Template:Ship Infobox: Difference between revisions

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<infobox>
{{#cargo_store:_table=ShipData}}
    <title source="title1">
<infobox>   <title source="title">
        <format>{{#switch: {{{title1}}}
    <default>The {{PAGENAME}}</default>
            | force =
            | Force =
            | {{PAGENAME}} = The {{PAGENAME}}
            | The {{PAGENAME}}
            }}
        </format>
     </title>
     </title>


     <image source="image1">
     <image source="image"></image>
        <caption source="caption1" />
    </image>


    <header>Health</header>
     <group layout="horizontal">
     <group layout="horizontal">
        <header>Health</header>
         <data source="shields"><label>Shields</label></data>
         <data source="shields"><label>Shields</label></data>
         <data source="hull"><label>Hull</label></data>
         <data source="hull"><label>Hull</label></data>
        <data source="shield_regen_rate"><label>Shield Regen Rate</label></data>
     </group>
     </group>


    <header>Maneuverability</header>
     <group layout="horizontal">
     <group layout="horizontal">
        <header>Maneuverability</header>
         <data source="top_speed"><label>Top Speed</label></data>
         <data source="top_speed"><label>Top Speed</label></data>
         <data source="acceleration"><label>Acceleration</label></data>
         <data source="acceleration"><label>Acceleration</label></data>
     </group>
     </group>
    <data source="turn_speed"><label>Turn Speed</label></data>


     <group>
     <group>
         <data source="turn_speed"><label>Turn Speed</label></data>
         <header>Armament</header>
    </group>
 
    <header>Armament</header>
    <group>
        //Only use this to denote that the ship is unarmed
        <data source="armed">
            <label>Armed</label>
            <format>{{#switch: {{{armed}}}
                | Yes =
                | yes =
                | No = No
                | no = No
                | }}
            </format>
        </data>
 
         <data source="tiny_turrets"><label>Tiny Turrets</label></data>
         <data source="tiny_turrets"><label>Tiny Turrets</label></data>
         <data source="small_turrets"><label>Light Turrets</label></data>
         <data source="small_turrets"><label>Light Turrets</label></data>
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         <data source="fighters"><label>Fighters</label></data>
         <data source="fighters"><label>Fighters</label></data>
     </group>
     </group>
 
      
     <header>Utility</header>
     <group>
     <group>
        <header>Utility</header>
         <data source="cargo_hold"><label>Cargo Hold</label></data>
         <data source="cargo_hold"><label>Cargo Hold</label></data>
         <data source="ore_hold"><label>Ore Hold</label></data>
         <data source="ore_hold"><label>Ore Hold</label></data>
         <data source="warp_drive"><label>Warp Drive</label></data>
         <data source="warp_drive"><label>Warp Drive</label></data>
        <data source="damage_res"><label>Damage Resistance</label></data>
         <data source="stealth"><label>Stealth</label></data>
         <data source="stealth"><label>Stealth</label></data>
         <data source="cmax_drift"><label>Custom Max Drift</label></data>
         <data source="cmax_drift"><label>Custom Max Drift</label></data>
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     </group>
     </group>


    <header>Cost</header>
     <group row-items="3">
     <group layout="horizontal">
         <header>Cost</header>
         <data source="silicate"><label>Silicate</label></data>
        <data source="carbon"><label>Carbon</label></data>
    </group>
 
    <group layout="horizontal">
        <data source="iridium"><label>Iridium</label></data>
        <data source="adamantite"><label>Adamantite</label></data>
    </group>
 
    <group layout="horizontal">
        <data source="palladium"><label>Palladium</label></data>
        <data source="titanium"><label>Titanium</label></data>
    </group>
 
    <group layout="horizontal">
        <data source="quantium"><label>Quantium</label></data>
        <data source="uranium"><label>Uranium</label></data>
    </group>
 
