Turrets: Difference between revisions

1,099 bytes removed ,  25 August 2022
removing the collapseable headers cause it makes the page inaccessible to screen readers, terrible practice
(bozo clowns dont know how to style a table wtf!!)
(removing the collapseable headers cause it makes the page inaccessible to screen readers, terrible practice)
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{{Outdated}}Turrets are the main things for protection or for mining. They have many, many, different kinds.<div class="TDiv shadowhover">
{{Outdated}}
<h1>Description</h1>'''Turrets''' are semi-automated weapons and utility tools found on [[Ships]] (Including NPCs like [[Pirates]] and [[Aliens]]), [[:Category:Planets|Planets]], and [[Starbase|Starbases.]] Below is a list of '''Turrets''' and all of their stats. The stats are kept up-to-date with the game files and should be mostly or completely correct. Lasers deal significant damage against [[Shields]], while Cannons, Flak Cannons, and Railguns are more powerful against [[Hull]]. Gatlings and Light turrets have higher fire rates and generally better accuracy but do less damage. Medium turrets lose some accuracy but are more powerful. Heavy turrets deal high damage but are quite slow and inaccurate. Dual or Triple turrets increase the rate of fire compared to the "single" turret versions but also do a bit less damage.
Turrets are the main things for protection or for mining. They have many, many, different kinds.
'''<u>Base Accuracy Deviation</u>''' on turrets is defined as the standard deviation in studs(per stud the projectile or Beam travels) from the center of a target, when there is no speed difference between the turret and target. As a general rule for turret accuracy, lower is better. '''<u>Tracking Accuracy</u>'''(also described as SpeedDenominator) defines how well a turret can accurately hit a target when there is a speed difference between the turret and target. The formula for calculating accuracy of a turret against a moving target is described as "(Relational difference in velocity between this ship and target)/SpeedDenominator" plus the Base Accuracy. So if you're traveling at 50 speed in the same direction as your target, and your target is traveling at 150 speed, and your tracking accuracy is 10000; the difference of speed is 100: 100/10000 = 0.01. If your Base Accuracy was 0.01, it is now 0.02; which will struggle to hit small targets from a distance. It should be noted that relational velocity differences between a ship and target increase if the ship and target are not traveling in the same direction.
 
== Description ==
'''Turrets''' are semi-automated weapons and utility tools found on [[Ships]] (Including NPCs like [[Pirates]] and [[Aliens]]), [[:Category:Planets|Planets]], and [[Starbase|Starbases.]] Below is a list of '''Turrets''' and all of their stats. The stats are kept up-to-date with the game files and should be mostly or completely correct. Lasers deal significant damage against [[Shields]], while Cannons, Flak Cannons, and Railguns are more powerful against [[Hull]]. Gatlings and Light turrets have higher fire rates and generally better accuracy but do less damage. Medium turrets lose some accuracy but are more powerful. Heavy turrets deal high damage but are quite slow and inaccurate. Dual or Triple turrets increase the rate of fire compared to the "single" turret versions but also do a bit less damage.
'''Base Accuracy Deviation''' on turrets is defined as the standard deviation in studs(per stud the projectile or Beam travels) from the center of a target, when there is no speed difference between the turret and target. As a general rule for turret accuracy, lower is better. '''Tracking Accuracy''' (also described as SpeedDenominator) defines how well a turret can accurately hit a target when there is a speed difference between the turret and target. The formula for calculating accuracy of a turret against a moving target is described as <code>(Relational difference in velocity between this ship and target) ÷ SpeedDenominator</code> plus the Base Accuracy. So if you're traveling at 50 speed in the same direction as your target, and your target is traveling at 150 speed, and your tracking accuracy is 10000; the difference of speed is 100: 100/10000 = 0.01. If your Base Accuracy was 0.01, it is now 0.02; which will struggle to hit small targets from a distance. It should be noted that relational velocity differences between a ship and target increase if the ship and target are not traveling in the same direction.


As of version .70, Laser-based weapons deal 30% of their base damage to Hull, while Kinetic/Cannon-based weapons deal 40% of their base damage to Shields. The final damage dealt is also affected by ships' classifications, which each have specific [[Damage Resistance]] values.
As of version .70, Laser-based weapons deal 30% of their base damage to Hull, while Kinetic/Cannon-based weapons deal 40% of their base damage to Shields. The final damage dealt is also affected by ships' classifications, which each have specific [[Damage Resistance]] values.
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Ships can have a maximum of 10 turrets. This was increased from the previous maximum of 9 turrets in version .71a.
Ships can have a maximum of 10 turrets. This was increased from the previous maximum of 9 turrets in version .71a.
 
__TOC__
More '''Turrets''' will be added in the future.
== Mining Lasers ==
 
 
<div class="TDiv shadowhover">
<h1 class="mw-customtoggle-mining shipclass">Mining Lasers</h1>
<div class="mw-collapsible mw-collapsed content" style="text-align:left">
Mining lasers are primarily used for mining asteroids on [[:Category:Miner|Miners]]. They can also be used as combat turrets. Generally, combat mining lasers are called "Lances". Lasers deal 30% damage to hulled targets.
Mining lasers are primarily used for mining asteroids on [[:Category:Miner|Miners]]. They can also be used as combat turrets. Generally, combat mining lasers are called "Lances". Lasers deal 30% damage to hulled targets.
{| class="wikitable sortable article-table"
{| class="wikitable sortable"
! class="unsortable" |Turret
! class="unsortable" |Turret
! data-sort-type="number" |Size
! data-sort-type="number" |Size
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|}
|}
* Some turrets possess a name of "Cannon", but are actually Mining Laser-type turrets.
* Some turrets possess a name of "Cannon", but are actually Mining Laser-type turrets.
</div>
 
