AI Fighters: Difference between revisions

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=== Attack===
=== Attack===
[[File:FighterAttack.png|left|]]
[[File:FighterAttack.png|left|]]




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===Guard===
===Guard===
[[File:FighterGuard.png|left|]]
[[File:FighterGuard.png|left|]]




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===Recall===
===Recall===
[[File:FighterRecall.png|left|]]
[[File:FighterRecall.png|left|]]




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=== Idle===
=== Idle===
[[File:FighterIdle.png|left|]]
[[File:FighterIdle.png|left|]]




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===Damaged===
===Damaged===
[[File:FighterDamaged.png|left|]]
[[File:FighterDamaged.png|left|]]




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===Dead===
===Dead===
[[File:FighterDead.png|left|]]
[[File:FighterDead.png|left|]]




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===Occupied===
===Occupied===
[[File:FighterOccupied.png|left|]]
[[File:FighterOccupied.png|left|]]




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=== Additional Info===
=== Additional Info===


* Fighters that are controlled by AI will have their name be the owner of the Carrier ''(e.g CarrierMain6969 Wraith)'', while the Fighters that are controlled by Players will have their name be the faction the Carrier is in. ''(e.g Galaxy Defenders Wraith)''
* Fighters that are controlled by AI will have their fighter name prefix be the owner of the Carrier ''(e.g CarrierMain6969 Wraith)'', while the Fighters that are controlled by Players will have their fighter name prefix  be the faction the Carrier is in. ''(e.g Galaxy Defenders Wraith)''


* If a Fighter is exceptionally powerful, ''(e.g [[A - Bionicle]], [[Elanis]], or [[Hunter]]),'' it may be better to put a player instead, as they can use the fighter's full potential unlike [[AI]].
* If a Fighter is exceptionally powerful, ''(e.g [[A - Bionicle]], [[Elanis]], or [[Hunter]]),'' it may be better to put a player instead, as they can use the fighter's full potential unlike [[AI]].
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