AI Fighters: Difference between revisions

1,428 bytes added ,  30 January 2022
Added opinionated criticism section to the page, similar to the Stereo gamepass page.
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imported>Shooter7620
(Added opinionated criticism section to the page, similar to the Stereo gamepass page.)
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*The AI Fighters feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carriers|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
*The AI Fighters feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carriers|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
==Criticisms<u>'''(Opinion)'''</u>==
*AI Fighters upon introduction to the game caused the current balance of in-game carriers to arguably become very unbalanced. Carriers such as the Nyx, Prometheus, and Nimitz suddenly went from team-based ships that required at least half a team to operate at a good efficiency to monsters of siege engines, as well as having the capacity to destroy ships, even small and agile ones in mere moments with deadly accuracy from the spinals of the Fighter fleets. Meanwhile, carriers with much weaker fighter compositions were made irrelevant; while they generally do have better weaponry, they lack the capacity to carry an effective fleet of fighters.
*There is little point to using a carrier outside of tanking in [[Sieging|Sieges]] in the current state of the game if you do not possess enough AI fighters for your carrier to be effective, as rarely anyone is interested in being a fighter pilot anymore.
*AI Fighters when used in combination with Carriers like the Nyx, and Nimitz; make very expensive dedicated siege ships like the [[Hyperion]] and [[Kraken]] pointless, as one can deploy an AI Fighter fleet while remaining docked and have little to no risk at all of significant enemy retaliation; while being more effective at sieging than the two before mentioned ships as well as having the minimal consequence of just about a few thousand credits lost per full AI Fighter squadron.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
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