<div class="TDiv shadowhover">
== Lasers ==
<h1 class="mw-customtoggle-laser shipclass">Lasers</h1>
<div class="mw-collapsible mw-collapsed content" style="text-align:left">
Lasers are turrets most effective against [[Shields|shielded]] targets, and fire a red beam. They generally have better base accuracy than Cannon-type turrets, but struggle with tracking accuracy by comparison. On hulled targets, their damage is reduced to 30% of full damage.
Lasers are turrets most effective against [[Shields|shielded]] targets, and fire a red beam. They generally have better base accuracy than Cannon-type turrets, but struggle with tracking accuracy by comparison. On hulled targets, their damage is reduced to 30% of full damage.
{| class="wikitable sortable article-table"
{| class="wikitable sortable"
! class="unsortable" |Turret
! class="unsortable" |Turret
! data-sort-type="number" |Size
! data-sort-type="number" |Size
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|}
|}
* Some turrets possess the surname of "Cannon" in their name, but are actually Laser-type turrets.
* Some turrets possess the surname of "Cannon" in their name, but are actually Laser-type turrets.
</div>
 
<div class="TDiv shadowhover">
== Railguns ==
<h1 class="mw-customtoggle-railgun shipclass">Railguns</h1>
<div class="mw-collapsible mw-collapsed content" style="text-align:left">
Railguns are turrets most effective against [[Hull|hulled]] targets, and have a white projectile with a trail. They boast excellent base accuracy, high damage, and long range when compared to Cannon-type turrets. However, they suffer from a long reload and '''awful''' tracking accuracy. Kinetic turrets deal 40% damage to shielded targets.
Railguns are turrets most effective against [[Hull|hulled]] targets, and have a white projectile with a trail. They boast excellent base accuracy, high damage, and long range when compared to Cannon-type turrets. However, they suffer from a long reload and '''awful''' tracking accuracy. Kinetic turrets deal 40% damage to shielded targets.
{| class="wikitable sortable article-table"
{| class="wikitable sortable"
! class="unsortable" |Turret
! class="unsortable" |Turret
! data-sort-type="number" |Size
! data-sort-type="number" |Size
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|}
|}
* Some turrets possess the surname of "Cannon", but are actually Railgun-type turrets.
* Some turrets possess the surname of "Cannon", but are actually Railgun-type turrets.
</div>
 
<div class="TDiv shadowhover">
== Flak Cannons ==
<h1 class="mw-customtoggle-flak shipclass">Flak Cannons</h1>
<div class="mw-collapsible mw-collapsed content" style="text-align:left">
Flak Cannons are accurate, fast-firing, low-damage Cannons and have a yellow projectile. If they miss their target, they explode beside the target without dealing damage. Kinetic turrets deal 40% damage to shielded targets.
Flak Cannons are accurate, fast-firing, low-damage Cannons and have a yellow projectile. If they miss their target, they explode beside the target without dealing damage. Kinetic turrets deal 40% damage to shielded targets.
{| class="wikitable sortable article-table"
{| class="wikitable sortable"
! class="unsortable" |Turret
! class="unsortable" |Turret
! data-sort-type="number" |Size
! data-sort-type="number" |Size
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|116.98
|116.98
|}
|}
</div>
 
<div class="TDiv shadowhover">
== Cannons ==
<h1 class="mw-customtoggle-cannon shipclass">Cannons</h1>
<div class="mw-collapsible mw-collapsed content" style="text-align:left">
Cannons are turrets most effective against [[Hull|hulled]] targets, and have a yellow projectile. Compared to Laser-type turrets, they generally have better tracking accuracy, but worse base accuracy. Kinetic turrets deal 40% damage to shielded targets.
Cannons are turrets most effective against [[Hull|hulled]] targets, and have a yellow projectile. Compared to Laser-type turrets, they generally have better tracking accuracy, but worse base accuracy. Kinetic turrets deal 40% damage to shielded targets.
{| class="wikitable sortable article-table"
{| class="wikitable sortable"
! class="unsortable" |Turret
! class="unsortable" |Turret
! data-sort-type="number" |Size
! data-sort-type="number" |Size
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|72.26
|72.26
|}
|}
</div>
 
<div class="TDiv shadowhover">
== Point Defense Lasers ==
<h1 class="mw-customtoggle-pdl shipclass">Point Defense Lasers</h1>
<div class="mw-collapsible mw-collapsed content" style="text-align:left">
Point Defense Lasers are accurate, fast-firing, low-damage Lasers and fire a blue projectile. Lasers deal 30% damage to hulled targets.
Point Defense Lasers are accurate, fast-firing, low-damage Lasers and fire a blue projectile. Lasers deal 30% damage to hulled targets.
{| class="wikitable sortable article-table"
{| class="wikitable sortable"
! class="unsortable" |Turret
! class="unsortable" |Turret
! data-sort-type="number" |Size
! data-sort-type="number" |Size
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|93.58
|93.58
|}
|}
</div>
__NOTOC__
<gallery>
<gallery>
Ver67turrets.png|The Quantum Cannon, Quantum Laser, Heavy Quantum Laser, Heavy Point Defense Laser, and Heavy Flak Cannon were remodeled in version .67c
Ver67turrets.png|The Quantum Cannon, Quantum Laser, Heavy Quantum Laser, Heavy Point Defense Laser, and Heavy Flak Cannon were remodeled in version .67c
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Alpha turrets.png|The 2015-2016 alpha '''Turret''' models are seen here.
Alpha turrets.png|The 2015-2016 alpha '''Turret''' models are seen here.
</gallery>
</gallery>
</div>
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Weapons]]
[[Category:Weapons]]