AI Fighters: Difference between revisions

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*The AI Fighters feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carriers|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
*The AI Fighters feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carriers|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
[[Category:Game Mechanics]]
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