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→‎Drifting: Added anchor for drifting links
m (→‎Sieges: page didnt list hype as a heavy torpedo ship which hurt me mentally)
(→‎Drifting: Added anchor for drifting links)
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The most basic flight maneuver is to orbit your opponent and fly in circles around each other, trying to get into a blind spot if possible. Also, sometimes only one player will orbit and the second one will be in the middle trying to turn in place and keep up with the orbit of the first one.
The most basic flight maneuver is to orbit your opponent and fly in circles around each other, trying to get into a blind spot if possible. Also, sometimes only one player will orbit and the second one will be in the middle trying to turn in place and keep up with the orbit of the first one.
==== Drifting ====
==== Drifting ====
<div id=“Drifting”></div>
Drifting is what usually sets the noobs apart from the pros. Drifting might take some time to learn and you won't always get a perfect drift every time. There are two ways to drift: Fixed velocity, or dynamic. Fixed drifting is more common and easier to do. To drift on a fixed velocity, start at a good speed and hold <kbd>W</kbd>. When you find the direction you want your ship to travel while you drift, hit either <kbd>Q</kbd> or <kbd>E</kbd> depending on which way you want to drift (<kbd>Q</kbd> to drift facing right, <kbd>E</kbd> to drift facing left.) While drifting, you are free to point wherever you want as long as you hold <kbd>W</kbd> and <kbd>Q</kbd> or <kbd>E</kbd>. Your ship will continue to drift in the direction you pointed to at the start of the drift. In order to drift dynamically, it's best to start at top speed and click, note click not drag, a certain point 90 degrees from your current velocity. Immediately after clicking, press and hold <kbd>Q</kbd> or <kbd>E</kbd>. What sets this apart from fixed velocity is you have the ability to orbit around your target. This is because unlike fixed velocity, when you drift dynamically, your direction is adjusted by your entire flight path changing to accommodate the new direction, keeping you always facing 90 degrees off your current path. To turn while drifting, continue holding q/e and click a new point of focus. If you don't understand that just try for yourself and it will eventually make sense.  
Drifting is what usually sets the noobs apart from the pros. Drifting might take some time to learn and you won't always get a perfect drift every time. There are two ways to drift: Fixed velocity, or dynamic. Fixed drifting is more common and easier to do. To drift on a fixed velocity, start at a good speed and hold <kbd>W</kbd>. When you find the direction you want your ship to travel while you drift, hit either <kbd>Q</kbd> or <kbd>E</kbd> depending on which way you want to drift (<kbd>Q</kbd> to drift facing right, <kbd>E</kbd> to drift facing left.) While drifting, you are free to point wherever you want as long as you hold <kbd>W</kbd> and <kbd>Q</kbd> or <kbd>E</kbd>. Your ship will continue to drift in the direction you pointed to at the start of the drift. In order to drift dynamically, it's best to start at top speed and click, note click not drag, a certain point 90 degrees from your current velocity. Immediately after clicking, press and hold <kbd>Q</kbd> or <kbd>E</kbd>. What sets this apart from fixed velocity is you have the ability to orbit around your target. This is because unlike fixed velocity, when you drift dynamically, your direction is adjusted by your entire flight path changing to accommodate the new direction, keeping you always facing 90 degrees off your current path. To turn while drifting, continue holding q/e and click a new point of focus. If you don't understand that just try for yourself and it will eventually make sense.  


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All [[:Category:Fighters|Fighter-class]] ships have a 90% Drift Percentage, while some ships have 100% Drift percentage, like the [[Helios]], these ships have the ability to drift properly while losing no speed.
All [[:Category:Fighters|Fighter-class]] ships have a 90% Drift Percentage, while some ships have 100% Drift percentage, like the [[Helios]], these ships have the ability to drift properly while losing no speed.
==== Weaving ====
==== Weaving ====
Since most ships have all their turrets on top and no underside defense what usually happens is orbit will start followed by a downward weaving pattern where both players will slowly spiral downwards trying to get under each other. This is where turn speed becomes an important attribute as a high turn speed means your orbit will be tighter so you can lap your opponent and come up behind and below them and wreak havoc.
Since most ships have all their turrets on top and no underside defense what usually happens is orbit will start followed by a downward weaving pattern where both players will slowly spiral downwards trying to get under each other. This is where turn speed becomes an important attribute as a high turn speed means your orbit will be tighter so you can lap your opponent and come up behind and below them and wreak havoc.
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