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Partially revamped all money making methods.
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(Partially revamped all money making methods.)
 
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The most basic flight maneuver is to orbit your opponent and fly in circles around each other, trying to get into a blind spot if possible. Also, sometimes only one player will orbit and the second one will be in the middle trying to turn in place and keep up with the orbit of the first one.
The most basic flight maneuver is to orbit your opponent and fly in circles around each other, trying to get into a blind spot if possible. Also, sometimes only one player will orbit and the second one will be in the middle trying to turn in place and keep up with the orbit of the first one.
==== Drifting ====
==== Drifting ====
<div id=“Drifting”></div>
<div id=“Drifting”></div>
Drifting is what usually sets the noobs apart from the pros. Drifting might take some time to learn and you won't always get a perfect drift every time. There are two ways to drift: Fixed velocity, or dynamic. Fixed drifting is more common and easier to do. To drift on a fixed velocity, start at a good speed and hold <kbd>W</kbd>. When you find the direction you want your ship to travel while you drift, hit either <kbd>Q</kbd> or <kbd>E</kbd> depending on which way you want to drift (<kbd>Q</kbd> to drift facing right, <kbd>E</kbd> to drift facing left.) While drifting, you are free to point wherever you want as long as you hold <kbd>W</kbd> and <kbd>Q</kbd> or <kbd>E</kbd>. Your ship will continue to drift in the direction you pointed to at the start of the drift. In order to drift dynamically, it's best to start at top speed and click, note click not drag, a certain point 90 degrees from your current velocity. Immediately after clicking, press and hold <kbd>Q</kbd> or <kbd>E</kbd>. What sets this apart from fixed velocity is you have the ability to orbit around your target. This is because unlike fixed velocity, when you drift dynamically, your direction is adjusted by your entire flight path changing to accommodate the new direction, keeping you always facing 90 degrees off your current path. To turn while drifting, continue holding q/e and click a new point of focus. If you don't understand that just try for yourself and it will eventually make sense.  
Drifting is what usually sets the noobs apart from the pros. Drifting might take some time to learn and you won't always get a perfect drift every time. There are two ways to drift: Fixed velocity, or dynamic. Fixed drifting is more common and easier to do. To drift on a fixed velocity, start at a good speed and hold <kbd>W</kbd>. When you find the direction you want your ship to travel while you drift, hit either <kbd>Q</kbd> or <kbd>E</kbd> depending on which way you want to drift (<kbd>Q</kbd> to drift facing right, <kbd>E</kbd> to drift facing left.) While drifting, you are free to point wherever you want as long as you hold <kbd>W</kbd> and <kbd>Q</kbd> or <kbd>E</kbd>. Your ship will continue to drift in the direction you pointed to at the start of the drift. In order to drift dynamically, it's best to start at top speed and click, note click not drag, a certain point 90 degrees from your current velocity. Immediately after clicking, press and hold <kbd>Q</kbd> or <kbd>E</kbd>. What sets this apart from fixed velocity is you have the ability to orbit around your target. This is because unlike fixed velocity, when you drift dynamically, your direction is adjusted by your entire flight path changing to accommodate the new direction, keeping you always facing 90 degrees off your current path. To turn while drifting, continue holding q/e and click a new point of focus. If you don't understand that just try for yourself and it will eventually make sense.  
[[File:Drifting.mov|thumb|Example of drifting (Note: When drifting starts, speed bar on the left turns orange).]]
[[File:Drifting.mov|thumb|Example of drifting (Note: When drifting starts, speed bar on the left turns orange).]]
While drifting, two patterns usually arise from the fight-Orbiting and Sliding. Orbit occurs when both players are drifting in the same direction making them revolve around a certain point. Sliding occurs when both fighters slide in one collective direction in two parallel lines, this is usually easier to sustain than orbit because neither party needs to turn, meaning they cannot overdrift and collapse the distance in between them. Drifting is a very effective siege method if you are using a small fast ship with a decent hull hp because the orbital lasers will usually be the only thing able to hit you.