    <group layout="horizontal">
         <data source="antimatter_shard"><label>Antimatter Shard</label></data>
         <data source="antimatter_shard"><label>Antimatter Shard</label></data>
         <data source="data_archive"><label>Data Archive</label></data>
         <data source="data_archive"><label>Data Archive</label></data>
         <data source="ascension_crystal"><label>Ascension Crystal</label></data>
         <data source="ascension_crystal"><label>Ascension Crystal</label></data>
    </group>
    <group layout="horizontal">
         <data source="space_pumpkin"><label>Space Pumpkin</label></data>
         <data source="space_pumpkin"><label>Space Pumpkin</label></data>
         <data source="ghost_pumpkin"><label>Ghost Pumpkin</label></data>
         <data source="ghost_pumpkin"><label>Ghost Pumpkin</label></data>
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         <data source="preos_bit"><label>Preos Bits</label></data>
         <data source="preos_bit"><label>Preos Bits</label></data>
         <data source="snowflake"><label>Snowflake</label></data>
         <data source="snowflake"><label>Snowflake</label></data>
    </group>
    <group layout="horizontal">
         <data source="weapons_part"><label>Weapons Part</label></data>
         <data source="weapons_part"><label>Weapons Part</label></data>
         <data source="alien_device"><label>Alien Device</label></data>
         <data source="alien_device"><label>Alien Device</label></data>
         <data source="alien_parts"><label>Alien Parts</label></data>
         <data source="alien_parts"><label>Alien Parts</label></data>
    </group>
    <group layout="horizontal">
         <data source="plasma_batteries"><label>Plasma Batteries</label></data>
         <data source="plasma_batteries"><label>Plasma Batteries</label></data>
         <data source="thrust_component"><label>Thrust Components</label></data>
         <data source="thrust_component"><label>Thrust Components</label></data>
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         <data source="dimensional_alloy"><label>Dimensional Alloys</label></data>
         <data source="dimensional_alloy"><label>Dimensional Alloys</label></data>
         <data source="luci_core"><label>Lucifier Cores</label></data>
         <data source="luci_core"><label>Lucifier Cores</label></data>
    </group>
    <group layout="horizontal">
         <data source="quantum_core"><label>Quantum Cores</label></data>
         <data source="quantum_core"><label>Quantum Cores</label></data>
         <data source="kneall_core"><label>Kneall Cores</label></data>
         <data source="kneall_core"><label>Kneall Cores</label></data>
         <data source="permit"><label>Permit</label></data>
         <data source="remnant_tech"><label>Remnant Techs</label></data>
    </group>
        <data source="remnant_spore"><label>Remnant Spores</label></data>
        <data source="ice_shard"><label>Ice Shards</label></data>
        <data source="frost_core"><label>Frost Cores</label></data>
        <data source="annihilator_fighter_bay"><label>Annihilator Fighter Bay</label></data>
        <data source="punisher_weapon_salvage"><label>Punisher Weapon Salvage</label></data>
        <data source="obliterator_shield_systems"><label>Obliterator Shield Systems</label></data>
        <data source="intact_bastion_module"><label>Intact Bastion Module</label></data>
        <data source="precursor_component"><label>Precursor Component</label></data>
        <data source="ancient_scrap"><label>Ancient Scrap</label></data>
        <data source="sojourn_exclusive_part"><label>Sojourn Exclusive Part</label></data>
        <data source="precursor_nanite"><label>Precursor Nanite</label></data>
        <data source="typhoon_membrane"><label>Typhoon Membrane</label></data>


    <group layout="horizontal">
        <group row-items="2">
        <data source="credit"><label>Manufacturing Fee</label></data>
            <data source="permit"><label>Permit</label></data>
        <data source="material_cost"><label>Materials Cost</label></data>
            <data source="prize_condition"><label>Prize Conditions</label></data>
    </group>
            <data source="credit"><label>Estimated Manufacturing Fee</label></data>
 
            <data source="material_cost"><label>Estimated Materials Cost</label></data>
    <group layout="horizontal">
            <data source="warehouse"><label>Warehouse Level</label></data>
        <data source="total_cost"><label>Total Cost</label></data>
            <data source="total_cost" layout="default"><label>Estimated Total Cost</label></data>
        <data source="warehouse"><label>Warehouse Level</label></data>
        </group>
    </group>


    <group layout="horizontal">
        <data source="prize_condition"><label>Prize Conditions</label></data>  <!--use only if ship is awarded as a prize-->
     </group>
     </group>
 
