Starbase: Difference between revisions

152 bytes added ,  6 September 2023
updated to include the new base upgrade costs
m (Quick update of strategies and some outdated information)
(updated to include the new base upgrade costs)
Tag: 2017 source edit
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A newly created faction will start off with a level one '''Starbase'''. At this level, the '''Starbase''' has four docking ports and can only house four players. The '''Starbase''' is armed with 2 [[Turrets|Heavy Lasers]] and 2 [[Turrets|Heavy Cannons]] mounted to the bottom of the base, as well as 2 [[Turrets|Point Defense Lasers]] and 2 [[Turrets|Medium Flak Cannons]] mounted on top. A level one '''Starbase''' has 12,500 shield health and 12,500 hull health and it is vulnerable against sieges if not protected.
A newly created faction will start off with a level one '''Starbase'''. At this level, the '''Starbase''' has four docking ports and can only house four players. The '''Starbase''' is armed with 2 [[Turrets|Heavy Lasers]] and 2 [[Turrets|Heavy Cannons]] mounted to the bottom of the base, as well as 2 [[Turrets|Point Defense Lasers]] and 2 [[Turrets|Medium Flak Cannons]] mounted on top. A level one '''Starbase''' has 12,500 shield health and 12,500 hull health and it is vulnerable against sieges if not protected.
=== '''Level Two''' ===
=== '''Level Two''' ===
This is the second level for a '''Starbase'''. The '''Starbase''' must have 3000 base credits and the upgrade can only be performed by the leader of the faction. Level two '''Starbases''' gain four more docking ports and a second level, which can be accessed by a teleporting elevator. They can house a maximum of six players. A level two '''Starbase''' has 13,250 shield health and 13,250 hull health. It also gains 4 [[Turrets|Medium Flak Cannons]] and 4 [[Turrets|Point Defense Lasers]] mounted on top and increases the explosion radius to 195. A level two starbase can protect itself against weak sieges.
This is the second level for a '''Starbase'''. The '''Starbase''' must have 5,000 base credits and the upgrade can only be performed by the leader of the faction. Level two '''Starbases''' gain four more docking ports and a second level, which can be accessed by a teleporting elevator. They can house a maximum of six players. A level two '''Starbase''' has 13,250 shield health and 13,250 hull health. It also gains 4 [[Turrets|Medium Flak Cannons]] and 4 [[Turrets|Point Defense Lasers]] mounted on top and increases the explosion radius to 195. A level two starbase can protect itself against weak sieges.


This '''Starbase''' level enables the spawning of [[:Category:Dreadnought|Dreadnoughts]] and [[:Category:Carrier|Carriers]].
This '''Starbase''' level enables the spawning of [[:Category:Dreadnought|Dreadnoughts]] and [[:Category:Carrier|Carriers]].
=== '''Level Three''' ===
=== '''Level Three''' ===
This ''used'' to be the last upgrade level for a '''Starbase'''. The '''Starbase''' must have 6000 base credits to be upgraded. In addition to being able to house up to eight players, this upgrade also adds regenerating [[Starhunter]] [[:Category:Fighters|fighters]] to a hangar in the middle of the Starbase. A level three '''Starbase''' has 14,000 shield health and 14,000 hull health. Additional armaments added are 4 [[Turrets|Heavy LR Lasers]], 2 [[Turrets|Capital Cannons]] and 2 [[Turrets|Capital Lasers]] to the top and increases the explosion radius to 254. A level three '''Starbase''' might be able to stop a medium-sized fleet if protected with its [[Starbase Fury|Furies]] and [[Starhunter]]s.
This ''used'' to be the last upgrade level for a '''Starbase'''. The '''Starbase''' must have 5,000 base credits, 500 silicate, 100 carbon, and 100 iridium to be upgraded. In addition to being able to house up to eight players, this upgrade also adds regenerating [[Starhunter]] [[:Category:Fighters|fighters]] to a hangar in the middle of the Starbase. A level three '''Starbase''' has 14,000 shield health and 14,000 hull health. Additional armaments added are 4 [[Turrets|Heavy LR Lasers]], 2 [[Turrets|Capital Cannons]] and 2 [[Turrets|Capital Lasers]] to the top and increases the explosion radius to 254. A level three '''Starbase''' might be able to stop a medium-sized fleet if protected with its [[Starbase Fury|Furies]] and [[Starhunter]]s.


