Template:Ship Infobox: Difference between revisions
No edit summary |
(edit templatedata) |
||
Line 270: | Line 270: | ||
"armed": { | "armed": { | ||
"description": "Is the ship armed? Yes/No", | "description": "Is the ship armed? Yes/No", | ||
"example": "Yes" | "example": "Yes", | ||
"type": "boolean" | |||
}, | }, | ||
"image1": { | "image1": { | ||
Line 279: | Line 280: | ||
}, | }, | ||
"top_speed": { | "top_speed": { | ||
"type": "number" | "type": "number", | ||
"description": "Self explanatory" | |||
}, | }, | ||
"acceleration": { | "acceleration": { | ||
Line 310: | Line 312: | ||
"m_class_range": { | "m_class_range": { | ||
"label": "Max Turret Range", | "label": "Max Turret Range", | ||
"description": "Range of the longest range turret on the ship" | "description": "Range of the longest range turret on the ship", | ||
"type": "number" | |||
}, | }, | ||
"r_class_range": { | "r_class_range": { | ||
"label": "Recom. Range from Target", | "label": "Recom. Range from Target", | ||
"description": "Range (taking turret positioning into account) that all turrets will be able to shoot at" | "description": "Range (taking turret positioning into account) that all turrets will be able to shoot at", | ||
"type": "number" | |||
}, | }, | ||
"mining_lasers": { | "mining_lasers": { | ||
"description": " | "description": "Used to list all the Mining turrets on a ship." | ||
}, | }, | ||
"mining_range": { | "mining_range": { | ||
"description": "Describes the maximum range of the Mining turrets on a ship." | "description": "Describes the maximum range of the Mining turrets on a ship in studs.", | ||
"type": "number" | |||
}, | }, | ||
"fighters": { | "fighters": { | ||
Line 346: | Line 351: | ||
"cmax_drift": { | "cmax_drift": { | ||
"label": "Custom Max Drift", | "label": "Custom Max Drift", | ||
"description": "Should be a percentage, use the :info command in-game." | "description": "Should be a percentage, use the :info command in-game.", | ||
"type": "string" | |||
}, | }, | ||
"turret_dps": { | "turret_dps": { | ||
"description": "Can be found by doing the :info command ingame." | "description": "Can be found by doing the :info command ingame.", | ||
"type": "number" | |||
}, | }, | ||
"spinal_dps": { | "spinal_dps": { | ||
"description": "Leave blank if the ship does not have spinals. Can be found by doing the :info command ingame." | "description": "Leave blank if the ship does not have spinals. Can be found by doing the :info command ingame.", | ||
"type": "number" | |||
}, | }, | ||
"fighter_turret_dps": { | "fighter_turret_dps": { | ||
"description": "Leave blank if the ship does not have fighters. Can be found by doing the :info command ingame and adding up fighter turret dps." | "description": "Leave blank if the ship does not have fighters. Can be found by doing the :info command ingame and adding up fighter turret dps.", | ||
"type": "number" | |||
}, | }, | ||
"fighter_spinal_dps": { | "fighter_spinal_dps": { | ||
"description": "Leave blank if the ship does not have fighters. Can be found by doing the :info command ingame and adding up fighter spinal dps." | "description": "Leave blank if the ship does not have fighters. Can be found by doing the :info command ingame and adding up fighter spinal dps.", | ||
"type": "number" | |||
}, | }, | ||
"silicate": {}, | "silicate": {}, | ||
Line 392: | Line 402: | ||
"luci_core": {}, | "luci_core": {}, | ||
"permit": { | "permit": { | ||
"description": "The permit the ship requires" | "description": "The permit the ship requires", | ||
"type": "string" | |||
}, | }, | ||
"credit": { | "credit": { | ||
Line 409: | Line 420: | ||
"type": "number" | "type": "number" | ||
}, | }, | ||
"prize_condition": {}, | "prize_condition": { | ||
"type": "string" | |||
}, | |||
"description": { | "description": { | ||
"description": "The ship's description. Found using :info command ingame", | "description": "The ship's description. Found using :info command ingame", | ||
"type": "string" | "type": "string" | ||
}, | }, | ||
"creator": {}, | "creator": { | ||
"description": "The original creator of the ship + any remodelers ", | |||
"type": "string" | |||
