Judgement: Difference between revisions
made a somewhat minor update to advantages, disadvantages, and strategy
imported>Shooter7620 m (Protected "Judgement": High traffic page: All pages should at least have autoconfirmed protection ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
imported>Shooter7620 (made a somewhat minor update to advantages, disadvantages, and strategy) |
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|description = The Judgement needs no introduction. Though old, it has withstood the test of time, and its powerful artillery is still capable of obliterating that which crosses it. | |description = The Judgement needs no introduction. Though old, it has withstood the test of time, and its powerful artillery is still capable of obliterating that which crosses it. | ||
|creator = Juszl (Old) | |creator = Juszl (Old) | ||
Wiscyy ( | Wiscyy (Second) | ||
Preauri (Current) | |||
|version_added = .65a | |version_added = .65a | ||
|vip_required = No | |vip_required = No | ||
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*Can be very useful for hit and run tactics with the high health and alpha damage. | *Can be very useful for hit and run tactics with the high health and alpha damage. | ||
*Can tank very effectively against kinetic weaponry. | *Can tank very effectively against kinetic weaponry. | ||
*Third highest overall alpha damage of all Dreadnoughts, allowing this to one-volley [[:Category:Cruiser|Cruisers]] and some Battlecruisers. | *Third highest overall alpha damage of all Dreadnoughts, allowing this to one-volley [[:Category:Cruiser|Cruisers]] and some Battlecruisers; not to mention do serious damage to fragile [[:Category:Capital Ship|Capital Ships]]. | ||
*Durable shielding allows you to tank a high amount of damage and escape with a relatively low risk of being chased afterwards, as long as you aren't hulled. | |||
==Disadvantages== | ==Disadvantages== | ||
*Low [[Hull]] health makes it incredibly weak to anti-shield weaponry, putting it lower than all Dreadnoughts except the [[Lazarus]]. | *Low [[Hull]] health makes it incredibly weak to anti-shield weaponry, putting it lower than all Dreadnoughts except the [[Lazarus]]. | ||
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*Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health. | *Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health. | ||
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output over time. | *On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output over time. | ||
==Strategy== | ==Strategy== | ||
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without worrying since very few can do enough damage to break its shields. | *This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without worrying since very few can do enough damage to break its shields. | ||
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*If you find a slow [[:Category:Battlecruiser|Battlecruiser]] or a Miner like the [[Commercial Miner]], warp under them and unleash your alpha damage. Two salvos will usually be enough to destroy them, provided your turrets don't miss. | *If you find a slow [[:Category:Battlecruiser|Battlecruiser]] or a Miner like the [[Commercial Miner]], warp under them and unleash your alpha damage. Two salvos will usually be enough to destroy them, provided your turrets don't miss. | ||
*If you're going to use this ship in PvP, be wary of other [[:Category:Capital Ship|Capital Ships]] (more specifically, Dreadnoughts) that far exceed your damage output; as they can often wither down your health faster than you can force them to retreat with your alpha damage. If you happen to be caught in such a situation, warp out of range of the ship but keep your weaponry in range at first. Once they warp to you, volley them again and warp away; continue this until you force the threat to retreat and if it is crippled, chase after it(unless there is a fleet supporting it). | *If you're going to use this ship in PvP, be wary of other [[:Category:Capital Ship|Capital Ships]] (more specifically, Dreadnoughts) that far exceed your damage output; as they can often wither down your health faster than you can force them to retreat with your alpha damage. If you happen to be caught in such a situation, warp out of range of the ship but keep your weaponry in range at first. Once they warp to you, volley them again and warp away; continue this until you force the threat to retreat and if it is crippled, chase after it(unless there is a fleet supporting it). | ||
*If you see a crippled capital ship attempting to retreat to it's base, chase it down and destroy it with your heavy-hitting turret armament. Your [[Shields]] should be able to hold up against any defending ships and the [[Starbase]] for long enough for you to safely escape without being hulled. However, do not take the risk of warping into a very powerful defense fleet alone; and only do so with support. | |||
==Version History == | ==Version History == | ||
*[[Hull]] increased from 2000 to 2500 and Turn Speed increased from 0.08 to 0.1 in .65b. | *[[Hull]] increased from 2000 to 2500 and Turn Speed increased from 0.08 to 0.1 in .65b. |