      
     <header>Misc</header>
     <group>
     <group>
        <header>Misc</header>
         <data source="description"><label>Description</label></data>
         <data source="description"><label>Description</label></data>
         <data source="creator"><label>Creator</label></data>
         <data source="creator"><label>Creator</label></data>
         <data source="version_added"><label>Version Added</label></data>
         <data source="version_added"><label>Version Added</label></data>
        <data source="date_released"><label>Released on</label></data>
        <data source="related_events"><label>Related Event(s)</label></data>
         <data source="vip_required"><label>VIP Required</label></data>
         <data source="vip_required"><label>VIP Required</label></data>
         <data source="loyalty_required"><label>Loyalty Required</label></data>
         <data source="loyalty_required"><label>Loyalty Required</label></data>
     </group>
     </group></infobox>
 
<noinclude><templatedata>
</infobox>
<noinclude>
<templatedata>
{
{
"params": {
"params": {
"title1": {
"title": {
"description": "Usually autofills, you don't need to fill this in half of the time.",
"label": "title",
"description": "Autofills, you don't need to fill this in unless you wish to override the default value",
"type": "string",
"type": "string",
"label": "title"
"autovalue": "The {{PAGENAME}}"
},
},
"armed": {
"image": {
"description": "Is the ship armed? Yes/No",
"label": "image",
"example": "Yes",
"description": "Image for the ship. View the Ship Image Guidelines for help",
"type": "boolean",
"type": "string"
"deprecated": "Non standard, will be removed soon"
},
"image1": {
"description": "Image for the ship, this might be a bit tricky so ask Wiki Staff if you need support.",
"example": "Deity-icon.png",
"type": "wiki-file-name",
"label": "image"
},
},
"top_speed": {
"top_speed": {
"type": "number",
"type": "number",
"description": "Self explanatory"
"label": "Top Speed"
},
},
"acceleration": {
"acceleration": {
"description": "Can be found by doing the :info command ingame."
"label": "Acceleration",
"type": "number"
},
},
"turn_speed": {
"turn_speed": {
"description": "Can be found by doing the :info command ingame."
"label": "Turn Speed"
},
},
"tiny_turrets": {
"tiny_turrets": {
"description": "List of all Tiny size turrets on a ship."
"description": "List of all Tiny size turrets on a ship"
},
},
"small_turrets": {
"small_turrets": {
"description": "List of all Small size turrets on a ship."
"description": "List of all Small size turrets on a ship"
},
},
"med_turrets": {
"med_turrets": {
"description": "List of all Medium size turrets on a ship."
"description": "List of all Medium size turrets on a ship"
},
},
"large_turrets": {
"large_turrets": {
"description": "List of all Large size turrets on a ship."
"description": "List of all Large size turrets on a ship"
},
},
"huge_turrets": {
"huge_turrets": {
"description": "List of all Huge size turrets on a ship."
"description": "List of all Huge size turrets on a ship"
},
},
"(f)_spinal": {
"(f)_spinal": {
"description": "The primary spinal armament on a ship (topmost displayed spinal weapon in the :shipinfo command in-game)."
"description": "The primary spinal armament on a ship (topmost displayed spinal weapon in the \"/info\" command in-game).",
"type": "string"
},
},
"(g)_spinal": {
"(g)_spinal": {
"description": "The secondary spinal armament on a ship (bottom-most displayed spinal weapon in the :shipinfo command in-game)."
"description": "The secondary spinal armament on a ship (bottom-most displayed spinal weapon in the \"/info\" command in-game)",
"type": "string"
},
},
"m_class_range": {
"m_class_range": {
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},
},
"r_class_range": {
"r_class_range": {
"label": "Recom. Range from Target",
"label": "Recommended Range from Target",
"description": "Range (taking turret positioning into account) that all turrets will be able to shoot at",
"description": "Range (taking turret positioning into account) that all turrets will be active and able to shoot",
"type": "number"
"type": "number"
},
},
"mining_lasers": {
"mining_lasers": {
"description": "Used to list all the Mining turrets on a ship."
"description": "List of all the Mining lasers on a ship",
"label": "Mining Lasers",
"type": "string"
},
},
"mining_range": {
"mining_range": {
"description": "Describes the maximum range of the Mining turrets on a ship in studs.",
