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imported>AntaresVII m (infobox DPS update — presumably spinals have been changed, should be updated) |
AntaresVII (talk | contribs) m (Several minor touch-ups, grammar/clarity edits, links.) |
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|damage_res=65%|turret_dps=338|spinal_dps=259}} | |damage_res=65%|turret_dps=338|spinal_dps=259}} | ||
== Description == | == Description == | ||
The '''Theia''' is a PVP ship capable of dishing out enormous amounts of damage in a short time with its [[Spinals]] (although it can be used for [[Sieging|Sieges]], it cannot take damage as long as | The '''Theia''' is a PVP ship capable of dishing out enormous amounts of damage in a short time with its [[Spinals]] (although it can be used for [[Sieging|Sieges]], it cannot take damage as long as other [[:Category:Super Capital Ship|Super Capitals]]). | ||
== Interior == | == Interior == | ||
The interior of the '''Theia '''is a rather small but detailed room. When you first enter, it has two Computers that lead to the | The interior of the '''Theia '''is a rather small but detailed room. When you first enter, it has two Computers that lead to the pilot's seat. It has the same color scheme as other ships by [[Event Horizon|Event Horizon Shipyards]] such as the [[Osiris]], but the interior is not as detailed. | ||
== Advantages == | == Advantages == | ||
*Fast for a [[:Category:Super Capital Ship|Super Capital Ship]], even faster than most Dreadnoughts. | *Fast for a [[:Category:Super Capital Ship|Super Capital Ship]], even faster than most [[:Category:Dreadnought|Dreadnoughts]]. | ||
*Doesn't have many blind spots. | *Doesn't have many blind spots. | ||
*Spinal damage output is insane, making up almost half of the '''Theia's '''DPS. | *Nearly double the spinal DPS of the [[Oblivion]], with almost equal [[Turrets|turret]] DPS. | ||
* | *[[Spinal Weaponry|Spinal]] damage output is insane, making up almost half of the '''Theia's '''DPS. | ||
*Excellent overall DPS. | |||
*[[Spinals]] are packed close together, making them easier to land. | *[[Spinals]] are packed close together, making them easier to land. | ||
*Decent maneuverability for a Super Capital Ship. | *Decent maneuverability for a Super Capital Ship. | ||
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* Lowest total health out of all Super Capital Ships. | * Lowest total health out of all Super Capital Ships. | ||
* Can be difficult to use solo due to the low health for a Super Capital. | * Can be difficult to use solo due to the low health for a Super Capital. | ||
* Difficult to | * Difficult to obtain or reobtain due to extremely expensive cost of [[Permits|SC permits]]. | ||
* A good portion of its DPS relies on Spinal aiming, which | * A good portion of its DPS relies on Spinal aiming, which can be difficult because of the low maneuverability. | ||
== Strategy == | == Strategy == | ||
* Use the ship while solo only if you are confident that you won't die. Always have a fleet with you. | * Use the ship while solo only if you are confident that you won't die. Always have a fleet with you. | ||
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*Shields/Hull reduced from 11500/10000 to 9000/9000, turn speed increased from 0.1 to 0.13, top speed increased from 50 to 53, cargo hold reduced from 2500 to 2350, turret loadout changed to 1 Huge Quad Laser, 2 Huge Triple Cannons, 1 Huge Triple Laser, 2 Capital Triple Lasers, 2 Capital Triple Cannons, spinals changed to 6/6 Huge Phasers/Cannons, description changed and re-released to the build menu in version .72c12, now requiring one "SC Build Permit" and regular materials to create. | *Shields/Hull reduced from 11500/10000 to 9000/9000, turn speed increased from 0.1 to 0.13, top speed increased from 50 to 53, cargo hold reduced from 2500 to 2350, turret loadout changed to 1 Huge Quad Laser, 2 Huge Triple Cannons, 1 Huge Triple Laser, 2 Capital Triple Lasers, 2 Capital Triple Cannons, spinals changed to 6/6 Huge Phasers/Cannons, description changed and re-released to the build menu in version .72c12, now requiring one "SC Build Permit" and regular materials to create. | ||
*Shields/Hull increased from 9000/9000 each to 10000/10000 in version .73d7. | *Shields/Hull increased from 9000/9000 each to 10000/10000 in version .73d7. | ||
*Taken offsale along with the rest of the Super Capitals in version 75a5 to reduce permit prices. | *Taken offsale along with the rest of the Super Capitals in version .75a5 to reduce permit prices. | ||
*Shields/Hull reduced to 9500/9500 in version .75a. | *Shields/Hull reduced to 9500/9500 in version .75a. | ||
*Heavy DPS nerf from over 740 to 597 in version .75a. | *Heavy DPS nerf from over 740 to 597 in version .75a. |
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