This '''Starbase''' level enables the spawning of [[Prototype X-1|Proto]][[Prototype X-2|types]]/[[:Category:Super Capital Ship|Super Capitals]].
This '''Starbase''' level enables the spawning of [[Prototype X-1|Proto]][[Prototype X-2|types]]/[[:Category:Super Capital Ship|Super Capitals]].
=== '''Level Four''' ===
=== '''Level Four''' ===
As of version .61f, '''Starbases''' can be upgraded to level four. This upgrade level requires 12000 base credits and adds another 750 health to both stats, bringing the total up to 14,750 shield health and 14,750 hull health. As of version .68b, this level also adds an additional level to the Starbase, as well as teleporters at each terminal, meaning a maximum of 12 ships can be docked at once. This level also upgrades the damage output, adding 4 [[Turrets|Point Defense Lasers]] and 4 [[Turrets|Medium Flak Cannons]], and increases the explosion radius to 330. A level four '''Starbase''' might be able to stop big sized sieges if the [[Starbase Fury|Starbase Furies]], [[Starhunter]]s and the protectors work with cooperation.
As of version .61f, '''Starbases''' can be upgraded to level four. This upgrade level requires 10,000 base credits, 1,000 silicate, 250 carbon, and 250 iridium. This level adds another 750 health to both stats, bringing the total up to 14,750 shield health and 14,750 hull health. As of version .68b, this level also adds an additional level to the Starbase, as well as teleporters at each terminal, meaning a maximum of 12 ships can be docked at once. This level also upgrades the damage output, adding 4 [[Turrets|Point Defense Lasers]] and 4 [[Turrets|Medium Flak Cannons]], and increases the explosion radius to 330. A level four '''Starbase''' might be able to stop big sized sieges if the [[Starbase Fury|Starbase Furies]], [[Starhunter]]s and the protectors work with cooperation.
=== '''Level Five''' ===
=== '''Level Five''' ===
As of version .68b, alongside receiving a remodel, '''Starbases''' can be upgraded to level five. This upgrade level requires 24000 base credits and adds another 750 health to both stats, leaving the base with a maximum of 15,500 Shield and 15,500 Hull health each. This level also adds one final floor to the base, giving it a maximum of 16 docking points, rounding out the symmetry of the base. This upgrade adds 4 [[Turrets|Capital Lasers]], 4 [[Turrets|Medium Railguns]] and one [[Turrets|Triple Capital Cannon]] at the top of the Starbase, and increases the explosion radius to 429. In addition, another hangar containing four [[Starbase Fury|Starbase Furies]] is added, leaving the '''Starbase''' with a grand total of 8 [[Starbase Fury|Starbase Furies]] and 2 [[Starhunter]]s for defense. At this level, a '''Starbase '''is incredibly powerful, capable of fending off powerful siege fleets if all fighters are used.
As of version .68b, alongside receiving a remodel, '''Starbases''' can be upgraded to level five. This upgrade level requires 15,000 base credits, 2,000 silicate, 500 carbon, and 500 iridium. This level adds another 750 health to both stats, leaving the base with a maximum of 15,500 Shield and 15,500 Hull health each. This level also adds one final floor to the base, giving it a maximum of 16 docking points, rounding out the symmetry of the base. This upgrade adds 4 [[Turrets|Capital Lasers]], 4 [[Turrets|Medium Railguns]] and one [[Turrets|Triple Capital Cannon]] at the top of the Starbase, and increases the explosion radius to 429. In addition, another hangar containing four [[Starbase Fury|Starbase Furies]] is added, leaving the '''Starbase''' with a grand total of 8 [[Starbase Fury|Starbase Furies]] and 2 [[Starhunter]]s for defense. At this level, a '''Starbase '''is incredibly powerful, capable of fending off powerful siege fleets if all fighters are used.