AI Fighters: Difference between revisions

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AI Fighters are a Robux exclusive feature of [[:Category:Carrier|Carriers]] that allows the pilot of any Carrier to control their ship's [[:Category:Fighters|Fighters]] with [[:Category:AI|AI]] instead of players. They are priced at 300 Robux each.
AI Fighters are a Robux exclusive feature of [[:Category:Carrier|Carriers]] that allows the pilot of any Carrier to control their ship's [[:Category:Fighters|Fighters]] with [[:Category:AI|AI]] instead of players. They are priced at 300 Robux each, or 100,000 Credits for the first AI pilot purchased with credits (the second one is 125k, third 150k, and so on until the cost caps out at 500,000 Credits).
[[File:AIFighterSwarm.png|thumb|right|Swarm of AI Fighters attacking a ship.]]
[[File:AIFighterSwarm.png|thumb|right|Swarm of AI Fighters attacking a ship.]]
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*If a Fighter is exceptionally powerful, ''(e.g [[A - Bionicle]], [[Elanis]], or [[Hunter]]),'' it may be better to put a player instead, as they can use the fighter's full potential unlike [[AI]].
*If a Fighter is exceptionally powerful, ''(e.g [[A - Bionicle]], [[Elanis]], or [[Hunter]]),'' it may be better to put a player instead, as they can use the fighter's full potential unlike [[AI]].
*AI Fighters have a massive weakness, where if it gets too close to its target, it will turn around, possibly losing most, if not '''All''' of its firepower, until it turns around again after moving a moderate distance away from its target. ''(This Behavior is explained in detail in the page [[AI]])''.
*AI Fighters have a massive weakness, where if it gets too close to its target, it will turn around, possibly losing most, if not '''All''' of its firepower, until it turns around again after moving a moderate distance away from its target. ''(This Behavior is explained in detail in the page [[AI]])''.
*AI Fighters will automatically recall to your carrier if they are farther than 50,000 studs away from your ship, or if you are docking/docked.
**Additionally, you cannot deploy AI Fighters while within 1,500 studs of any [[:Category:Base|base]].
*Sometimes, your AI Fighters will lose interest/wander off the target that they are attacking/guarding, so be sure to click the Attack/Guard command often even if the command is set.
*Sometimes, your AI Fighters will lose interest/wander off the target that they are attacking/guarding, so be sure to click the Attack/Guard command often even if the command is set.
*It is not recommended to leave your [[:Category:Carrier|Carrier's]] pilot seat, as the AI Fighters can possibly have their set commands be removed.
*It is not recommended to leave your [[:Category:Carrier|Carrier's]] pilot seat, as the AI Fighters can possibly have their set commands be removed.
*When an AI-Controlled Fighter attacks an enemy, you will be put into a "Hostile" state whether your Carrier has attacked or not, at any distance away. Interestingly though, this does not happen with Player-Controlled Fighters when they attack an enemy.
*When an AI-Controlled Fighter attacks an enemy, you will be put into a "Hostile" state whether your Carrier has attacked or not, at any distance away. Interestingly though, this does not happen with Player-Controlled Fighters when they attack an enemy.
*Combat Reward is given in full to the Carrier owner when an AI-Controlled Fighter with accumulated CR destroys a ship. But the accumulated CR will be lost if the AI-Fighter carrying it is destroyed before it's target is destroyed. For Player-Controlled Fighters, the Combat Reward is instead given to the Pilot of the Fighter instead of the Captain of the Carrier that houses it.
*Combat Reward is given in full to the Carrier owner when an AI-Controlled Fighter with accumulated CR destroys a ship. But the accumulated CR will be lost if the AI-Fighter carrying it is destroyed before it's target is destroyed. For Player-Controlled Fighters, the Combat Reward is instead given to the Pilot of the Fighter instead of the Captain of the Carrier that houses it.
*Fighters on a carrier take 60 seconds to re-spawn upon being destroyed.
===Known Bugs===
===Known Bugs===
*AI Fighters sometimes forget their commands when they destroy a ship. Best example of this is when an AI Pilot destroys a ship during a guard command, afterwards it will wander off from its guard spot aimlessly.
*AI Fighters sometimes forget their commands when they destroy a ship. Best example of this is when an AI Pilot destroys a ship during a guard command, afterwards it will wander off from its guard spot aimlessly.
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*When using AI Fighters and one of your AI Pilots die, you will lose credits depending on how powerful that Fighter is, but this credit loss is usually negligible, up to only 200 Credits max.
