AI Fighters: Difference between revisions

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=== Attack===
=== Attack===
[[File:FighterAttack.png|left|]]
[[File:FighterAttack.png|left|]]




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===Guard===
===Guard===
[[File:FighterGuard.png|left|]]
[[File:FighterGuard.png|left|]]




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===Recall===
===Recall===
[[File:FighterRecall.png|left|]]
[[File:FighterRecall.png|left|]]




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=== Idle===
=== Idle===
[[File:FighterIdle.png|left|]]
[[File:FighterIdle.png|left|]]




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===Damaged===
===Damaged===
[[File:FighterDamaged.png|left|]]
[[File:FighterDamaged.png|left|]]




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===Dead===
===Dead===
[[File:FighterDead.png|left|]]
[[File:FighterDead.png|left|]]




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===Occupied===
===Occupied===
[[File:FighterOccupied.png|left|]]
[[File:FighterOccupied.png|left|]]




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These Fighters ''cannot'' be commanded or set an AI as the name suggests, occupied.
These Fighters ''cannot'' be commanded or set an AI as the name suggests, occupied.
=== Additional Info===
=== Additional Info===
 
* Fighters that are controlled by AI will have their fighter name prefix be the owner of the Carrier ''(e.g CarrierMain6969 Wraith)'', while the Fighters that are controlled by Players will have their fighter name prefix be the faction the Carrier is in. ''(e.g Galaxy Defenders Wraith)''
* Fighters that are controlled by AI will have their fighter name prefix be the owner of the Carrier ''(e.g CarrierMain6969 Wraith)'', while the Fighters that are controlled by Players will have their fighter name prefix be the faction the Carrier is in. ''(e.g Galaxy Defenders Wraith)''


* If a Fighter is exceptionally powerful, ''(e.g [[A - Bionicle]], [[Elanis]], or [[Hunter]]),'' it may be better to put a player instead, as they can use the fighter's full potential unlike [[AI]].
* If a Fighter is exceptionally powerful, ''(e.g [[A - Bionicle]], [[Elanis]], or [[Hunter]]),'' it may be better to put a player instead, as they can use the fighter's full potential unlike [[AI]].
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*'''AI Fighters''' that are recalled are known to cause a bug where the [[:Category:Carrier|carrier]] goes up to the recalled [[:Category:Fighters|fighter's]] top speed (e.g. [[Nimitz]] having [[Interceptor F|Interceptor F's]] top speed), caused by getting on a recalled '''AI Fighter''', and then the pilot getting in the seat.
*'''AI Fighters''' that are recalled are known to cause a bug where the [[:Category:Carrier|carrier]] goes up to the recalled [[:Category:Fighters|fighter's]] top speed (e.g. [[Nimitz]] having [[Interceptor F|Interceptor F's]] top speed), caused by getting on a recalled '''AI Fighter''', and then the pilot getting in the seat.
* When a Player-controlled Fighter is recalled, via the Recall Fighters button separate from the Fighter Control Center, and the Pilot inside the Fighter stays, the next time the Captain sets a command to the occupied Fighter, it will move and execute the command despite being occupied and the Player-Pilot may be left stuck welded on the carrier or fall off. It is also not shown the red border despite being occupied in that state.
* When a Player-controlled Fighter is recalled, via the Recall Fighters button separate from the Fighter Control Center, and the Pilot inside the Fighter stays, the next time the Captain sets a command to the occupied Fighter, it will move and execute the command despite being occupied and the Player-Pilot may be left stuck welded on the carrier or fall off. It is also not shown the red border despite being occupied in that state.
*When an AI Controlled Fighter returns to it's Carrier and becomes docked, it will be impossible for a player to pilot that Fighter as it will keep booting you out of the seat, even though no AI is controlling the fighter anymore.
==Acquisition==
==Acquisition==
*'''AI Fighters''' costs 250 robux each. Once bought, it acts as a permanent "slot" able to be used with any carrier's fighters and remain even if the fighters are destroyed.
*'''AI Fighters''' costs 250 robux each. Once bought, it acts as a permanent "slot" able to be used with any carrier's fighters and remain even if the fighters are destroyed.
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*The '''AI Fighters''' feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carrier|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
*The '''AI Fighters''' feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carrier|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
*A planned way to acquire AI Fighters without Robux was to trade 1 [[Ores and Materials#Other Materials|Red Diamond]] to a computer in the Sales Floor of [[Mega Base]]. It is unknown on whether this will be released or is cancelled.
*A planned way to acquire AI Fighters without Robux was to trade 1 [[Ores and Materials#Other Materials|Red Diamond]] to a computer in the Sales Floor of [[Mega Base]]. It is unknown on whether this will be released or is cancelled.
[[File:AIFighterRedDiamond.png|thumb|left|The supposed computer where you exchange Red Diamonds for AI Pilots.]]
[[File:AIFighterRedDiamond.png|thumb|left|The supposed computer where you exchange Red Diamonds for AI Pilots.]]
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:AI]]
[[Category:AI]]
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