"description": "Describes the maximum range of the Mining turrets on a ship (in studs)",
"type": "number"
"type": "number",
"label": "Mining Range"
},
},
"fighters": {
"fighters": {
"description": "Lists all the fighters a Carrier carries."
"description": "Lists all the fighters a Carrier carries.",
"label": "Fighters",
"type": "string"
},
},
"cargo_hold": {
"cargo_hold": {
"description": "How much cargo hold space a ship has.",
"description": "The capacity of the ship's cargo hold",
"type": "number"
"type": "number",
"label": "Cargo Hold"
},
},
"ore_hold": {
"ore_hold": {
"description": "How much ore hold space a ship has.",
"description": "The capacity of the ship's ore hold",
"type": "number"
"type": "number",
"label": "Ore Hold"
},
},
"warp_drive": {
"warp_drive": {
"description": "Can the ship warp? Yes/No"
"description": "Can the ship warp? Yes/No",
},
"label": "Warp Drive",
"damage_res": {
"type": "line"
"label": "Damage Resistance",
"description": "Should be a percentage"
},
},
"stealth": {
"stealth": {
"label": "Stealth",
"label": "Stealth",
"description": "Is it a Stealth Ship? Yes/No"
"description": "Does the ship have stealth capabilities? Leave blank if no",
"type": "line"
},
},
"cmax_drift": {
"cmax_drift": {
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"description": "Should be a percentage, use the :info command in-game.",
"description": "Should be a percentage, use the :info command in-game.",
"type": "string"
"type": "string"
},
"shield_regen_rate": {
"label": "Shield Regen Rate",
"description": "Should be a number, specifies how much shield health is regenerated per second while in combat. Check for the stat using the \"/info\" command in-game.",
"type": "number"
},
},
"turret_dps": {
"turret_dps": {
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},
},
"fighter_turret_dps": {
"fighter_turret_dps": {
"description": "Leave blank if the ship does not have fighters. Can be found by doing the :info command ingame and adding up fighter turret dps.",
"description": "Leave blank if the ship does not have fighters. Can be found by doing the \"/info\" command ingame and adding up fighter turret dps.",
"type": "number"
"type": "number"
},
},
"fighter_spinal_dps": {
"fighter_spinal_dps": {
"description": "Leave blank if the ship does not have fighters. Can be found by doing the :info command ingame and adding up fighter spinal dps.",
"description": "Leave blank if the ship does not have fighters. Can be found by doing the \"/info\" command ingame and adding up fighter spinal dps.",
"type": "number"
"type": "number"
},
"silicate": {
"deprecated": "Refrain from using"
},
"carbon": {
"deprecated": "Refrain from using"
},
"iridium": {
"deprecated": "Refrain from using"
},
"adamantite": {
"deprecated": "Refrain from using"
},
"palladium": {
"deprecated": "Refrain from using"
},
"titanium": {
"deprecated": "Refrain from using"
},
"quantium": {
"deprecated": "Refrain from using"
},
"uranium": {
"deprecated": "Refrain from using"
},
},
"antimatter_shard": {},
"antimatter_shard": {},
Line 316: Line 252:
"kneall_core": {},
"kneall_core": {},
"luci_core": {},
"luci_core": {},
"remnant_tech": {},
"remnant_spore": {},
"ice_shard": {},
"frost_core": {},
"annihilator_fighter_bay": {},
"punisher_weapon_salvage": {},
"obliterator_shield_systems": {},
"intact_bastion_module": {},
"precursor_component": {},
"ancient_scrap": {},
"sojourn_exclusive_part": {},
"precursor_nanite": {},
"typhoon_membrane": {},
"permit": {
"permit": {
"description": "The permit the ship requires",
"type": "string"
"type": "string"
},
},
"credit": {
"credit": {
"label": "Manufacturing Fee",
"label": "Manufacturing Fee",
"description": "Usually found using cost command ingame"
"description": "The manufacturing fee of the ship. Use the \"/cost\" command ingame to find this",
"type": "line",
"deprecated": "Avoid usage"
},
},
"material_cost": {
"material_cost": {
"description": "Usually auto-calculated, you can leave this blank."
"description": "The cost of all the materials. Use the \"/cost\" command ingame to find this",
"label": "Material Cost",
"type": "line"
},
},
"total_cost": {
"total_cost": {
"description": "Usually auto-calculated, you can leave this blank."
"description": "The cost of the materials + the manufacturing fee. Use the \"/cost\" command ingame to find this",
"label": "Total Cost",
"type": "line"
},
},
"warehouse": {
"warehouse": {
Line 336: Line 290:
