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*'''''Alpha Damage:''''' The amount of damage that a ship deals in a single volley. | *'''''Alpha Damage:''''' The amount of damage that a ship deals in a single volley. | ||
* '''''Broadside:''''' A ship that has focus on firepower when facing on | * '''''Broadside:''''' A ship that has focus on firepower when facing on its side, (e.g. [[Osiris]], [[Behemoth]].). | ||
* '''''Charger: '''''A ship, typically a [[:Category:Dreadnought|Dreadnought]], which charges to point blank range from a Starbase during a siege, usually to land more hits or to tank. | * '''''Charger: '''''A ship, typically a [[:Category:Dreadnought|Dreadnought]], which charges to point blank range from a Starbase during a siege, usually to land more hits or to tank. | ||
* '''''Chaser: '''''A ship with excellent maneuverability and firepower designed to finish off crippled enemy ships that are running away from combat. Often have high hull damage. Examples include the [[Sixfold]] and [[Lich]]. | * '''''Chaser: '''''A ship with excellent maneuverability and firepower designed to finish off crippled enemy ships that are running away from combat. Often have high hull damage. Examples include the [[Sixfold]] and [[Lich]]. | ||
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* '''''Hull Breaker: '''''A ship that can take down hull quickly, which most likely has [[Turrets|Railguns]], [[Turrets|Flak Cannons]], and [[Spinals|Cannons]], like the [[Ridgebreaker]] or [[Cyclops]]. | * '''''Hull Breaker: '''''A ship that can take down hull quickly, which most likely has [[Turrets|Railguns]], [[Turrets|Flak Cannons]], and [[Spinals|Cannons]], like the [[Ridgebreaker]] or [[Cyclops]]. | ||
*'''''Hull-DPS:''''' The amount of firepower a ship gives out when a target is Hulled. | *'''''Hull-DPS:''''' The amount of firepower a ship gives out when a target is Hulled. | ||
*'''''Hulled:''''' A term used when a Ship has depleted all of | *'''''Hulled:''''' A term used when a Ship has depleted all of its shields. | ||
*'''''Ideal DPS:''''' ''(Different from DPS)'', Is a term used by Developers for measuring a Ship's firepower under ideal conditions which are unlikely to happen all at once in PvP. (e.g All Shots hit, No Damage Resistance, Shield based weapons hit only shield.) | *'''''Ideal DPS:''''' ''(Different from DPS)'', Is a term used by Developers for measuring a Ship's firepower under ideal conditions which are unlikely to happen all at once in PvP. (e.g. All Shots hit, No Damage Resistance, Shield based weapons hit only shield.) | ||
* '''''[[Strategies#Sieging an Enemy Starbase|Nuke:]]''''' Usually done to big ships or bases. This typically involves a big ship with a huge explosive radius, usually with the [[M Class]]. They would usually warp right up to the target and make them shoot them, but when the nuke ship dies, the goal is to take the target with them. | * '''''[[Strategies#Sieging an Enemy Starbase|Nuke:]]''''' Usually done to big ships or bases. This typically involves a big ship with a huge explosive radius, usually with the [[M Class]]. They would usually warp right up to the target and make them shoot them, but when the nuke ship dies, the goal is to take the target with them. | ||
* '''''Pest Control Ships/AA: '''''These ships are often equipped with a large arsenal of light or high-accuracy turrets, thus allowing them to destroy fighters easily. Prominent examples include the [[Ampharos]],[[Mjolnheimr]] and the [[Hyron]]. | * '''''Pest Control Ships/AA: '''''These ships are often equipped with a large arsenal of light or high-accuracy turrets, thus allowing them to destroy fighters easily. Prominent examples include the [[Ampharos]],[[Mjolnheimr]] and the [[Hyron]]. |