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{{NPCShip}} | |||
The '''''Jormungand''''' is a Pirate '''[[:Category:AI|AI]] [[:Category:Battlecruiser|Battlecruiser]]''' that acts as the big brother to the [[Dragoon]] | The '''''Jormungand''''' is a Pirate '''[[:Category:AI|AI]] [[:Category:Battlecruiser|Battlecruiser]]''' that acts as the big brother to the [[Dragoon]]. | ||
{{Ship Infobox Template | {{Ship Infobox Template | ||
|(f)_spinal = 3 Small Phaser | |(f)_spinal = 3 Small Phaser | ||
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|acceleration = 35 | |acceleration = 35 | ||
|cargo_hold = 118 | |cargo_hold = 118 | ||
|creator = | |creator = Starforce6000 ''(Model)'' | ||
|damage_res = 40% | |damage_res = 40% | ||
|description = This cruiser was stolen, and tweaked by pirates. It can detect ships up to 6K away. | |description = This cruiser was stolen, and tweaked by pirates. It can detect ships up to 6K away. | ||
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}} | }} | ||
==Description== | ==Description== | ||
The '''''Jormungand''''' is a | The '''''Jormungand''''' is a [[Pirates|Pirate]] [[AI]] that has high shield damage compared to other [[Pirates|Pirate]] ships. | ||
==Behavior== | ==Behavior== | ||
The | The Jormungand behaves identically to the pattern of an [[AI]] ship. This ship, like the [[Dragoon]] and weaker [[Aliens]], cannot call reinforcements to its side, but will respond to the calls of [[Kodiak]], [[X-0]], or [[Galleon]]. | ||
1-3 Jormungands have a chance to spawn every 10 Minutes. | |||
One unusual factor about it that sets it unique from other [[AI]] Ships is that you can grab its attention up to 25k Studs away, unlike the normal 14k Stud attention range. This means that if you were 20k Studs away from a Jormungand, it would lock on to you. | |||
==Strategy== | ==Strategy== | ||
* | * Move near it so that it turns its back from you and blocks its spinals from firing. | ||
* If you don't plan on using a capital ship, it is suggested to use a ship with | * If you don't plan on using a capital ship, it is suggested to use a ship with powerful spinal weaponry like the [[Razor Wing]] or [[Guillotine]] | ||
* The [[Jormungand]] can not be seen without the [[Minimap]] for ~100k studs | * The [[Jormungand]] can not be seen without the [[Minimap]] for ~100k studs. | ||
==Loot== | ==Loot== | ||
15 [[Armor Scrap]], 250 [[Material Scrap]] and ~5.5k in combat rewards. | 15 [[Armor Scrap]], 250 [[Material Scrap]] and ~5.5k in combat rewards. | ||
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*15 Armor Scraps added for loot in version .73c10. | *15 Armor Scraps added for loot in version .73c10. | ||
*Size up-scaled, combat rewards increased by ~65%, can now detect up to 6k away instead of 14k away in version .74b17. | *Size up-scaled, combat rewards increased by ~65%, can now detect up to 6k away instead of 14k away in version .74b17. | ||
*Model changed in version | *Model changed from [[Nidhogg]] to [[Radiance]] in version .75a15. | ||
==Trivia== | ==Trivia== | ||
*This ship was added to the game without being announced in the [[Update Log]] | *This ship was added to the game without being announced in the [[Update Log]]. | ||
*The name of this ship comes from Norse Mythology, from Jörmungandr, otherwise known as the World Serpent. | *The name of this ship comes from Norse Mythology, from [https://en.wikipedia.org/wiki/J%C3%B6rmungand Jörmungandr], otherwise known as the World Serpent. | ||
__NOTOC__ | __NOTOC__ | ||
{{ShipNavbox}} | {{ShipNavbox}} |
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