},
},
"prize_condition": {
"prize_condition": {
"type": "string"
"type": "string",
"label": "Prize Conditions",
"description": "If the ship is awarded as a prize, what are the conditions to win it?"
},
},
"description": {
"description": {
"description": "The ship's description. Found using :info command ingame",
"description": "The ship's description. Found using \"/info\" command ingame. Ketchupbot autofills this",
"type": "string"
"type": "string"
},
},
Line 348: Line 304:
"version_added": {
"version_added": {
"description": "The in-game version at the time the ship was released into the game.",
"description": "The in-game version at the time the ship was released into the game.",
"type": "string"
"type": "line"
},
},
"vip_required": {
"vip_required": {
Line 356: Line 312:
"loyalty_required": {
"loyalty_required": {
"description": "Loyalty required to spawn a ship.",
"description": "Loyalty required to spawn a ship.",
"type": "boolean"
"type": "line"
},
},
"shields": {
"shields": {
"type": "number",
"type": "number",
"description": "Self explanatory "
"label": "Shields"
},
},
"hull": {
"hull": {
"type": "number",
"type": "number",
"description": "Self explanatory"
"label": "Hull"
},
},
"explosion_radius": {
"explosion_radius": {
"description": "The explosion radius of a ship, i.e. how large the explosion is in studs, down-scaled by a factor of 9 (found in the :shipinfo command in-game).",
"description": "The explosion radius of a ship, i.e. how large the explosion is in studs, down-scaled by a factor of 9 (found in the \"/info\" command in-game).",
"type": "number"
"type": "number",
"label": "Explosion Radius"
},
"related_events": {
"label": "Related Events",
"description": "Links to events related to the ship",
"type": "string"
},
"date_released": {
"description": "The date the ship was originally released on, in YYYY-MM-DD format",
"type": "date"
}
}
},
},
"paramOrder": [
"paramOrder": [
"title1",
"title",
"image1",
"image",
"shields",
"shields",
"hull",
"hull",
"shield_regen_rate",
"top_speed",
"top_speed",
"acceleration",
"acceleration",
"turn_speed",
"turn_speed",
"armed",
"tiny_turrets",
"tiny_turrets",
"small_turrets",
"small_turrets",
Line 395: Line 361:
"ore_hold",
"ore_hold",
"warp_drive",
"warp_drive",
"damage_res",
"stealth",
"stealth",
"cmax_drift",
"cmax_drift",
Line 402: Line 367:
"fighter_turret_dps",
"fighter_turret_dps",
"fighter_spinal_dps",
"fighter_spinal_dps",
"silicate",
"explosion_radius",
"carbon",
"iridium",
"adamantite",
"palladium",
"titanium",
"quantium",
"uranium",
"antimatter_shard",
"antimatter_shard",
"data_archive",
"data_archive",
Line 425: Line 383:
"alien_device",
"alien_device",
"alien_parts",
"alien_parts",
"stealth_plating",
"plasma_batteries",
"plasma_batteries",
"thrust_component",
"thrust_component",
"armored_plating",
"armored_plating",
"stealth_plating",
"dimensional_alloy",
"dimensional_alloy",
"luci_core",
"quantum_core",
"quantum_core",
"kneall_core",
"kneall_core",
"luci_core",
"remnant_tech",
"remnant_spore",
"ice_shard",
"frost_core",
"annihilator_fighter_bay",
"punisher_weapon_salvage",
"obliterator_shield_systems",
"intact_bastion_module",
"precursor_component",
"ancient_scrap",
"sojourn_exclusive_part",
"precursor_nanite",
"typhoon_membrane",
"permit",
"permit",
"prize_condition",
"credit",
"credit",
"material_cost",
"material_cost",
"warehouse",
"total_cost",
"total_cost",
"warehouse",
"prize_condition",
"description",
"description",
"creator",
"creator",
"version_added",
"version_added",
"date_released",
"related_events",
"vip_required",
"vip_required",
"loyalty_required",
"loyalty_required"
"explosion_radius"
],
],
"description": "The template to use when filling in ship information, should be put on all ship pages"
"description": "The template to use when filling in ship information, should be put on all ship pages",
}
"format": "\n{{_\n|_ = _\n}}\n"
</templatedata>
}</templatedata>
</noinclude>
{{#cargo_declare:_table=ShipData
|hull=String
|shields=String
|top_speed=Integer
|acceleration=Integer
|turn_speed=Float
|cargo_hold=String
|ore_hold=String
|warp_drive=Boolean
|stealth=Boolean
|cmax_drift=String
|turret_dps=Integer
|spinal_dps=Integer
|fighter_turret_dps=Integer
|fighter_spinal_dps=Integer
|explosion_radius=Integer
|credit=String
|material_cost=String
|warehouse=Integer
|total_cost=String
|description=Text
|creator=Text
|version_added=String
|vip_required=Boolean
|loyalty_required=String
}}</noinclude>