}, | |||
"version_added": { | "version_added": { | ||
"description": "The in-game version at the time the ship was released into the game." | "description": "The in-game version at the time the ship was released into the game.", | ||
"type": "string" | |||
}, | }, | ||
"vip_required": { | "vip_required": { | ||
"type": " | "type": "boolean", | ||
"description": "Does the ship require VIP to build & use? Yes/No" | "description": "Does the ship require VIP to build & use? Yes/No" | ||
}, | }, | ||
"loyalty_required": { | "loyalty_required": { | ||
"description": "Loyalty required to spawn a ship." | "description": "Loyalty required to spawn a ship.", | ||
"type": "boolean" | |||
}, | }, | ||
"shields": { | "shields": { | ||
"type": "number" | "type": "number", | ||
"description": "Self explanatory " | |||
}, | }, | ||
"hull": { | "hull": { | ||
"type": "number" | "type": "number", | ||
"description": "Self explanatory" | |||
}, | }, | ||
"explosion_radius": { | "explosion_radius": { | ||
"description": "The explosion radius of a ship, i.e. how large the explosion is in studs, down-scaled by a factor of | "description": "The explosion radius of a ship, i.e. how large the explosion is in studs, down-scaled by a factor of 9 (found in the :shipinfo command in-game).", | ||
"type": "number" | |||
} | } | ||
}, | }, | ||
Line 510: | Line 531: | ||
"explosion_radius" | "explosion_radius" | ||
], | ], | ||
"description": "The template to use when filling in ship information" | "description": "The template to use when filling in ship information, should be put on all ship pages" | ||
} | } | ||
</templatedata> | </templatedata> | ||
</noinclude> | </noinclude> |
Revision as of 22:58, 21 June 2022
The template to use when filling in ship information, should be put on all ship pages
Parameter | Description | Type | Status | |
---|---|---|---|---|
title | title1 | Usually autofills, you don't need to fill this in half of the time. | String | optional |
image | image1 | Image for the ship, this might be a bit tricky so ask Wiki Staff if you need support.
| File | optional |
shields | shields | Self explanatory | Number | optional |
hull | hull | Self explanatory | Number | optional |
top_speed | top_speed | Self explanatory | Number | optional |
acceleration | acceleration | Can be found by doing the :info command ingame. | Unknown | optional |
turn_speed | turn_speed | Can be found by doing the :info command ingame. | Unknown | optional |
armed | armed | Is the ship armed? Yes/No
| Boolean | optional |
tiny_turrets | tiny_turrets | List of all Tiny size turrets on a ship. | Unknown | optional |
small_turrets | small_turrets | List of all Small size turrets on a ship. | Unknown | optional |
med_turrets | med_turrets | List of all Medium size turrets on a ship. | Unknown | optional |
large_turrets | large_turrets | List of all Large size turrets on a ship. | Unknown | optional |
huge_turrets | huge_turrets | List of all Huge size turrets on a ship. | Unknown | optional |
(f)_spinal | (f)_spinal | The primary spinal armament on a ship (topmost displayed spinal weapon in the :shipinfo command in-game). | Unknown | optional |
(g)_spinal | (g)_spinal | The secondary spinal armament on a ship (bottom-most displayed spinal weapon in the :shipinfo command in-game). | Unknown | optional |
Max Turret Range | m_class_range | Range of the longest range turret on the ship | Number | optional |
Recom. Range from Target | r_class_range | Range (taking turret positioning into account) that all turrets will be able to shoot at | Number | optional |
mining_lasers | mining_lasers | Used to list all the Mining turrets on a ship. | Unknown | optional |
mining_range | mining_range | Describes the maximum range of the Mining turrets on a ship in studs. | Number | optional |
fighters | fighters | Lists all the fighters a Carrier carries. | Unknown | optional |
cargo_hold | cargo_hold | How much cargo hold space a ship has. | Number | optional |
ore_hold | ore_hold | How much ore hold space a ship has. | Number | optional |
warp_drive | warp_drive | Can the ship warp? Yes/No | Unknown | optional |
