Warehouse: Difference between revisions

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* [[:Category:Carrier|Carriers]] require a level 9-21 '''Warehouse'''.
* [[:Category:Carrier|Carriers]] require a level 9-21 '''Warehouse'''.
* [[:Category:Battleship|Battleships]] require a level 4-16 level '''Warehouse'''. <br />
* [[:Category:Battleship|Battleships]] require a level 4-16 level '''Warehouse'''. <br />
The [[New Players|New Player Protection]] in Galaxy is directly dependent on '''Warehouse''' levels. A player is titled as a "New Player" if they have a level '''one''' '''Warehouse'''. If a player has this protection, you cannot attack any of their [[:Category:Miner|Miner]] or [[:Category:Freighter|Freighter]]-class ships. Once a "New Player's" '''Warehouse''' is upgraded to level '''two''', ''all'' of their ships become vulnerable to player attacks. The warehouse automatically upgrades once a certain number of credits is reached, saying that, "Congratulations! You are no longer a new player!" upon rejoining.  
The New Player Protection in Galaxy is directly dependent on '''Warehouse''' levels. A player is titled as a "New Player" if they have a level '''one''' '''Warehouse'''. If a player has this protection, you cannot attack any of their [[:Category:Miner|Miner]] or [[:Category:Freighter|Freighter]]-class ships. Once a "New Player's" '''Warehouse''' is upgraded to level '''two''', ''all'' of their ships become vulnerable to player attacks. The warehouse automatically upgrades once a certain number of credits is reached, saying that, "Congratulations! You are no longer a new player!" upon rejoining.  


Prior to the '''Warehouse''' update, ships were built using materials deposited in your own Starbase. All of the ore that [[:Category:Miner|Miners]] brought in were stored in a base's "Cargo hold," as it were. It was almost impossible to get a [[:Category:Dreadnought|Dreadnought]] unless you locked a faction and played for 3+ hours in order to collect that much ore uninterrupted, not to mention the considerable manufacturing cost of making such large ships back then. Because ores were not purchased, players essentially had to pay the full price in their own credits in one straight purchase, rather than the way '''Warehouses''' let players ''gradually'' collect and pay for ore for ships.
Prior to the '''Warehouse''' update, ships were built using materials deposited in your own Starbase. All of the ore that [[:Category:Miner|Miners]] brought in were stored in a base's "Cargo hold," as it were. It was almost impossible to get a [[:Category:Dreadnought|Dreadnought]] unless you locked a faction and played for 3+ hours in order to collect that much ore uninterrupted, not to mention the considerable manufacturing cost of making such large ships back then. Because ores were not purchased, players essentially had to pay the full price in their own credits in one straight purchase, rather than the way '''Warehouses''' let players ''gradually'' collect and pay for ore for ships.