Judgement: Difference between revisions

660 bytes removed ,  27 March 2023
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Tag: 2017 source edit
Tag: 2017 source edit
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*If your other teammates happen to have a '''Judgement''', always try to use it in a group of at least two or more of the same ship. This allows you to ambush enemies with a combined alpha damage that will instantaneously cripple most normal [[:Category:Battleship|battleships]], if not destroy them; as well as having enough health to get away without being destroyed.
*If your other teammates happen to have a '''Judgement''', always try to use it in a group of at least two or more of the same ship. This allows you to ambush enemies with a combined alpha damage that will instantaneously cripple most normal [[:Category:Battleship|battleships]], if not destroy them; as well as having enough health to get away without being destroyed.
*If you find a slow [[:Category:Battlecruiser|Battlecruiser]] or a Miner like the [[Commercial Miner]], warp under them and unleash your alpha damage. Two salvos will usually be enough to destroy them, provided your turrets don't miss. Keep in mind that the reload time may give them plenty of time to escape.
*If you find a slow [[:Category:Battlecruiser|Battlecruiser]] or a Miner like the [[Commercial Miner]], warp under them and unleash your alpha damage. Two salvos will usually be enough to destroy them, provided your turrets don't miss. Keep in mind that the reload time may give them plenty of time to escape.
*If you're going to use this ship in PvP, be wary of other [[:Category:Capital Ship|Capital Ships]] (more specifically, Dreadnoughts) that far exceed your damage output; as they can often wither down your health faster than you can force them to retreat with your alpha damage. If you happen to be caught in such a situation, warp out of range of the ship but keep your weaponry in range at first. Once they warp to you, volley them again and warp away; continue this until you force the threat to retreat and if it is crippled, chase after it (unless there is a fleet supporting it). '''Do not''' attempt to use this strategy against multiple ships, as you cannot repeat the action of warping quick enough to keep other attacking ships out of range; which results in losing much more health than usual.
*'''Always''' utilize hit-and-run tactics where possible to minimize losses to your health, while still getting the most out of your weaponry.
*If you see a crippled capital ship attempting to retreat to its base, chase it down and destroy it with your heavy-hitting turret armament. Your [[Shields]] should be able to hold up against any defending ships and the [[Starbase]] for long enough for you to safely escape without being hulled. However, do not take the risk of warping into a very powerful defense fleet alone; and only do so with support.
*If you see a crippled capital ship attempting to retreat to its base, chase it down and destroy it with your heavy-hitting turret armament. Your [[Shields]] should be able to hold up against any defending ships and the [[Starbase]] for long enough for you to safely escape without being hulled. However, do not take the risk of warping into a very powerful defense fleet alone; and only do so with support.
*Never brute force targets, always micro-warp under them repeatedly to get out of their line of sight and unleash your high alpha.
*Never brute force targets, always micro-warp under them repeatedly to get out of their line of sight and unleash your high alpha.
==Version History ==
==Version History ==
*[[Hull]] increased from 2000 to 2500 and Turn Speed increased from 0.08 to 0.1 in .65b.
*[[Hull]] increased from 2000 to 2500 and Turn Speed increased from 0.08 to 0.1 in .65b.