AI Fighters: Difference between revisions

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If a [[:Category:Fighters|Fighter]] is attacking a target you selected, it's Fighter Infobox will have an icon of 2 swords beside the name of the Fighter.
If a [[:Category:Fighters|Fighter]] is attacking a target you selected, it's Fighter Infobox will have an icon of 2 swords beside the name of the Fighter.


AI Fighters will assume normal [[AI]] attacking behavior pattern, and will try to fly to it's target no matter how far away.
AI Fighters will assume normal [[AI]] attacking behavior pattern, and will try to fly to its target no matter how far away.
===Guard===
===Guard===
[[File:FighterGuard.png|left|]]
[[File:FighterGuard.png|left|]]
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Idle state usually happens after it's designated target or guard point is destroyed.
Idle state usually happens after it's designated target or guard point is destroyed.


Released idle Fighters will move away from it's former target position indefinitely, but will still attack any hostile ship that comes close to them, usually following the same behavior as wandering [[AI]] Ships.
Released idle Fighters will move away from its former target position indefinitely, but will still attack any hostile ship that comes close to them, usually following the same behavior as wandering [[AI]] Ships.
===Damaged===
===Damaged===
[[File:FighterDamaged.png|left|]]
[[File:FighterDamaged.png|left|]]
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* If a Fighter is exceptionally powerful, ''(e.g [[A - Bionicle]], [[Elanis]], or [[Hunter]]),'' it may be better to put a player instead, as they can use the fighter's full potential unlike [[AI]].
* If a Fighter is exceptionally powerful, ''(e.g [[A - Bionicle]], [[Elanis]], or [[Hunter]]),'' it may be better to put a player instead, as they can use the fighter's full potential unlike [[AI]].
* AI Fighters have a massive weakness, where if it gets too close to it's target, it will turn around, possibly losing most, if not '''All''' of it's firepower, until it turns around again after moving a moderate distance away from it's target. ''(This Behavior is explained in detail in the page [[AI]])''.
* AI Fighters have a massive weakness, where if it gets too close to its target, it will turn around, possibly losing most, if not '''All''' of its firepower, until it turns around again after moving a moderate distance away from its target. ''(This Behavior is explained in detail in the page [[AI]])''.
* Sometimes, your AI Fighters will lose interest/wander off the target that they are attacking/guarding, so be sure to click the Attack/Guard command often even if the command is set.
* Sometimes, your AI Fighters will lose interest/wander off the target that they are attacking/guarding, so be sure to click the Attack/Guard command often even if the command is set.
* It is not recommended to leave your [[:Category:Carrier|Carrier's]] pilot seat, as the AI Fighters can possibly have their set commands be removed.
* It is not recommended to leave your [[:Category:Carrier|Carrier's]] pilot seat, as the AI Fighters can possibly have their set commands be removed.
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