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* Sometimes, your AI Fighters will lose interest/wander off the target that they are attacking/guarding, so be sure to click the Attack/Guard command often even if the command is set. | * Sometimes, your AI Fighters will lose interest/wander off the target that they are attacking/guarding, so be sure to click the Attack/Guard command often even if the command is set. | ||
* It is not recommended to leave your [[:Category:Carrier|Carrier's]] pilot seat, as the AI Fighters can possibly have their set commands be removed. | * It is not recommended to leave your [[:Category:Carrier|Carrier's]] pilot seat, as the AI Fighters can possibly have their set commands be removed. | ||
*When an AI-Controlled Fighter attacks an enemy, you will be put into a "Hostile" state whether your Carrier has attacked or not, at any distance away, interestingly though, this does not happen with Player-Controlled Fighters when they attack an enemy. | |||
==Acquisition== | ==Acquisition== | ||
*'''AI Fighters''' costs 250 robux each. Once bought, it acts as a permanent "slot" able to be used with any carrier's fighters and remain even if the fighters are destroyed. | *'''AI Fighters''' costs 250 robux each. Once bought, it acts as a permanent "slot" able to be used with any carrier's fighters and remain even if the fighters are destroyed. |
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