Hyperion: Difference between revisions

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*Only slightly worse than [[Astraeus]] in diving, while having DPS only slightly worse than Theia, and having overall great amount of health makes this a really powerful Super Capital.
*Only slightly worse than [[Astraeus]] in diving, while having DPS only slightly worse than Theia, and having overall great amount of health makes this a really powerful Super Capital.
==Disadvantages==
==Disadvantages==
*Likely to be swarmed by smaller [[Ships]] due to its large size.
*Like most super capitals, this ship is vulnerable to swarming.
*Turrets are inaccurate, being unable to hit ships smaller than a [[Dreadnoughts|Dreadnought]], and have long reload times.
*Turrets suffer from very poor accuracy against moving targets, making it easy to miss a ship even the size of a [[:Category:Dreadnought|dreadnought]] from medium range if the target is moving (this also applies inversely; if the ship is moving too fast against a stationary target, the turrets are prone to missing from a distance).
*You have to point directly at targets to shoot all turrets and [[Spinals]].
*You have to point directly at targets to shoot all turrets and [[Spinals]].
*The Huge Torpedoes move at a snail's pace(300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large.
*The Huge Torpedoes move at a snail's pace (300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large.
*Additionally, the huge torpedoes have a very long reload time.
**Additionally, the huge torpedoes have a very long reload time.
*Very expensive, being the 2nd most expensive supercapital putting it behind the Lucifer (except the prototypes) and requiring an SC Build Permit.
*Very expensive, being the 2nd most expensive super capital putting it behind the Lucifer (except for [[Category:Prototype|prototypes]]) and requiring an SC Build Permit.
*Very slow.
*Somewhat sluggish maneuverability compared to some other super capital ships.
*Has a long hallway from the pilot's seat to the exit, increasing the time for you to despawn. Additionally, due to issues with the interior, the player can get stuck inside the body of ship, and the teleporter may break for certain players (usually not the pilot). Both of these are refundable if sufficient evidence is provided.  
*Has a long hallway from the pilot's seat to the exit, increasing the time for you to de-spawn. Additionally, due to issues with the interior, the player can get stuck inside the body of ship, and the teleporter may break for certain players (usually not the pilot). Both of these are refundable if sufficient evidence is provided.
 
== Strategy==
== Strategy==
*Travel in fleets so you are defended from other fleets or swarms.
*Travel in fleets so you are defended from other fleets or swarms.