Latest revision as of 16:09, 16 November 2023

The template to use when filling in ship information, should be put on all ship pages

Template parameters

This template has custom formatting.

ParameterDescriptionTypeStatus
titletitle

Autofills, you don't need to fill this in unless you wish to override the default value

Auto value
The {{PAGENAME}}
Stringoptional
imageimage

Image for the ship. View the Ship Image Guidelines for help

Stringoptional
Shieldsshields

no description

Numberoptional
Hullhull

no description

Numberoptional
Shield Regen Rateshield_regen_rate

Should be a number, specifies how much shield health is regenerated per second while in combat. Check for the stat using the "/info" command in-game.

Numberoptional
Top Speedtop_speed

no description

Numberoptional
Accelerationacceleration

no description

Numberoptional
Turn Speedturn_speed

no description

Unknownoptional
tiny_turretstiny_turrets

List of all Tiny size turrets on a ship

Unknownoptional
small_turretssmall_turrets

List of all Small size turrets on a ship

Unknownoptional
med_turretsmed_turrets

List of all Medium size turrets on a ship

Unknownoptional
large_turretslarge_turrets

List of all Large size turrets on a ship

Unknownoptional
huge_turretshuge_turrets

List of all Huge size turrets on a ship

Unknownoptional
(f)_spinal(f)_spinal

The primary spinal armament on a ship (topmost displayed spinal weapon in the "/info" command in-game).

Stringoptional
(g)_spinal(g)_spinal

The secondary spinal armament on a ship (bottom-most displayed spinal weapon in the "/info" command in-game)

Stringoptional
Max Turret Rangem_class_range

Range of the longest range turret on the ship

Numberoptional
Recommended Range from Targetr_class_range

Range (taking turret positioning into account) that all turrets will be active and able to shoot

Numberoptional
Mining Lasersmining_lasers

List of all the Mining lasers on a ship

Stringoptional
Mining Rangemining_range

Describes the maximum range of the Mining turrets on a ship (in studs)

Numberoptional
Fightersfighters

Lists all the fighters a Carrier carries.

Stringoptional
Cargo Holdcargo_hold

The capacity of the ship's cargo hold

Numberoptional
Ore Holdore_hold

The capacity of the ship's ore hold

Numberoptional
Warp Drivewarp_drive

Can the ship warp? Yes/No

Lineoptional
Stealthstealth

Does the ship have stealth capabilities? Leave blank if no

Lineoptional
Custom Max Driftcmax_drift

Should be a percentage, use the :info command in-game.

Stringoptional
Average Turret DPSturret_dps

no description

Numberoptional
Average Spinal DPSspinal_dps

Leave blank if the ship does not have spinals

Numberoptional
fighter_turret_dpsfighter_turret_dps

Leave blank if the ship does not have fighters. Can be found by doing the "/info" command ingame and adding up fighter turret dps.

