AI Fighters: Difference between revisions

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AI Fighters are a Robux exclusive feature of [[:Category:Carrier|Carriers]] that allows the pilot of any Carrier to control their ship's [[:Category:Fighters|Fighters]] with [[:Category:AI|AI]] instead of players. They are priced at 300 Robux each, or 100,000 Credits for the first AI pilot purchased with credits (the second one is 125k, third 150k, and so on until the cost caps out at 500,000 Credits).
AI Fighters are a Robux exclusive feature of [[:Category:Carrier|Carriers]] that allows the pilot of any Carrier to control their ship's [[:Category:Fighters|Fighters]] with [[:Category:AI|AI]] instead of players. They are priced at 300 Robux each, or 100,000 Credits for the first AI pilot purchased with credits (the second one is 125k, third 150k, and so on until the cost caps out at 500,000 Credits).
[[File:AIFighterSwarm.png|thumb|right|Swarm of AI Fighters attacking a ship.]]
[[File:AIFighterSwarm.png|thumb|right|Swarm of AI Fighters attacking a ship.]]
AI Fighters are effective for earning money, as each fighter’s combat reward will be rewarded to the carrier (provided the fighters are still alive and that the target dies)
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==Interface and Behavior==
==Interface and Behavior==
As the name suggests, '''AI Fighters''' are controlled by an [[:Category:AI|AI]], and can be commanded by the [[:Category:Carrier|Carrier's]] pilot to do various tasks via the '''Fighter Control Center'''.
As the name suggests, '''AI Fighters''' are controlled by an [[:Category:AI|AI]], and can be commanded by the [[:Category:Carrier|Carrier's]] pilot to do various tasks via the '''Fighter Control Center'''.
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*When a Player-controlled Fighter is recalled, via the Recall Fighters button separate from the Fighter Control Center, and the Pilot inside the Fighter stays, the next time the Captain sets a command to the occupied Fighter, it will move and execute the command despite being occupied and the Player-Pilot may be left stuck welded on the carrier or fall off. It is also not shown the red border despite being occupied in that state.
*When a Player-controlled Fighter is recalled, via the Recall Fighters button separate from the Fighter Control Center, and the Pilot inside the Fighter stays, the next time the Captain sets a command to the occupied Fighter, it will move and execute the command despite being occupied and the Player-Pilot may be left stuck welded on the carrier or fall off. It is also not shown the red border despite being occupied in that state.
*When an AI Controlled Fighter returns to it's Carrier and becomes docked, it will be impossible for a player to pilot that Fighter as it will keep booting you out of the seat, even though no AI is controlling the fighter anymore.
*When an AI Controlled Fighter returns to it's Carrier and becomes docked, it will be impossible for a player to pilot that Fighter as it will keep booting you out of the seat, even though no AI is controlling the fighter anymore.
*When using AI Fighters and one of your AI Pilots die, you will lose credits depending on how powerful that Fighter is, but this credit loss is usually negligible, up to only 200 Credits max.
 
==Acquisition==
==Acquisition==
*'''AI Fighters''' costs 300 robux each, or Credits. To purchase an AI Fighter pilot with robux, you must do so through the Robux shop menu (the button for it is right next to the [[Codes]] button). Purchasing an AI Fighter with Credits requires that you have the Fighter Command Center visible, and click on the green plus-shaped button. <!--Need to add an image for this.--> Once bought, it acts as a permanent "slot" able to be used with any Carrier's Fighters and will remain if the Fighter it's controlling is destroyed. In terms of purchasing '''AI Fighters''' with Credits, the first purchase with Credits cost 100,000. Every subsequent purchase of an '''AI Fighter''' with Credits will have the cost increased by 25,000 Credits ('''''only for the first 5 purchases, see the cost tables below'''''), until the cost reaches its maximum of 500,000. Note that you can continue to buy AI Fighters with credits even after you have reached the maximum Credit cost. <span style="color:yellow">'''AI Fighters purchased with Robux do not count towards the Credit cost increase.'''</span>
*'''AI Fighters''' costs 300 robux each, or Credits. To purchase an AI Fighter pilot with robux, you must do so through the Robux shop menu (the button for it is right next to the [[Codes]] button). Purchasing an AI Fighter with Credits requires that you have the Fighter Command Center visible, and click on the green plus-shaped button. <!--Need to add an image for this.--> Once bought, it acts as a permanent "slot" able to be used with any Carrier's Fighters and will remain if the Fighter it's controlling is destroyed. In terms of purchasing '''AI Fighters''' with Credits, the first purchase with Credits cost 100,000. Every subsequent purchase of an '''AI Fighter''' with Credits will have the cost increased by 25,000 Credits ('''''only for the first 5 purchases, see the cost tables below'''''), until the cost reaches its maximum of 500,000. Note that you can continue to buy AI Fighters with credits even after you have reached the maximum Credit cost. <span style="color:yellow">'''AI Fighters purchased with Robux do not count towards the Credit cost increase.'''</span>
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