Astraeus: Difference between revisions

854 bytes added ,  6 August 2022
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{{SuperCapital}}{{Outdated (Image)}}{{Ship Infobox Template
{{SuperCapital}}
The '''Astraeus''' is a powerful and long range [[:Category:Super Capital Ship|Super Capital Ship]] with one of the highest [[Galaxy Slang|Alpha Damage]] in the game.
{{Ship Infobox Template
|acceleration = 10
|acceleration = 10
|cargo_hold = 1,500
|cargo_hold = 1,500
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Astraeus-back.png|Back
Astraeus-back.png|Back
Astraeus-side.png|Side
Astraeus-side.png|Side
Astraeus-top.png|Top
Astraeus-bottom.png|Bottom
Astraeus-trails.png|Trails
Astraeus-trails.png|Trails
Astraeus-warp.png|Warp
Astraeus-warp.png|Warp
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}}
}}
== Description ==
== Description ==
The '''Astraeus''' is a powerful [[:Category:Super Capital Ship|Super Capital Ship]] made for [[Sieging]]. The owner of the ship MUST bring a fleet with them, with the biggest reason being that the '''Astraeus '''being almost unable to fight other PvP ships without good tactics, especially [[:Category:Frigate|Frigates]] and [[:Category:Cruiser|Cruisers.]]
The '''Astraeus''' is a [[:Category:Super Capital Ship|Super Capital Ship]] made for [[Galaxy Slang|Diving]] ships and [[Sieging]] with its massive [[Galaxy Slang|alpha damage]]. The owner of the ship MUST bring a fleet with them, with the biggest reason being that the '''Astraeus '''being almost unable to fight other PvP ships without good tactics, especially [[:Category:Destroyers|Destroyers]] and [[:Category:Cruiser|Cruisers.]]
== Appearance ==
== Appearance ==
The '''''Astraeus '''''has a very detailed and quite large interior, with a floor made with black hexagons. In the middle of the main interior, there is a 3D map showing the ship and some tiny enemy ships. There are two giant control panels, on each side of the '''Astraeus''' pilot seat. The pilot seat has multiple control panels in front of it. '''(Please add exterior description and new interior description)'''
The '''Astraeus ''' is one of the largest and widest ships in the game, dwarfing many [[:Category:Dreadnought|Dreadnoughts]] and [[:Category:Carrier|Carriers]]. The ship has similar detailing and design like other [[Event Horizon]] ships and has its logo on each sides of the ship. It has a bridge on the back of the ship, which is extremely small compared to the overall size of the ship. Many of the turrets are one of the largest in-game like the Siege Cannons and all share similar design.  


The Interior features a large room with the pilot seat elevated in a platform in the middle, and numerous computers around the walls.
== Advantages ==
== Advantages ==
* Very high alpha damage makes it potent at destroying much less durable capital ships, such as [[:Category:Battleship|battleships]].
* Very high alpha damage makes it potent at destroying much less durable capital ships, such as [[:Category:Battleship|battleships]].
* High health, especially with [[Shields]]; which allows it to outlast many other ships in PvP without needing to retreat.
* High health, especially with [[Shields]]; which allows it to outlast many other ships in PvP without needing to retreat.
* Long range weapons allow it to outrange and snipe many targets, in addition to the Siege Cannons having a massive 8500 range.
* Long range weapons allow it to outrange and snipe many targets, in addition to the Siege Cannons having a massive 8500 range.
* Good [[Pirating]] ship, Capable of insta-killing many miners and freighters.
* Amazing ship for [[Pirating]], Capable of insta-killing many miners and freighters.
* Okay for sieges. The turrets can snipe the base from far enough away to mitigate some of the damage as well as tank the remaining damage output at range, and is capable of destroying most sub-capital to battleship defenders in one salvo if the turrets do not miss.
* Okay for sieges. The turrets can snipe the base from far enough away to mitigate some of the damage as well as tank the remaining damage output at range, and is capable of destroying most sub-capital to battleship defenders in one salvo if the turrets do not miss.
== Disadvantages ==
== Disadvantages ==
*Huge blind-spot under the ship.
*Huge blind-spots behind and under the ship.
*Very slow turn speed (even though the minimum turn speed is 0.1).
*Very slow turn speed.
*Long reload speed (which is 20-25 seconds for every turret it has) and non-ideal accuracy makes it hard to hit smaller ships.
*Long reload speed ''(which is 15-25 seconds for every turret it has) and non-ideal accuracy makes it hard to hit smaller ships.
*Low DPS compared to other [[:Category:Super Capital Ship|Super Capital Ships]], which means if anything can survive the ridiculous alpha for even just two or three volleys, it does pitiful overall damage compared to other Super Capitals, and even strong Dreadnoughts.
*Low DPS compared to other [[:Category:Super Capital Ship|Super Capital Ships]], It does pitiful overall damage compared to other Super Capitals, and even strong Dreadnoughts.
*Vulnerable to shield breakers.
*Vulnerable to shield breakers.
*One of the worst ships to attack small ships due to the very long turret reload time and low accuracy (however this can be improved by warping close to targets)
*One of the worst ships to attack small ships due to the very long turret reload time and low accuracy ''(However this can be improved by warping close to targets)''
*Can be very easily overwhelmed by smaller, faster ships that focus on shield damage, such as a swarm of [[Sabre Tooth|Sabre Tooths]] (Sabre Teeth?).
*Can be very easily overwhelmed by smaller, faster ships that focus on shield damage, such as a swarm of [[Sabre Tooth|Sabre Tooths]].
