Judgement: Difference between revisions

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*Two or three of these in a group can be devastating from the sheer alpha damage alone, allowing you to easily cripple or finish off large ships.
*Two or three of these in a group can be devastating from the sheer alpha damage alone, allowing you to easily cripple or finish off large ships.
==Disadvantages==
==Disadvantages==
*Amazingly low [[Hull]] health makes it incredibly weak to anti-shield weaponry, putting it lower than all Dreadnoughts except the [[SR-71]].
*Amazingly low [[Hull]] health makes it incredibly weak to anti-shield weaponry (and shield breaker-type ships, by the same token), putting it lower than all Dreadnoughts except the [[SR-71]].
 
*Very sluggish.
*Very sluggish.
*Has a huge blind spot underneath the ship, which cannot be easily countered by turning due to the slow turn speed.
*Has a huge blind spot underneath the ship, which cannot be easily countered by turning due to the slow turn speed.
*Extremely large profile when not facing head-on, allowing even very inaccurate [[turrets]] and spinals to hit with ease.
*Very large profile when not facing head-on, allowing even very inaccurate [[turrets]] and spinals to hit with ease.
*Mediocre DPS for a Dreadnought, being lower than multiple Battleships.
*Inaccurate turrets can make it difficult to strike small ships outside of close range, and the turrets have a long reload time.
*Inaccurate turrets can make it difficult to strike small ships outside of close range, and the turrets have a long reload time.
*Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the Starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health.
*Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the Starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health.
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output, shield-based health, and lack of defense against small ships.
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output, shield-based health, and lack of defense against small ships.
*Very vulnerable to shield breaking ships.
*Unsuitable for most close-range brawling situations thanks to the poor mobility, long turret reload, and large bottom blind-spot. Best suited to hit-and-run tactics.
*Terrible for most PVP situations due to the large blind spot, slow speeds, and lack of spinals or quickly reloading turrets. Your only chance for doing real damage is frequently warping under your enemy to take less damage.
*Expensive compared to other Dreadnoughts.
*Expensive compared to other Dreadnoughts.
==Strategy==
==Strategy==
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without good shield breaking weapons, so make sure to know which are shield breakers before choosing to attack.
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without good shield breaking weapons, so make sure to know which are shield breakers before choosing to attack.