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*Two or three of these in a group can be devastating from the sheer alpha damage alone, allowing you to easily cripple or finish off large ships. | *Two or three of these in a group can be devastating from the sheer alpha damage alone, allowing you to easily cripple or finish off large ships. | ||
==Disadvantages== | ==Disadvantages== | ||
*Amazingly low [[Hull]] health makes it incredibly weak to anti-shield weaponry, putting it lower than all Dreadnoughts except the [[SR-71]]. | *Amazingly low [[Hull]] health makes it incredibly weak to anti-shield weaponry (and shield breaker-type ships, by the same token), putting it lower than all Dreadnoughts except the [[SR-71]]. | ||
*Very sluggish. | *Very sluggish. | ||
*Has a huge blind spot underneath the ship, which cannot be easily countered by turning due to the slow turn speed. | *Has a huge blind spot underneath the ship, which cannot be easily countered by turning due to the slow turn speed. | ||
* | *Very large profile when not facing head-on, allowing even very inaccurate [[turrets]] and spinals to hit with ease. | ||
*Inaccurate turrets can make it difficult to strike small ships outside of close range, and the turrets have a long reload time. | *Inaccurate turrets can make it difficult to strike small ships outside of close range, and the turrets have a long reload time. | ||
*Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the Starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health. | *Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the Starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health. | ||
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output, shield-based health, and lack of defense against small ships. | *On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output, shield-based health, and lack of defense against small ships. | ||
* | *Unsuitable for most close-range brawling situations thanks to the poor mobility, long turret reload, and large bottom blind-spot. Best suited to hit-and-run tactics. | ||
*Expensive compared to other Dreadnoughts. | *Expensive compared to other Dreadnoughts. | ||
==Strategy== | ==Strategy== | ||
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without good shield breaking weapons, so make sure to know which are shield breakers before choosing to attack. | *This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without good shield breaking weapons, so make sure to know which are shield breakers before choosing to attack. |