While drifting, two patterns usually arise from the fight-Orbiting and Sliding. Orbit occurs when both players are drifting in the same direction making them revolve around a certain point. Sliding occurs when both fighters slide in one collective direction in two parallel lines, this is usually easier to sustain than orbit because neither party needs to turn, meaning they cannot overdrift and collapse the distance in between them. Drifting is a very effective siege method if you are using a small fast ship with a decent hull hp because the orbital lasers will usually be the only thing able to hit you.


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All [[:Category:Fighters|Fighter-class]] ships have a 90% Drift Percentage, while some ships have 100% Drift percentage, like the [[Helios]], these ships have the ability to drift properly while losing no speed.
All [[:Category:Fighters|Fighter-class]] ships have a 90% Drift Percentage, while some ships have 100% Drift percentage, like the [[Helios]], these ships have the ability to drift properly while losing no speed.
==== Weaving ====
==== Weaving ====
Since most ships have all their turrets on top and no underside defense what usually happens is orbit will start followed by a downward weaving pattern where both players will slowly spiral downwards trying to get under each other. This is where turn speed becomes an important attribute as a high turn speed means your orbit will be tighter so you can lap your opponent and come up behind and below them and wreak havoc.
Since most ships have all their turrets on top and no underside defense what usually happens is orbit will start followed by a downward weaving pattern where both players will slowly spiral downwards trying to get under each other. This is where turn speed becomes an important attribute as a high turn speed means your orbit will be tighter so you can lap your opponent and come up behind and below them and wreak havoc.
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==== Crossteaming (clan trapping) ====
==== Crossteaming (clan trapping) ====
Sometimes, when you have enough connections and firepower, you may crossteam with another powerful player to score a high value kill. This is commonly known as Clan Trapping. Pretend that you and your friend are at war with each other by pretending to be fighting with a shiny Super Capital or two. You may choose to be stationary around one spot or enact a scene of warp chasing, making your target fall for your trick. Once your true target falls for the bait and warp to the scene, both you and your friend should turn on them immediately and get that high valued kill. It is recommended that you only clan trap with very high firepower Dreadnoughts (Retro Prototype X-1, Obliterator and etc.) or Super Capitals (such as the [[Theia]] due to its great firepower, or even Prototypes. This trick is fantastic for targeting someone and most people that had never experienced this will likely fall for this easily.
Sometimes, when you have enough connections and firepower, you may crossteam with another powerful player to score a high value kill. This is commonly known as Clan Trapping. Pretend that you and your friend are at war with each other by pretending to be fighting with a shiny Super Capital or two. You may choose to be stationary around one spot or enact a scene of warp chasing, making your target fall for your trick. Once your true target falls for the bait and warp to the scene, both you and your friend should turn on them immediately and get that high valued kill. It is recommended that you only clan trap with very high firepower Dreadnoughts (Retro Prototype X-1, Obliterator and etc.) or Super Capitals (such as the [[Theia]] due to its great firepower, or even Prototypes. This trick is fantastic for targeting someone and most people that had never experienced this will likely fall for this easily.
==== Ghost team (Logoff trapping) ====
==== Ghost team (Logoff trapping) ====
Have a friend or two stay at your team for a while until they get at least 7% Loyalty. Have them leave the server. Declare war on your target's faction while being solo. Your target might get complacent and not shy away from going after you. Go somewhere and let yourself get attacked by your target, pretend to be low and warp back to your base and let yourself get dived. Have your friends join back at that exact moment and spawn their big ships, because loyalty persists as long as its the same team even though you've left the server. And then annihilate your target.
Have a friend or two stay at your team for a while until they get at least 7% Loyalty. Have them leave the server. Declare war on your target's faction while being solo. Your target might get complacent and not shy away from going after you. Go somewhere and let yourself get attacked by your target, pretend to be low and warp back to your base and let yourself get dived. Have your friends join back at that exact moment and spawn their big ships, because loyalty persists as long as its the same team even though you've left the server. And then annihilate your target.
