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Judgement: Difference between revisions

498 bytes added ,  27 January 2022
made a somewhat minor update to advantages, disadvantages, and strategy
imported>Shooter7620
m (Protected "Judgement": High traffic page: All pages should at least have autoconfirmed protection ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
imported>Shooter7620
(made a somewhat minor update to advantages, disadvantages, and strategy)
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|description = The Judgement needs no introduction. Though old, it has withstood the test of time, and its powerful artillery is still capable of obliterating that which crosses it.
|description = The Judgement needs no introduction. Though old, it has withstood the test of time, and its powerful artillery is still capable of obliterating that which crosses it.
|creator = Juszl (Old)
|creator = Juszl (Old)
Wiscyy (New)
Wiscyy (Second)
Preauri (Current)
|version_added = .65a
|version_added = .65a
|vip_required = No
|vip_required = No
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*Can be very useful for hit and run tactics with the high health and alpha damage.
*Can be very useful for hit and run tactics with the high health and alpha damage.
*Can tank very effectively against kinetic weaponry.
*Can tank very effectively against kinetic weaponry.
*Third highest overall alpha damage of all Dreadnoughts, allowing this to one-volley [[:Category:Cruiser|Cruisers]] and some Battlecruisers.
*Third highest overall alpha damage of all Dreadnoughts, allowing this to one-volley [[:Category:Cruiser|Cruisers]] and some Battlecruisers; not to mention do serious damage to fragile [[:Category:Capital Ship|Capital Ships]].
*Durable shielding allows you to tank a high amount of damage and escape with a relatively low risk of being chased afterwards, as long as you aren't hulled.
==Disadvantages==
==Disadvantages==
*Low [[Hull]] health makes it incredibly weak to anti-shield weaponry, putting it lower than all Dreadnoughts except the [[Lazarus]].
*Low [[Hull]] health makes it incredibly weak to anti-shield weaponry, putting it lower than all Dreadnoughts except the [[Lazarus]].
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*Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health.
*Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health.
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output over time.
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output over time.
*While the ship can be very effective in groups of two or three of the same ship, there are better Dreadnoughts in terms of how a team should use their Dreadnought ship slots.
==Strategy==
==Strategy==
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without worrying since very few can do enough damage to break its shields.
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without worrying since very few can do enough damage to break its shields.
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*If you find a slow [[:Category:Battlecruiser|Battlecruiser]] or a Miner like the [[Commercial Miner]], warp under them and unleash your alpha damage. Two salvos will usually be enough to destroy them, provided your turrets don't miss.
*If you find a slow [[:Category:Battlecruiser|Battlecruiser]] or a Miner like the [[Commercial Miner]], warp under them and unleash your alpha damage. Two salvos will usually be enough to destroy them, provided your turrets don't miss.
*If you're going to use this ship in PvP, be wary of other [[:Category:Capital Ship|Capital Ships]] (more specifically, Dreadnoughts) that far exceed your damage output; as they can often wither down your health faster than you can force them to retreat with your alpha damage. If you happen to be caught in such a situation, warp out of range of the ship but keep your weaponry in range at first. Once they warp to you, volley them again and warp away; continue this until you force the threat to retreat and if it is crippled, chase after it(unless there is a fleet supporting it).
*If you're going to use this ship in PvP, be wary of other [[:Category:Capital Ship|Capital Ships]] (more specifically, Dreadnoughts) that far exceed your damage output; as they can often wither down your health faster than you can force them to retreat with your alpha damage. If you happen to be caught in such a situation, warp out of range of the ship but keep your weaponry in range at first. Once they warp to you, volley them again and warp away; continue this until you force the threat to retreat and if it is crippled, chase after it(unless there is a fleet supporting it).
*If you see a crippled capital ship attempting to retreat to it's base, chase it down and destroy it with your heavy-hitting turret armament. Your [[Shields]] should be able to hold up against any defending ships and the [[Starbase]] for long enough for you to safely escape without being hulled. However, do not take the risk of warping into a very powerful defense fleet alone; and only do so with support.
==Version History ==
==Version History ==
*[[Hull]] increased from 2000 to 2500 and Turn Speed increased from 0.08 to 0.1 in .65b.
*[[Hull]] increased from 2000 to 2500 and Turn Speed increased from 0.08 to 0.1 in .65b.
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