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Drifting is what usually sets the noobs apart from the pros. Drifting might take some time to learn and you won't always get a perfect drift every time. There are two ways to drift: Fixed velocity, or dynamic. Fixed drifting is more common and easier to do. To drift on a fixed velocity, start at a good speed and hold <kbd>W</kbd>. When you find the direction you want your ship to travel while you drift, hit either <kbd>Q</kbd> or <kbd>E</kbd> depending on which way you want to drift (<kbd>Q</kbd> to drift facing right, <kbd>E</kbd> to drift facing left.) While drifting, you are free to point wherever you want as long as you hold <kbd>W</kbd> and <kbd>Q</kbd> or <kbd>E</kbd>. Your ship will continue to drift in the direction you pointed to at the start of the drift. In order to drift dynamically, it's best to start at top speed and click, note click not drag, a certain point 90 degrees from your current velocity. Immediately after clicking, press and hold <kbd>Q</kbd> or <kbd>E</kbd>. What sets this apart from fixed velocity is you have the ability to orbit around your target. This is because unlike fixed velocity, when you drift dynamically, your direction is adjusted by your entire flight path changing to accommodate the new direction, keeping you always facing 90 degrees off your current path. To turn while drifting, continue holding q/e and click a new point of focus. If you don't understand that just try for yourself and it will eventually make sense.  
Drifting is what usually sets the noobs apart from the pros. Drifting might take some time to learn and you won't always get a perfect drift every time. There are two ways to drift: Fixed velocity, or dynamic. Fixed drifting is more common and easier to do. To drift on a fixed velocity, start at a good speed and hold <kbd>W</kbd>. When you find the direction you want your ship to travel while you drift, hit either <kbd>Q</kbd> or <kbd>E</kbd> depending on which way you want to drift (<kbd>Q</kbd> to drift facing right, <kbd>E</kbd> to drift facing left.) While drifting, you are free to point wherever you want as long as you hold <kbd>W</kbd> and <kbd>Q</kbd> or <kbd>E</kbd>. Your ship will continue to drift in the direction you pointed to at the start of the drift. In order to drift dynamically, it's best to start at top speed and click, note click not drag, a certain point 90 degrees from your current velocity. Immediately after clicking, press and hold <kbd>Q</kbd> or <kbd>E</kbd>. What sets this apart from fixed velocity is you have the ability to orbit around your target. This is because unlike fixed velocity, when you drift dynamically, your direction is adjusted by your entire flight path changing to accommodate the new direction, keeping you always facing 90 degrees off your current path. To turn while drifting, continue holding q/e and click a new point of focus. If you don't understand that just try for yourself and it will eventually make sense.  
[[File:Drifting.mov|thumb|Example of drifting (Note: When drifting starts, speed bar on the left turns orange).]]


While drifting, two patterns usually arise from the fight-Orbiting and Sliding. Orbit occurs when both players are drifting in the same direction making them revolve around a certain point. Sliding occurs when both fighters slide in one collective direction in two parallel lines, this is usually easier to sustain than orbit because neither party needs to turn, meaning they cannot overdrift and collapse the distance in between them. Drifting is a very effective siege method if you are using a small fast ship with a decent hull hp because the orbital lasers will usually be the only thing able to hit you.
While drifting, two patterns usually arise from the fight-Orbiting and Sliding. Orbit occurs when both players are drifting in the same direction making them revolve around a certain point. Sliding occurs when both fighters slide in one collective direction in two parallel lines, this is usually easier to sustain than orbit because neither party needs to turn, meaning they cannot overdrift and collapse the distance in between them. Drifting is a very effective siege method if you are using a small fast ship with a decent hull hp because the orbital lasers will usually be the only thing able to hit you.


There is a statistic in all ships called '''Drift Percentage''' found via the :info (Ship) command ''(e.g [[Zero]] has 70% Drift)''. This drift percentage dictates the max speed the ship can go through while drifting ''(e.g A Drifting [[Zero]] can only have a max speed of 80.5 due to it's drift percentage.)''.  
There is a statistic in all ships called '''Drift Percentage''' found via the /info (Ship) command ''(e.g [[Zero]] has 70% Drift)''. This drift percentage dictates the max speed the ship can go through while drifting ''(e.g A Drifting [[Zero]] can only have a max speed of 80.5 due to it's drift percentage.)''.  


There is also a variant of drifting called Z/C Drifting where the keys Z and C replace Q and E while drifting. This is done by turning your ship 90 Degrees from its axis then doing the same steps as a normal drift, but with Z and C instead. This makes your ship drift at full speed regardless of its drift percentage, but it may be more difficult to orbit around enemies when using this drift variant.  
There is also a variant of drifting called Z/C Drifting where the keys Z and C replace Q and E while drifting. This is done by turning your ship 90 Degrees from its axis then doing the same steps as a normal drift, but with Z and C instead. This makes your ship drift at full speed regardless of its drift percentage, but it may be more difficult to orbit around enemies when using this drift variant.  
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