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Do the same thing, have yourself and a friend or two stay at a team and get at least 7% Loyalty. Declare war against the biggest teams on the server and then leave the server. Put a low score alt onto the team to watch how everything goes. When the teams siege your base, join the server with your friends then spawn all your shiny powerful ships and take your enemies by surprise. This is best done with Super Capitals and have your friends on separate teams so that multiple Super Capitals may be used to achieve maximum damage. Target the most valuable ship to get the most out of this, as the server is likely never going to fall for this again for the next 3 or 4 hours.
Do the same thing, have yourself and a friend or two stay at a team and get at least 7% Loyalty. Declare war against the biggest teams on the server and then leave the server. Put a low score alt onto the team to watch how everything goes. When the teams siege your base, join the server with your friends then spawn all your shiny powerful ships and take your enemies by surprise. This is best done with Super Capitals and have your friends on separate teams so that multiple Super Capitals may be used to achieve maximum damage. Target the most valuable ship to get the most out of this, as the server is likely never going to fall for this again for the next 3 or 4 hours.
==Money Making==
==Money Making==
Galaxy has many ways to make money, each with advantages and disadvantages. Knowing when and how to work for credits will greatly help you progress in Galaxy. Each tab details a specific strategy for making money.  
'''Galaxy has many ways to make money, each with advantages and disadvantages. Knowing when and how to work for credits will greatly help you progress in Galaxy. Each tab details a specific strategy for making money.'''
===Mining===
===Mining===
Mining is slower than trading, but also much safer (assuming that you mine around your own base). Miners fuel the economy and help to keep it alive. Because miners are not armed well; they can be a big target; so it's best to keep your miner around your own base - this also helps reduce travel time. More info can be found in the page [[Mining]].
Mining is slower than trading, but also much safer (assuming that you mine around your own base). Miners fuel the economy and help to keep it alive. Because miners are not armed well; they can be a big target; so it's best to keep your miner around your own base - this also helps reduce travel time between ore fields and your Starbase. '''More info can be found in the page [[Mining]].'''


'''Advantages'''
'''Advantages'''
*The payment is consistent and doesn't rely on the economy being good.
*The payment is consistent with the fixed prices of the Mega Base and scarce economies of Starbases.
*Ores can often be found very close to the base, especially in newer factions, meaning mining is fairly risk-free.
*Ores can spawn inside turret range relative to the base, especially in newer factions, meaning mining is sometimes risk-free.
*The ores generated through mining can be sold for considerably more than the base paid for them, meaning if you then sell them to another faction (or the Mega Base), you can make a lot of money for your faction - this is the primary source of income for most factions, and the main way of getting a strong faction started.
*The ores harvested through mining can be sold for more than the base paid for them, meaning if you then sell them to another base (or the Mega Base), you can make a lot of money for your faction - this is the primary source of income for most Starbases, and the foothold of a developed faction.
*Mining is the best way to accumulate lots of a specific ore inside a starbase to lower the price of that ore for trading.
*Mining is the best way to accumulate thousands of a specific ore inside a Starbase to gradually lower the price of that ore for a profit.
*Is a great way to get some quick cash if you ever need a boost.  
*Always available.
'''Disadvantages'''
'''Disadvantages'''
*Ores can sometimes be very far from the base, especially in older factions, or if you're exclusively mining a single ore in order to try to lower its price.
*Ores can sometimes be very far from the base, especially in older factions, or if you're exclusively mining a single ore in order to try to lower its price.
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[[File:Mining_photo.png|680x680px]]
[[File:Mining_photo.png|680x680px]]
===Combat Rewards===
===Combat Rewards===
Combat Rewards is a way of making money by damaging and destroying ships.
Combat Rewards is a way of making money by damaging and destroying ships.  
'''Tips and Tricks'''
'''Tips and Tricks'''
* '''This is the most dangerous way to make money and is NOT recommended for newer players'''
* '''This is the most dangerous way to make money and is NOT recommended for newer players.'''
