AI Fighters: Difference between revisions

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If a [[:Category:Fighters|Fighter]] is idle, it's Fighter Infobox will have a white outline.
If a [[:Category:Fighters|Fighter]] is idle, it's Fighter Infobox will have no icons.


Idle state usually happens after it's designated target or guard point is destroyed.
Idle state usually happens after it's designated target or guard point is destroyed.
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* If a Fighter is exceptionally powerful, ''(e.g [[A - Bionicle]], [[Elanis]], or [[Hunter]]),'' it may be better to put a player instead, as they can use the fighter's full potential unlike [[AI]].
* If a Fighter is exceptionally powerful, ''(e.g [[A - Bionicle]], [[Elanis]], or [[Hunter]]),'' it may be better to put a player instead, as they can use the fighter's full potential unlike [[AI]].
* AI Fighters have a massive weakness, where if it gets too close to it's target, it will turn around, possibly losing most, if not '''All''' of it's firepower.
* AI Fighters have a massive weakness, where if it gets too close to it's target, it will turn around, possibly losing most, if not '''All''' of it's firepower, until it turns around again after moving a moderate distance away from it's target. ''(This Behavior is explained in detail in the page [[AI]])''.
* Sometimes, your AI Fighters will lose interest/wander off the target that they are attacking/guarding, so be sure to click the Attack/Guard command often even if the command is set.
* Sometimes, your AI Fighters will lose interest/wander off the target that they are attacking/guarding, so be sure to click the Attack/Guard command often even if the command is set.
* It is not recommended to leave your [[:Category:Carrier|Carrier's]] pilot seat, as the AI Fighters can possibly have their set commands be removed.
* It is not recommended to leave your [[:Category:Carrier|Carrier's]] pilot seat, as the AI Fighters can possibly have their set commands be removed.
*When an AI-Controlled Fighter attacks an enemy, you will be put into a "Hostile" state whether your Carrier has attacked or not, at any distance away, interestingly though, this does not happen with Player-Controlled Fighters when they attack an enemy.
*When an AI-Controlled Fighter attacks an enemy, you will be put into a "Hostile" state whether your Carrier has attacked or not, at any distance away. Interestingly though, this does not happen with Player-Controlled Fighters when they attack an enemy.
*Combat Reward is given in full to the Carrier owner when an AI-Controlled Fighter with accumulated CR destroys a ship. But the accumulated CR will be lost if the AI-Fighter carrying it is destroyed before it's target is destroyed. For Player-Controlled Fighters, the Combat Reward is instead given to the Pilot of the Fighter instead of the Captain of the Carrier that houses it.
===Known Bugs===
*'''AI Fighters''' that are recalled are known to cause a bug where the [[:Category:Carrier|carrier]] goes up to the recalled [[:Category:Fighters|fighter's]] top speed (e.g. [[Nimitz]] having [[Interceptor F|Interceptor F's]] top speed), caused by getting on a recalled '''AI Fighter''', and then the pilot getting in the seat.
* When a Player-controlled Fighter is recalled, via the Recall Fighters button separate from the Fighter Control Center, and the Pilot inside the Fighter stays, the next time the Captain sets a command to the occupied Fighter, it will move and execute the command despite being occupied and the Player-Pilot may be left stuck welded on the carrier or fall off. It is also not shown the red border despite being occupied in that state.
==Acquisition==
==Acquisition==
*'''AI Fighters''' costs 250 robux each. Once bought, it acts as a permanent "slot" able to be used with any carrier's fighters and remain even if the fighters are destroyed.
*'''AI Fighters''' costs 250 robux each. Once bought, it acts as a permanent "slot" able to be used with any carrier's fighters and remain even if the fighters are destroyed.
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==Trivia==
==Trivia==
*Before '''AI Fighters''' were released in version .74a, it was common for [[rcouret]] to test '''AI Fighters''', but when '''AI Fighters''' were being used in that situation, any players that joined that same server would be unable to join any faction no matter what.
*Before '''AI Fighters''' were released in version .74a, it was common for [[rcouret]] to test '''AI Fighters''', but when '''AI Fighters''' were being used in that situation, any players that joined that same server would be unable to join any faction no matter what.
*'''AI Fighters''' that are recalled are known to cause a bug where the [[:Category:Carrier|carrier]] goes up to the recalled [[:Category:Fighters|fighter's]] top speed (e.g. [[Nimitz]] having [[Interceptor F|Interceptor F's]] top speed), caused by getting on a recalled '''AI Fighter''', and then the pilot getting in the seat.
*The most amount of '''AI Fighters''' that can be owned at once is 13, presumably due to [[Nimitz]] having the most fighters at that number.
*The most amount of '''AI Fighters''' that can be owned at once is 13, presumably due to [[Nimitz]] having the most fighters at that number.
**This does not include the 1 '''AI Fighter''' you get by purchasing VIP.
**This does not include the 1 '''AI Fighter''' you get by purchasing VIP.
<references />
*The '''AI Fighters''' feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carrier|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
*A planned way to acquire AI Fighters without Robux was to trade 1 [[Ores and Materials#Other Materials|Red Diamond]] to a computer in the Sales Floor of [[Mega Base]]. It is unknown on whether this will be released or is cancelled.


*A planned way to acquire AI Fighters without Robux was to trade 1 [[Ores and Materials#Other Materials|Red Diamond]] to a computer in [[Mega Base]]. It is unknown on whether this will be released or is cancelled.
[[File:AIFighterRedDiamond.png|thumb|left|The supposed computer where you exchange Red Diamonds for AI Pilots.]]
 
*The '''AI Fighters''' feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carrier|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:AI]]
[[Category:AI]]
<references />
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