Hyperion: Difference between revisions

Made some changes regarding advantages and disadvantages.
(Automatic Infobox Update)
(Made some changes regarding advantages and disadvantages.)
Tag: 2017 source edit
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*[[Turrets|Turret]] mount gives good line of sight to defend the ship from almost every angle.
*[[Turrets|Turret]] mount gives good line of sight to defend the ship from almost every angle.
*Very strong explosion value of 1500 (The same as Prototypes, an 87.5% larger nuke than Prometheus, coming in at a radius of 15,000 studs).
*Very strong explosion value of 1500 (The same as Prototypes, an 87.5% larger nuke than Prometheus, coming in at a radius of 15,000 studs).
*Extremely high alpha damage with its [[Spinal Weaponry|spinals]] and turrets.
*High alpha damage with its [[Spinal Weaponry|spinals]] and turrets.
*Can obliterate hull from its overwhelming Hull DPS and alpha.
*Can obliterate hull from its overwhelming Hull DPS and alpha.
*Can siege bases from afar with its [[Spinal Weaponry|huge torpedoes]] since it outranges [[starbase]] turrets. Additionally, a large portion of its turrets can outrange a starbase's main heavy-hitting turrets (aside from railguns), further reducing risk.
*Can siege bases from afar with its [[Spinal Weaponry|huge torpedoes]] since it outranges [[starbase]] turrets. Additionally, a large portion of its turrets can outrange a starbase's main heavy-hitting turrets (aside from railguns), further reducing risk.
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*Has a high cargo hold of {{#cargo_query:tables=ShipData|fields=ShipData.cargo_hold|where=ShipData._pageName = 'Hyperion'}} making it able to loot wrecks.
*Has a high cargo hold of {{#cargo_query:tables=ShipData|fields=ShipData.cargo_hold|where=ShipData._pageName = 'Hyperion'}} making it able to loot wrecks.
*Ridiculous efficiency in sieges, due to the long range, massive damage, high health, and status as a Super Capital, which can scare off most enemies.
*Ridiculous efficiency in sieges, due to the long range, massive damage, high health, and status as a Super Capital, which can scare off most enemies.
*Only slightly worse than [[Astraeus]] in diving, while having DPS only slightly worse than Theia, and having overall great amount of health makes this a really powerful Super Capital.
==Disadvantages==
==Disadvantages==
*Like most super capitals, this ship is vulnerable to swarming.
*Turrets suffer from very poor accuracy against moving targets, making it easy to miss a ship even the size of a [[:Category:Dreadnought|dreadnought]] from medium range if the target is moving (this also applies inversely; if the ship is moving too fast against a stationary target, the turrets are prone to missing from a distance). Combined with the available spinal weaponry, this ship is extremely prone to being easily swarmed by smaller, nimble ships.
*Turrets suffer from very poor accuracy against moving targets, making it easy to miss a ship even the size of a [[:Category:Dreadnought|dreadnought]] from medium range if the target is moving (this also applies inversely; if the ship is moving too fast against a stationary target, the turrets are prone to missing from a distance).
*You have to point directly at targets to shoot all turrets.
*You have to point directly at targets to shoot all turrets and [[Spinals]].
*The Huge Torpedoes move at a snail's pace (300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large; on top of them making up a significant portion of the ship's damage output.
*The Huge Torpedoes move at a snail's pace (300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large.
**Additionally, the huge torpedoes have a very long reload time.
*Additionally, the huge torpedoes have a very long reload time.
*Very expensive, being the 2nd most expensive super capital putting it behind the Lucifer (except for [[:Category:Prototype|prototypes]] as well as the [[Thubjugator]]) and requiring an SC Build Permit.
*Very expensive, being the 2nd most expensive super capital putting it behind the Lucifer (except for [[:Category:Prototype|prototypes]]) and requiring an SC Build Permit.
*Somewhat sluggish maneuverability compared to some other super capital ships.
*Somewhat sluggish maneuverability compared to some other super capital ships.
*Has a long hallway from the pilot's seat to the exit, increasing the time for you to de-spawn. Additionally, due to issues with the interior, the player can get stuck inside the body of ship, and the teleporter may break for certain players (usually not the pilot). Both of these are refundable if sufficient evidence is provided.
*Has a long hallway from the pilot's seat to the exit, increasing the time for you to de-spawn. Additionally, due to issues with the interior, the player can get stuck inside the body of ship, and the teleporter may break for certain players (usually not the pilot). Both of these are refundable if sufficient evidence is provided.
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*Reintroduced to the LBM for a class A permit (Version ???)
*Reintroduced to the LBM for a class A permit (Version ???)
*Taken off the LBM and added to the regular SC build menu for a SC build permit. (.75a)
*Taken off the LBM and added to the regular SC build menu for a SC build permit. (.75a)
<!--Please log all the changes to the Hyperion since version .75a, as it is missing quite a few logs.-->
==Trivia==
==Trivia==
*The Hyperion has the biggest ship nuke with the [[Lucifer]], [[Prototype X-1]] and [[Prototype X-2]].
*The Hyperion has the biggest ship nuke with the [[Lucifer]], [[Prototype X-1]] and [[Prototype X-2]].