* If you are new and want to dip your toes into making money through combat rewards, starting off with killing alien swarmers and alien bruisers is a good way to learn basic combat, just be sure not to lose your ship!
* If you are new and want to try making money through combat rewards, starting off with Kneall Swarmers and alien bruisers as a start to learning basic combat, just be sure not to lose your ship!
* Be in a team with a sizable fleet, that way you and your teammates can take down large ships with much more ease. Teamwork is key.
* Be in a team with a sizable fleet, that way you and your teammates can take down large ships with much more ease. Teamwork is key to success.
* If sieging, stay close to your team's fleet or the enemy may target you for being alone.
* If sieging, stay close to your team's fleet or the enemy may target you for being alone.
* Follow your fleet commander's orders, if he's telling you to retreat, you should probably retreat.
* Follow your fleet commander's orders, they will have a plan of the bigger picture - It's not worth it.
* Don't take on larger ships by yourself unless you are in a ship of the same class. Even then, check the minimap frequently in case there are other sneaky teammates waiting to strike you when you're low.
* Don't take on larger ships by yourself unless you are in a ship of the same class check the minimap frequently in case their teammates are waiting to strike you after taking damage.
* War is much more common in larger servers
* War is much more common in larger servers, especially with the presence of coordinated factions.
* Joining war servers that are in endgame will boost the rate you gain loyalty by 1.5x, so it's better to join those kinds of servers for some kills.
* Joining servers in Endgame will have done the territorial heavy lifting for you, filtering only the strongest factions into the end.
'''Advantages'''
'''Advantages'''
* Gets you more familiarized with the game's unique ships and current meta.
* Gets you more familiarized with the game's unique ships and current meta.
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* Unlike mining or trading, combat rewards aren't grindy and are a fun way to make credits.
* Unlike mining or trading, combat rewards aren't grindy and are a fun way to make credits.
* Being in lots of fleets will teach you which players to avoid.
* Being in lots of fleets will teach you which players to avoid.
*Can be a great complement to what loot enemies may have, especially for bosses such as the Kodiak, which can reward up to 200k Credits in rewards.
*Can be a great complement to what loot enemies may have, especially for bosses such as the Kodiak, which can reward quest materials and credits.
'''Disadvantages'''
'''Disadvantages'''
* If not experienced enough, you might lose large amounts of credits through ship destruction.
* If not experienced, you will lose large amounts of credits through ship destruction.
* Requires lots of skill and knowledge in the game.
* Requires lots of skill and knowledge of the game's meta and your current server's climate.
* Players may hold a grudge towards you and target you if you were responsible for killing one of their valued ships.
* Players may hold a grudge towards you and target you if you were responsible for killing one of their valued ships.
* A lot of players will run away once they're hulled, making you miss out on potential combat rewards.
* Most players will warp away once they're hulled, allowing your CR to diminish to nothing over time.
*If your ship is destroyed, the potential rewards will not carry over.
*If your ship is destroyed, the potential rewards will vanish.
* Loyalty takes time to gain.
* Loyalty takes time to gain.
===Vulturing===
===Vulturing===
Vulturing is a way of gaining money by looting the remains of NPC or Player wrecks without contributing.
Vulturing is a way of gaining money by looting the remains of NPC or Player wrecks without contributing.
This playstyle is normally utilized during events to which the value of NPC wrecks are high.
This playstyle is normally utilized during events to which the value of NPC wrecks are high, owing to rare components or numerous materials.




The addition of instant loot shares through damage % (Commonly used with Boss NPCs or the [[Kneall Stronghold]]), combined with team-specific loot access has made it harder than ever to steal someone else's hard work.