Numberoptional
fighter_spinal_dpsfighter_spinal_dps

Leave blank if the ship does not have fighters. Can be found by doing the "/info" command ingame and adding up fighter spinal dps.

Numberoptional
Explosion Radiusexplosion_radius

The explosion radius of a ship, i.e. how large the explosion is in studs, down-scaled by a factor of 9 (found in the "/info" command in-game).

Numberoptional
antimatter_shardantimatter_shard

no description

Unknownoptional
data_archivedata_archive

no description

Unknownoptional
ascension_crystalascension_crystal

no description

Unknownoptional
space_pumpkinspace_pumpkin

no description

Unknownoptional
ghost_pumpkinghost_pumpkin

no description

Unknownoptional
gamma_pumpkingamma_pumpkin

no description

Unknownoptional
void_pumpkinvoid_pumpkin

no description

Unknownoptional
forgotten_soulforgotten_soul

no description

Unknownoptional
soulsoul

no description

Unknownoptional
embryoembryo

no description

Unknownoptional
preos_bitpreos_bit

no description

Unknownoptional
snowflakesnowflake

no description

Unknownoptional
weapons_partweapons_part

no description

Unknownoptional
alien_devicealien_device

no description

Unknownoptional
alien_partsalien_parts

no description

Unknownoptional
plasma_batteriesplasma_batteries

no description

Unknownoptional
thrust_componentthrust_component

no description

Unknownoptional
armored_platingarmored_plating

no description

Unknownoptional
stealth_platingstealth_plating

no description

Unknownoptional
dimensional_alloydimensional_alloy

no description

Unknownoptional
luci_coreluci_core

no description

Unknownoptional
quantum_corequantum_core

no description

Unknownoptional
kneall_corekneall_core

no description

Unknownoptional
remnant_techremnant_tech

no description

Unknownoptional
remnant_sporeremnant_spore

no description

Unknownoptional
ice_shardice_shard

no description

Unknownoptional
frost_corefrost_core

no description

Unknownoptional
annihilator_fighter_bayannihilator_fighter_bay

no description

Unknownoptional
punisher_weapon_salvagepunisher_weapon_salvage

no description

Unknownoptional
obliterator_shield_systemsobliterator_shield_systems

no description

Unknownoptional
intact_bastion_moduleintact_bastion_module

no description

Unknownoptional
precursor_componentprecursor_component

no description

Unknownoptional
ancient_scrapancient_scrap

no description

Unknownoptional
sojourn_exclusive_partsojourn_exclusive_part

no description

Unknownoptional
precursor_naniteprecursor_nanite

no description

Unknownoptional
typhoon_membranetyphoon_membrane

no description

Unknownoptional
permitpermit

no description

Stringoptional
Prize Conditionsprize_condition

If the ship is awarded as a prize, what are the conditions to win it?

Stringoptional
Manufacturing Feecredit

The manufacturing fee of the ship. Use the "/cost" command ingame to find this

Linedeprecated
Material Costmaterial_cost

The cost of all the materials. Use the "/cost" command ingame to find this

Lineoptional
Warehouse Levelwarehouse

The warehouse level needed to build the ship

Numberoptional
Total Costtotal_cost

The cost of the materials + the manufacturing fee. Use the "/cost" command ingame to find this

Lineoptional
descriptiondescription

The ship's description. Found using "/info" command ingame. Ketchupbot autofills this

Stringoptional
creatorcreator

The original creator of the ship + any remodelers

Stringoptional
version_addedversion_added

The in-game version at the time the ship was released into the game.

Lineoptional
date_releaseddate_released

The date the ship was originally released on, in YYYY-MM-DD format

Dateoptional
Related Eventsrelated_events

Links to events related to the ship

Stringoptional
vip_requiredvip_required

Does the ship require VIP to build & use? Yes/No

Booleanoptional
loyalty_requiredloyalty_required

Loyalty required to spawn a ship.

Lineoptional

This template defines the table "ShipData". View table. A replacement table has been generated for this table; View replacement table.