, 2 [[Turrets|Triple Capital Lasers]] and 1 [[Turrets|Triple Heavy Laser]] switched out for 5 [[Turrets|SR PDLs]], one [[Turrets|Heavy Point Defence Laser]] added in version .74b14 | * Turnspeed increased from 0.1 to 0.12, Speed increased from 45 to 55, Acceleration increased from 5 to 25, 2 [[Turrets|Triple Capital Lasers]] and 1 [[Turrets|Triple Heavy Laser]] switched out for 5 [[Turrets|SR PDLs]], one [[Turrets|Heavy Point Defence Laser]] added in version .74b14 | ||
*Explosion Size 170 ----> 670 .75a12 | |||
== Trivia == | == Trivia == | ||
* The [[Turrets|Turret]] placements were updated on 10/19/2016. | * The [[Turrets|Turret]] placements were updated on 10/19/2016. | ||
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* Has a limited counterpart, the [[Jupiter]] | * Has a limited counterpart, the [[Jupiter]] | ||
* Extremely rare to see as very few players have the ship, much less use it, due to its poor weapon configuration. | * Extremely rare to see as very few players have the ship, much less use it, due to its poor weapon configuration. | ||
* As of version .74b14, Zeus has more DPS than [[ | * As of version .74b14, Zeus has more DPS than [[Jupiter]], its limited counterpart. | ||
[[File:ZEUS.png|none|thumb|220x220px|Old Zeus Model.]] | [[File:ZEUS.png|none|thumb|220x220px|Old Zeus Model.]] | ||
__NOTOC__ | |||
[[Category:Ships]] | [[Category:Ships]] | ||
[[Category:Dreadnought]] | [[Category:Dreadnought]] |