*When using AI Fighters and one of your AI Pilots die, you will lose credits depending on how powerful that Fighter is, but this credit loss is usually negligible, up to only 200 Credits max.
==Acquisition==
==Acquisition==
*'''AI Fighters''' costs 300 robux each. Once bought, it acts as a permanent "slot" able to be used with any Carrier's Fighters and will remain if the Fighter it's controlling is destroyed.
*'''AI Fighters''' costs 300 robux each, or Credits. To purchase an AI Fighter pilot with robux, you must do so through the Robux shop menu (the button for it is right next to the [[Codes]] button). Purchasing an AI Fighter with Credits requires that you have the Fighter Command Center visible, and click on the green plus-shaped button. <!--Need to add an image for this.--> Once bought, it acts as a permanent "slot" able to be used with any Carrier's Fighters and will remain if the Fighter it's controlling is destroyed. In terms of purchasing '''AI Fighters''' with Credits, the first purchase with Credits cost 100,000. Every subsequent purchase of an '''AI Fighter''' with Credits will have the cost increased by 25,000 Credits ('''''only for the first 5 purchases, see the cost tables below'''''), until the cost reaches its maximum of 500,000. Note that you can continue to buy AI Fighters with credits even after you have reached the maximum Credit cost. <span style="color:yellow">'''AI Fighters purchased with Robux do not count towards the Credit cost increase.'''</span>
*The [[Galaxy VIP Gamepass|VIP Gamepass]] gives its owner 1 '''AI Fighter'''.
*The [[Galaxy VIP Gamepass|VIP Gamepass]] gives its owner 1 '''AI Fighter'''.
**Users who owned the [[Ship Stereo System Gamepass]] before it was retired are also given 1 '''AI Fighter'''.
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
|+AI Fighters per Robux
|+AI Fighters per Robux
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|13
|13
|3900
|3900
|}
{| class="wikitable sortable" style="text-align:center;"
|+AI Fighters per Credit
!Amount
!Credits
|-
|1
|100,000
|-
|2
|125,000
|-
|3
|150,000
|-
|4
|175,000
|-
|5
|200,000
|-
|6
|300,000
|-
|7
|400,000
|-
|8+
|500,000
|}
|}
==Version History==
==Version History==
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* Re-added in version .74a.
* Re-added in version .74a.
*Price increased from 250 -> 300 Robux in version .76c1.
*Price increased from 250 -> 300 Robux in version .76c1.
<!--There are some missing bug fixes and changes here, someone add them please when they get the version for them.-->
*AI Fighters made available for Credits in version .76d39.
==Trivia==
==Trivia==
*Before '''AI Fighters''' were released in version .74a, it was common for [[rcouret]] to test '''AI Fighters''', but when '''AI Fighters''' were being used in that situation, any players that joined that same server would be unable to join any faction no matter what.
*Before '''AI Fighters''' were released in version .74a, it was common for [[rcouret]] to test '''AI Fighters''', but when '''AI Fighters''' were being used in that situation, any players that joined that same server would be unable to join any faction no matter what.
*The most amount of '''AI Fighters''' that can be owned at once is capped at 13, as no Carriers currently have more than 13 Fighters.
*There is no limit to the amount of '''AI Fighter''' pilots that you can own, but having more than the amount of fighters that your carrier is equipped with allows you to re-deploy fighters as they respawn after being destroyed, until you run out of '''AI Fighter''' pilots.
**This does not include the 1 '''AI Fighter''' you get by purchasing VIP.
 
*The '''AI Fighters''' feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carrier|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
*The '''AI Fighters''' feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carrier|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
*A planned way to acquire AI Fighters without Robux was to trade 1 [[Red Diamond]] to a computer in the Sales Floor of [[Mega Base]]. It is unknown on whether this will be released or is cancelled.
*A planned way to acquire AI Fighters without Robux was to trade 1 [[Red Diamond]] to a computer in the Sales Floor of [[Mega Base]]. It is unknown on whether this will be released or is cancelled.
[[File:AIFighterRedDiamond.png|thumb|left|The supposed computer where you exchange Red Diamonds for AI Pilots.]]
**AI Fighters are currently obtainable through purchasing them with Credits, though it is unconfirmed whether Red Diamonds will ever have an actual use.
<gallery>
AIFighterRedDiamond.png|The supposed computer where you exchange Red Diamonds for AI Pilots.
AIFighterCredit.png|An example of what it looks like to purchase an AI Fighter with Credits.
</gallery>
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:AI]]
[[Category:AI]]