AI Fighters: Difference between revisions

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imported>Shooter7620
(Added opinionated criticism section to the page, similar to the Stereo gamepass page.)
imported>Reaperon
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*The most amount of AI Fighters that can be launched at once is 13, likely due to Nimitz having the most amount of fighters.
*The most amount of AI Fighters that can be launched at once is 13, likely due to Nimitz having the most amount of fighters.
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*The AI Fighters feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carriers|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
*The AI Fighters feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carrier|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
==Criticisms<u>'''(Opinion)'''</u>==
==Criticisms<u>'''(Opinion)'''</u>==
*AI Fighters upon introduction to the game caused the current balance of in-game carriers to arguably become very unbalanced. Carriers such as the Nyx, Prometheus, and Nimitz suddenly went from team-based ships that required at least half a team to operate at a good efficiency to monsters of siege engines, as well as having the capacity to destroy ships, even small and agile ones in mere moments with deadly accuracy from the spinals of the Fighter fleets. Meanwhile, carriers with much weaker fighter compositions were made irrelevant; while they generally do have better weaponry, they lack the capacity to carry an effective fleet of fighters.
*AI Fighters upon introduction to the game caused the current balance of in-game carriers to arguably become very unbalanced. Carriers such as the Nyx, Prometheus, and Nimitz suddenly went from team-based ships that required at least half a team to operate at a good efficiency to monsters of siege engines, as well as having the capacity to destroy ships, even small and agile ones in mere moments with deadly accuracy from the spinals of the Fighter fleets. Meanwhile, carriers with much weaker fighter compositions were made irrelevant; while they generally do have better weaponry, they lack the capacity to carry an effective fleet of fighters.
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