Subjugator: Difference between revisions

320 bytes added ,  28 December 2022
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* Most vulnerable angles are covered by large unique shields, which can block incoming [[Turrets|Turret]] fire for a decent amount of time, and reduce spinal damage to a small portion.
* Most vulnerable angles are covered by large unique shields, which can block incoming [[Turrets|Turret]] fire for a decent amount of time, and reduce spinal damage to a small portion.
* Has a high explosion value of 1,300 (for reference, the [[Prometheus]] has an explosion radius of 800).
* Has a high explosion value of 1,300 (for reference, the [[Prometheus]] has an explosion radius of 800).
* [[ShieldSide|ShieldSides]] have a whopping 8.5k health, and both of them equal 17k health, putting '''Subjugator's''' effective total health at around 35.95k (ShieldSide health scaled down for Super Capital health equivalent), if both shields are used in full.
* [[ShieldSide|ShieldSides]] have a whopping 8.5k health, and both of them equal 17k health, putting '''Subjugator's''' effective total health at around 40.95k (ShieldSide health scaled down for Super Capital health equivalent), if both shields are used in full. This gives it the most effective durability of any obtainable ship in the game.
* The most durable non-[[:Category:Limited|Limited]] ship in the game, with a whopping total of 15,000 [[Shields|Shield]] and 15,000 [[Hull]] health at 65% damage resistance; not including the auxiliary shield projectors.
* The most durable non-[[:Category:Limited|Limited]] ship in the game, with a whopping total of 17,700 [[Shields|Shield]] and 17,500 [[Hull]] health at 65% damage resistance; not including the auxiliary shield projectors.


== Disadvantages ==
== Disadvantages ==
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* Can only fire all turrets at a broadside angle, making it easier for ships to land spinals.
* Can only fire all turrets at a broadside angle, making it easier for ships to land spinals.
* [[ShieldSide]] static [[:Category:Fighters|Fighters]] are weak to shield-breakers such as the [[Zeus]].
* [[ShieldSide]] static [[:Category:Fighters|Fighters]] are weak to shield-breakers such as the [[Zeus]].
* Poor damage output for a Super Capital-class ship, being the lowest out of all Super Capitals in the game.
* Poor damage output for a Super Capital-class ship, being the lowest out of all Super Capitals in the game; which somewhat hinders its ability to destroy other capital ships.
== Strategy ==
== Strategy ==
* Don't travel alone in this ship.
* Don't travel alone in this ship.
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*Hull health decreased from 15,000 to 14,500 in version .75a5.
*Hull health decreased from 15,000 to 14,500 in version .75a5.
*Taken off-sale in version .75a5 along with all other build menu super capitals to reduce super capital permit prices.
*Taken off-sale in version .75a5 along with all other build menu super capitals to reduce super capital permit prices.
*Shield projectors glow added in version .75a5.  
*Shield projectors glow added in version .75a5.
*Shield and Hull health increased from 15,000 respectively to 17,500 respectively (15000/15000 --> 17500/17500 S/H HP) in version .75a37 '''(?)'''.
== Trivia ==
== Trivia ==
{{Picture Infobox Mk II|title1 = Old Photos|image = <gallery>
{{Picture Infobox Mk II|title1 = Old Photos|image = <gallery>
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* It is the longest ship in the game.
* It is the longest ship in the game.
*Its latest remodel gave it unique [[ShieldSide|shields]] along each side of the ship that have independent health pools.
*Its latest remodel gave it unique [[ShieldSide|shields]] along each side of the ship that have independent health pools.
*Has half as much main (not shield generator) health as the [[Eradicator]].
*Has over half as much main (not including auxiliary shield generators) health as the [[Eradicator]].
*Often considered "invincible" due to the large health pool, auxiliary shields, and resistance.
*Often considered "invincible" due to the large health pool, auxiliary shields, and resistance.
*This Ship has a U.N.E variant as of 27.06.2021.
*This Ship has a U.N.E variant as of 27.06.2021.