*Despite the high alpha, the long reload time means ships with enough health can quickly charge their warp and escape if you have no support. The reload also makes it so if your turrets miss, the enemy has a relatively long time to attack before attempting to dodge the next volley. Skilled players can estimate when your turrets will fire and warp a short distance, or move into a blindspot if their ship is smaller.
*Despite the high alpha, the long reload time means ships with enough health can quickly charge their warp and escape if you have no support. The reload also makes it so if your turrets miss, the enemy has a relatively long time to attack before attempting to dodge the next volley. Skilled players can estimate when your turrets will fire and warp a short distance, or move into a blindspot if their ship is smaller.
*While the ship is capable of sieging with an okay efficiency, it is considerably (in some cases, significantly) worse at sieging than several other more specialized [[:Category:Siege Ship|siege ships]]; such as the [[Avalon]], [[Hyperion]], [[Kraken]], [[Antares]], and [[Frostpocalypse]]. These ships, while (mostly) lower in class outperform the '''Astraeus''' at sieging because of the low damage output.
*While the ship is capable of sieging with an okay efficiency, it is considerably (in some cases, significantly) worse at sieging than several other more specialized [[:Category:Siege Ship|siege ships]]; such as the [[Avalon]], [[Hyperion]], [[Kraken]], [[Antares]], and [[Frostpocalypse]]. These ships, while ''(mostly)'' lower in class outperform the '''Astraeus''' at sieging because of the low damage output.
== Strategy ==
== Strategy ==
* Always stay at 0 Speed when you use this ship for attacking, as even with 45 Speed it can greatly affect Astraeus's accuracy.
* Stay between 7400 and 7500 studs below the base you are attacking in order to hit all your weapons while taking minimal damage in return, as the Heavy LR Lasers and Super Lasers have 7500 range.
* Stay between 7400 and 7500 studs below the base you are attacking in order to hit all your weapons while taking minimal damage in return, as the Heavy LR Lasers and Super Lasers have 7500 range.
* Predict where the warp path of enemies' are and stand in their warp path to volley them. Astraeus's turrets are very effective against warping ships due to their long range, accuracy, and the fact that warping ships ALWAYS have 0 Speed. This strategy can also be effective against small ships as well.
* Almost ALWAYS travel in a fleet as this ship has terrible defenses against smaller ships and one of the worst reload times. You can still die if you get swarmed. Don't overestimate the HP.
* Almost ALWAYS travel in a fleet as this ship has terrible defenses against smaller ships and one of the worst reload times. You can still die if you get swarmed. Don't overestimate the HP.
* The '''Astraeus''' is great for defending against sieges, even spawning it can scare off newer players, and the alpha damage can destroy sieging ships in 1-3 shots usually. However, beware of large [[Category:Carrier|carriers]] that are capable of withstanding your punishment for long enough to significantly damage you with an AI-piloted [[:Category:Fighters|fighter]] swarm; as if they are supported by a fleet, they are capable of destroying your ship.
* Never get your Astraeus hulled, as it has low hull health, and you will be focused on significantly once you get hulled.
* The Astraeus is great for defending against sieges, and the alpha damage can destroy sieging ships in 1-3 shots usually. However, beware of large [[:Category:Carrier|carriers]] that are capable of withstanding your punishment for long enough to significantly damage you with an AI-piloted [[:Category:Fighters|fighter]] swarm; as if they are supported by a fleet, they are capable of destroying your ship.
* Do not fire your weapons unless you have a clear shot at the target.
* Do not fire your weapons unless you have a clear shot at the target.
* Similar to the [[Judgement]], prioritize performing hit-and-run tactics. Prolonged ship-to-ship combat is not ideal for this ship, as it lacks the damage output needed for sustained close/mid range brawls against other strong [[:Category:Capital Ship|Capital Ships]], such as multiple [[:Category:Dreadnought|Dreadnoughts]], or a Super Capital with decent to high damage output; such as the [[Hyperion]], [[Theia]], or [[Oblivion]].
* Similar to the [[Judgement]], prioritize performing hit-and-run tactics. Prolonged ship-to-ship combat is not ideal for this ship, as it lacks the damage output needed for sustained close/mid range brawls against other strong [[:Category:Capital Ship|Capital Ships]], such as multiple [[:Category:Dreadnought|Dreadnoughts]], or a Super Capital with decent to high damage output; such as the [[Hyperion]], [[Theia]], or [[Oblivion]].
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*This ship can 1 volley anything below [[:Category:Battleship|Battleships]] and if it has high loyalty, it can one volley some weaker [[:Category:Battleship|Battleships]]; such as the [[Sentaliz]].
*This ship can 1 volley anything below [[:Category:Battleship|Battleships]] and if it has high loyalty, it can one volley some weaker [[:Category:Battleship|Battleships]]; such as the [[Sentaliz]].
*Well known for the extremely high alpha damage.
*Well known for the extremely high alpha damage.
*Most people who know the alpha damage of this ship do not account for the many flaws, such as the huge reload time, terrible mobility, and lack of defenses besides the massive shield health. However, it is extremely useful if used properly in situations such as sieges, anti-sieges, and pirating.
*Most people who know the alpha damage of this ship do not account for the many flaws, such as the huge reload time, terrible mobility, and lack of defenses besides the massive shield health. However, it is extremely useful if used properly in situations such as sieges, anti-sieges, diving, and pirating.
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[[Category:Super Capital Ship]]
[[Category:Super Capital Ship]]
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[[Category:Siege Ship]]
[[Category:Siege Ship]]
[[Category:Capital Ship]]
[[Category:Capital Ship]]
[[Category:Quest]]
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