Hyperion: Difference between revisions

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*The Huge Torpedoes move at a snail's pace (300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large.
*The Huge Torpedoes move at a snail's pace (300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large.
**Additionally, the huge torpedoes have a very long reload time.
**Additionally, the huge torpedoes have a very long reload time.
*Very expensive, being the 2nd most expensive super capital putting it behind the Lucifer (except for [[Category:Prototype|prototypes]]) and requiring an SC Build Permit.
*Very expensive, being the 2nd most expensive super capital putting it behind the Lucifer (except for [[:Category:Prototype|prototypes]]) and requiring an SC Build Permit.
*Somewhat sluggish maneuverability compared to some other super capital ships.
*Somewhat sluggish maneuverability compared to some other super capital ships.
*Has a long hallway from the pilot's seat to the exit, increasing the time for you to de-spawn. Additionally, due to issues with the interior, the player can get stuck inside the body of ship, and the teleporter may break for certain players (usually not the pilot). Both of these are refundable if sufficient evidence is provided.
*Has a long hallway from the pilot's seat to the exit, increasing the time for you to de-spawn. Additionally, due to issues with the interior, the player can get stuck inside the body of ship, and the teleporter may break for certain players (usually not the pilot). Both of these are refundable if sufficient evidence is provided.