Damage Resistance | damage_res | Should be a percentage | Unknown | optional |
Stealth | stealth | Is it a Stealth Ship? Yes/No | Unknown | optional |
Custom Max Drift | cmax_drift | Should be a percentage, use the :info command in-game. | String | optional |
turret_dps | turret_dps | Can be found by doing the :info command ingame. | Number | optional |
spinal_dps | spinal_dps | Leave blank if the ship does not have spinals. Can be found by doing the :info command ingame. | Number | optional |
fighter_turret_dps | fighter_turret_dps | Leave blank if the ship does not have fighters. Can be found by doing the :info command ingame and adding up fighter turret dps. | Number | optional |
fighter_spinal_dps | fighter_spinal_dps | Leave blank if the ship does not have fighters. Can be found by doing the :info command ingame and adding up fighter spinal dps. | Number | optional |
silicate | silicate | no description | Unknown | optional |
carbon | carbon | no description | Unknown | optional |
iridium | iridium | no description | Unknown | optional |
adamantite | adamantite | no description | Unknown | optional |
palladium | palladium | no description | Unknown | optional |
titanium | titanium | no description | Unknown | optional |
quantium | quantium | no description | Unknown | optional |
uranium | uranium | no description | Unknown | optional |
antimatter_shard | antimatter_shard | no description | Unknown | optional |
data_archive | data_archive | no description | Unknown | optional |
ascension_crystal | ascension_crystal | no description | Unknown | optional |
space_pumpkin | space_pumpkin | no description | Unknown | optional |
ghost_pumpkin | ghost_pumpkin | no description | Unknown | optional |
gamma_pumpkin | gamma_pumpkin | no description | Unknown | optional |
void_pumpkin | void_pumpkin | no description | Unknown | optional |
forgotten_soul | forgotten_soul | no description | Unknown | optional |
soul | soul | no description | Unknown | optional |
embryo | embryo | no description | Unknown | optional |
preos_bit | preos_bit | no description | Unknown | optional |
snowflake | snowflake | no description | Unknown | optional |
weapons_part | weapons_part | no description | Unknown | optional |
alien_device | alien_device | no description | Unknown | optional |
alien_parts | alien_parts | no description | Unknown | optional |
stealth_plating | stealth_plating | no description | Unknown | optional |
plasma_batteries | plasma_batteries | no description | Unknown | optional |
thrust_component | thrust_component | no description | Unknown | optional |
armored_plating | armored_plating | no description | Unknown | optional |
dimensional_alloy | dimensional_alloy | no description | Unknown | optional |
quantum_core | quantum_core | no description | Unknown | optional |
kneall_core | kneall_core | no description | Unknown | optional |
luci_core | luci_core | no description | Unknown | optional |
permit | permit | The permit the ship requires | String | optional |
Manufacturing Fee | credit | Usually found using cost command ingame | Unknown | optional |
material_cost | material_cost | Usually auto-calculated, you can leave this blank. | Unknown | optional |
total_cost | total_cost | Usually auto-calculated, you can leave this blank. | Unknown | optional |
Warehouse Level | warehouse | The warehouse level needed to build the ship | Number | optional |
prize_condition | prize_condition | no description | String | optional |
description | description | The ship's description. Found using :info command ingame | String | optional |
creator | creator | The original creator of the ship + any remodelers | String | optional |
version_added | version_added | The in-game version at the time the ship was released into the game. | String | optional |
vip_required | vip_required | Does the ship require VIP to build & use? Yes/No | Boolean | optional |
loyalty_required | loyalty_required | Loyalty required to spawn a ship. | Boolean | optional |
explosion_radius | explosion_radius | The explosion radius of a ship, i.e. how large the explosion is in studs, down-scaled by a factor of 9 (found in the :shipinfo command in-game). | Number | optional |