===Pirating===
===Pirating===
[[Pirating]] is a more dangerous way of making money, involving the destruction (and looting) of freighters and miners for money, and occasionally including claiming the bounty if the target had one. Pirates usually use small fast ships that can kill miners and freighters quickly without taking heavy damage from the base lasers. Common ships for pirating include the [[Cobra]], [[Sixfold]] and [[Gideon]], and wealthy pirates may use [[:Category:Stealth Ship|Stealth Ships]] for some tasks. Pirates normally attack miners and freighters due to the fact that these ships are unarmed and are expensive, with freighters usually carrying a lot of additional loot in their cargo hold. Most pirates have a decent-sized bounty, making them fairly easy to spot.
[[Pirating]] is a more dangerous way of making money, involving the destruction (and looting) of freighters and miners for money, and occasionally including claiming the bounty if the target had one. Pirates usually use small fast ships that can kill miners and freighters quickly without taking heavy damage from the base lasers. Common ships for pirating include the [[Cobra]], [[Sixfold]] and [[Gideon]], and wealthy pirates may use [[:Category:Stealth Ship|Stealth Ships]] for some tasks. Pirates normally attack miners and freighters due to the fact that these ships are unarmed and are expensive, with freighters usually carrying a lot of additional loot in their cargo hold. Most pirates have a decent-sized bounty, making them fairly easy to spot.
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'''Tips and Tricks'''
'''Tips and Tricks'''
*Ships as big as carriers and dreadnoughts can be targeted by pirates if the pirates are in a group, or if the dreadnoughts have just left a large battle, such as a base siege.
*Ships as big as carriers and dreadnoughts can be targeted by pirates if the pirates are in a group, or if the dreadnoughts have just left a large battle, such as a base siege.
*Occasionally it can be profitable to lose a ship whilst pirating if you manage to kill your target, especially when the target has a bounty. (Using your own ship explosion can be a last resort in finishing off a low target)
*Occasionally it can be profitable to lose a ship whilst pirating if you manage to kill your target, especially when the target has a bounty. (Using your own ship explosion can be a last resort in finishing off a deep-hulled target)
*As miners and freighters are often big and slow, spinal-based ships like the [[Cobra]] are good at killing them.
*As miners and freighters are often big and slow, spinal-based ships like the [[Cobra]] are good at taking them out.
*Cruisers like the [[Nidhogg]] can slowly use its spinals to pick off the miner or freighter's shields and use its flak cannons to easily finish off the ship.
*Cruisers like the [[Nidhogg]] can slowly use its spinals to pick off the miner or freighter's shields and use its flak cannons to easily finish off the ship.
*Taking the time to familiarize yourself with the common behaviors of certain players and new players can allow you to create better decisions and predict what you can do.
*Taking the time to familiarize with the common behavior of certain and new players allows you to make better decisions and plan what you ''can'' do.
*Stealth ships can be excellent for this purpose, as they can sneak up on unsuspecting players, but be aware that due to their low durability that chasing a fleeing target may not be possible.
*Stealth ships can be excellent for this purpose, as they can sneak up on unsuspecting players.
'''Advantages'''
'''Advantages'''
* Pirating can be fairly easy, especially when targeting miners far from their base.
* Pirating can be fairly easy when targeting miners stranding far from the safety of their base.
* The enemy ships are normally unarmed.
* The enemy ships are normally unarmed.
* Pirating can bring in a lot of money very fast if it goes well.
* Pirating can earn a sizeable combat reward if done right.
* Pirating is fairly cheap to start, as strong pirate ships are very cheap in comparison to miners and freighters (such as the Cobra or Gideon).
* Pirating is fairly cheap to start, as strong pirate ships are as simple as a Destroyer or Cruiser, such as the Cobra or Gideon.
* When using a small ship with warp, it is usually easy to escape if a large ship comes along, making it fairly risk-free if you're careful.
* When using a small ship with warp, it is usually easy to escape if a large ship or base defends your target.
* If you want to gain a high bounty, pirating is a great way to increase it, as most of your targets will not have a bounty of their own.
* Bounty is seen as a status symbol.
'''Disadvantages'''
'''Disadvantages'''
* Pirates can sometimes be easy to spot due to decent bounty, losing you the element of surprise.
