AI Fighters: Difference between revisions

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AI Fighters are a premium feature of [[:Category:Carrier|Carriers]] that allows their Captains/Pilots to command AI-Controlled Fighters, instead of players.
AI Fighters are a premium feature of [[:Category:Carrier|Carriers]] that allows their Captains/Pilots to command AI-Controlled Fighters, instead of players.
 
[[File:AIFighterSwarm.png|thumb|right|Swarm of AI Fighters attacking a small ship.]]
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==Interface and Behavior==
==Interface and Behavior==
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If a [[:Category:Fighters|Fighter]] is guarding a [[:Category:Ships|Ship]], [[:Category:Starbase|Starbase]], or [[:Category:Planets|Planet]], it's Fighter Infobox will have a shield icon beside the name of the Fighter.
If a [[:Category:Fighters|Fighter]] is guarding a [[:Category:Ships|Ship]], [[:Category:Starbase|Starbase]], or [[:Category:Planets|Planet]], it's Fighter Infobox will have a shield icon beside the name of the Fighter.


AI Fighters that are commanded to guard will fly to the designated guard point, no matter how far away. Guarding AI Fighters have a detection/aggro radius of 13k studs, same as [[AI]] Ships, '''BUT''' you have to be actively hostile ''(e.g Recently shot at an enemy)'' in order for the guarding fighters to attack you if you're in an enemy faction.
AI Fighters that are commanded to guard will fly to the designated guard point, no matter how far away, and will stay there for an indefinite amount of time. Guarding AI Fighters have a detection/aggro radius of 13k studs, same as [[AI]] Ships, '''BUT''' you have to be actively hostile ''(e.g Recently shot at an enemy)'' in order for the guarding fighters to attack you if you're in an enemy faction.
|[[File:FighterGuard.png|left|]]
|[[File:FighterGuard.png|left|]]
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*Combat Reward is given in full to the Carrier owner when an AI-Controlled Fighter with accumulated CR destroys a ship. But the accumulated CR will be lost if the AI-Fighter carrying it is destroyed before it's target is destroyed. For Player-Controlled Fighters, the Combat Reward is instead given to the Pilot of the Fighter instead of the Captain of the Carrier that houses it.
*Combat Reward is given in full to the Carrier owner when an AI-Controlled Fighter with accumulated CR destroys a ship. But the accumulated CR will be lost if the AI-Fighter carrying it is destroyed before it's target is destroyed. For Player-Controlled Fighters, the Combat Reward is instead given to the Pilot of the Fighter instead of the Captain of the Carrier that houses it.
===Known Bugs===
===Known Bugs===
*'''AI Fighters''' that are recalled are known to cause a bug where the [[:Category:Carrier|carrier]] goes up to the recalled [[:Category:Fighters|fighter's]] top speed (e.g. [[Nimitz]] having [[Interceptor F|Interceptor F's]] top speed), caused by getting on a recalled '''AI Fighter''', and then the pilot getting in the seat.
*AI Fighters sometimes forget their commands when they destroy a ship. Best example of this is when an AI Pilot destroys a ship during a guard command, afterwards it will wander off from its guard spot aimlessly.
*AI Fighters that are recalled are known to cause a bug where the [[:Category:Carrier|carrier]] goes up to the recalled [[:Category:Fighters|fighter's]] top speed (e.g. [[Nimitz]] having [[Interceptor F|Interceptor F's]] top speed), caused by getting on a recalled AI Fighter, and then the pilot getting in the seat.
* When a Player-controlled Fighter is recalled, via the Recall Fighters button separate from the Fighter Control Center, and the Pilot inside the Fighter stays, the next time the Captain sets a command to the occupied Fighter, it will move and execute the command despite being occupied and the Player-Pilot may be left stuck welded on the carrier or fall off. It is also not shown the red border despite being occupied in that state.
* When a Player-controlled Fighter is recalled, via the Recall Fighters button separate from the Fighter Control Center, and the Pilot inside the Fighter stays, the next time the Captain sets a command to the occupied Fighter, it will move and execute the command despite being occupied and the Player-Pilot may be left stuck welded on the carrier or fall off. It is also not shown the red border despite being occupied in that state.
*When an AI Controlled Fighter returns to it's Carrier and becomes docked, it will be impossible for a player to pilot that Fighter as it will keep booting you out of the seat, even though no AI is controlling the fighter anymore.  
*When an AI Controlled Fighter returns to it's Carrier and becomes docked, it will be impossible for a player to pilot that Fighter as it will keep booting you out of the seat, even though no AI is controlling the fighter anymore.  
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