* Pirates can sometimes be easy to spot due to decent bounty, losing you the element of surprise.
* Pirating requires a lot of patience.
* Pirating requires a lot of patience.
* Players may remember you and may announce the fact that you're a pirate to others.
* Players may remember you and may announce the fact that you're a pirate to others.
* Many players will look down on pirates with distaste.
* You can cast the bait all day long and still nothing bites.  
* Some players may hold a grudge and want revenge.
* Some players hold a grudge and want revenge.
* If failed miserably, you can lose large amounts of money from ship destruction.
* If failed miserably, you may lose your ship.
* Many players escape to their starbase as soon as a war is declared, making it difficult to get to them.
* Many players escape to their [[Starbase]] as soon as a war is declared, making it difficult to destroy them.
* It can be difficult to hurt other players while they are warping away.
* The difference in precision between your and their warps can be the difference between life and death.
* It takes a while to gain enough loyalty.
===Private Server Methods===
===Private Server Methods===
Owning or having an access to a private server is the key to some of the best money making methods in the entire game. Millions of credits can be made in a single day if done properly.
Owning or having an access to a private server is the key to some of the best money making methods in the entire game. Millions of credits can be made in a single day if done properly.
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'''Advantages'''
'''Advantages'''
* You can be afk for most of the time.
* You can be afk for most of the time.
* Very easy to do if you have the sufficient firepower.
* Completely risk free if you're alone, since you can shutdown the server to de-spawn your ship immediately before you're about to die.
* Nobody to fight against for the loot.
* Nobody to share the loot with.
* Completely risk free if you're alone, since you can shutdown the server or leave to despawn your ship immediately when you're about to die.
'''Disadvantages'''
'''Disadvantages'''
* One of the least efficient ways of using a private server to farm credits.
* One of the least efficient ways of using a private server to farm credits.
* Not doable if you don't have the sufficient firepower.
* Not doable if you don't have the sufficient firepower or strategy.
* Can be dangerous if you're fighting against a Kodiak or Decimator and you're not alone.
* Can be dangerous if you're fighting against a Kodiak or Decimator and you're not alone.
* Takes quite a bit of time investment, as bosses don't spawn frequently.
* Takes quite a bit of time investment, as bosses don't spawn frequently.
*Combat reward diminishes by quite a lot if you require the help of a base.
*Combat reward diminishes by quite a lot if you require the help of a base, as its earned credits will go into the Starbase bank.
===Buying Credits===
===Buying Credits===
Buying credits is the easiest and fastest way to make money in-game. Nothing rivals how much money can be gained in a single click. Hundreds of thousands of credits can be made in just seconds.
Buying credits is the easiest and fastest way to make money in-game. Nothing rivals how much money can be gained in a single click. Hundreds of thousands of credits can be made in just seconds.
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*You can be anywhere in-game and still be able to buy credits.
*You can be anywhere in-game and still be able to buy credits.
'''Disadvantages'''
'''Disadvantages'''
*The price for credits costs an exorbitant amount of Robux.
*The price for credits costs an exorbitant amount of Robux, relative to the time it would take if you already own a Galaxy through mining or a Supercapital-Class through combat rewards.
===Patched Unintended Money Making Methods===
===Patched Unintended Money Making Methods===
====<s>Battery Duping</s>====
====<s>Battery Duping</s>====
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==== <s>Shutdown Mining</s> ====
==== <s>Shutdown Mining</s> ====
<s>Enter a private server, make a team, mine a full ore hold, then shutdown the server. You'll get around 50% more credits than the normal amount from automatic refund, and nobody knows why. But hey, its free money!</s>
<s>Enter a private server, make a team, mine a full ore hold, then shutdown the server. You'll get around 50% more credits than the normal amount from automatic refund, and nobody knows why. But hey, its free money!</s>
Private servers have been removed alongside the transition to Galaxy Delta, erasing this method.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Getting Started]]
[[Category:Getting Started]]
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