Bureaucrats, Check users, Interface administrators, Push subscription managers, Suppressors, Administrators, upwizcampeditors
1,718
edits
Shooter7620 (talk | contribs) m (Game updates go brrrr (added outdated banner).) |
(bozo clowns dont know how to style a table wtf!!) |
||
Line 18: | Line 18: | ||
<div class="mw-collapsible mw-collapsed content" style="text-align:left"> | <div class="mw-collapsible mw-collapsed content" style="text-align:left"> | ||
Mining lasers are primarily used for mining asteroids on [[:Category:Miner|Miners]]. They can also be used as combat turrets. Generally, combat mining lasers are called "Lances". Lasers deal 30% damage to hulled targets. | Mining lasers are primarily used for mining asteroids on [[:Category:Miner|Miners]]. They can also be used as combat turrets. Generally, combat mining lasers are called "Lances". Lasers deal 30% damage to hulled targets. | ||
{| class="article-table | {| class="wikitable sortable article-table" | ||
! class="unsortable" |Turret | ! class="unsortable" |Turret | ||
! data-sort-type="number" |Size | ! data-sort-type="number" |Size | ||
Line 241: | Line 241: | ||
<div class="mw-collapsible mw-collapsed content" style="text-align:left"> | <div class="mw-collapsible mw-collapsed content" style="text-align:left"> | ||
Lasers are turrets most effective against [[Shields|shielded]] targets, and fire a red beam. They generally have better base accuracy than Cannon-type turrets, but struggle with tracking accuracy by comparison. On hulled targets, their damage is reduced to 30% of full damage. | Lasers are turrets most effective against [[Shields|shielded]] targets, and fire a red beam. They generally have better base accuracy than Cannon-type turrets, but struggle with tracking accuracy by comparison. On hulled targets, their damage is reduced to 30% of full damage. | ||
{| class="article-table | {| class="wikitable sortable article-table" | ||
! class="unsortable" |Turret | ! class="unsortable" |Turret | ||
! data-sort-type="number" |Size | ! data-sort-type="number" |Size | ||
Line 1,310: | Line 1,310: | ||
<div class="mw-collapsible mw-collapsed content" style="text-align:left"> | <div class="mw-collapsible mw-collapsed content" style="text-align:left"> | ||
Railguns are turrets most effective against [[Hull|hulled]] targets, and have a white projectile with a trail. They boast excellent base accuracy, high damage, and long range when compared to Cannon-type turrets. However, they suffer from a long reload and '''awful''' tracking accuracy. Kinetic turrets deal 40% damage to shielded targets. | Railguns are turrets most effective against [[Hull|hulled]] targets, and have a white projectile with a trail. They boast excellent base accuracy, high damage, and long range when compared to Cannon-type turrets. However, they suffer from a long reload and '''awful''' tracking accuracy. Kinetic turrets deal 40% damage to shielded targets. | ||
{| class="article-table | {| class="wikitable sortable article-table" | ||
! class="unsortable" |Turret | ! class="unsortable" |Turret | ||
! data-sort-type="number" |Size | ! data-sort-type="number" |Size | ||
Line 1,848: | Line 1,848: | ||
<div class="mw-collapsible mw-collapsed content" style="text-align:left"> | <div class="mw-collapsible mw-collapsed content" style="text-align:left"> | ||
Flak Cannons are accurate, fast-firing, low-damage Cannons and have a yellow projectile. If they miss their target, they explode beside the target without dealing damage. Kinetic turrets deal 40% damage to shielded targets. | Flak Cannons are accurate, fast-firing, low-damage Cannons and have a yellow projectile. If they miss their target, they explode beside the target without dealing damage. Kinetic turrets deal 40% damage to shielded targets. | ||
{| class="article-table | {| class="wikitable sortable article-table" | ||
! class="unsortable" |Turret | ! class="unsortable" |Turret | ||
! data-sort-type="number" |Size | ! data-sort-type="number" |Size | ||
Line 2,124: | Line 2,124: | ||
<div class="mw-collapsible mw-collapsed content" style="text-align:left"> | <div class="mw-collapsible mw-collapsed content" style="text-align:left"> | ||
Cannons are turrets most effective against [[Hull|hulled]] targets, and have a yellow projectile. Compared to Laser-type turrets, they generally have better tracking accuracy, but worse base accuracy. Kinetic turrets deal 40% damage to shielded targets. | Cannons are turrets most effective against [[Hull|hulled]] targets, and have a yellow projectile. Compared to Laser-type turrets, they generally have better tracking accuracy, but worse base accuracy. Kinetic turrets deal 40% damage to shielded targets. | ||
{| class="article-table | {| class="wikitable sortable article-table" | ||
! class="unsortable" |Turret | ! class="unsortable" |Turret | ||
! data-sort-type="number" |Size | ! data-sort-type="number" |Size | ||
Line 2,769: | Line 2,769: | ||
<div class="mw-collapsible mw-collapsed content" style="text-align:left"> | <div class="mw-collapsible mw-collapsed content" style="text-align:left"> | ||
Point Defense Lasers are accurate, fast-firing, low-damage Lasers and fire a blue projectile. Lasers deal 30% damage to hulled targets. | Point Defense Lasers are accurate, fast-firing, low-damage Lasers and fire a blue projectile. Lasers deal 30% damage to hulled targets. | ||
{| class="article-table | {| class="wikitable sortable article-table" | ||
! class="unsortable" |Turret | ! class="unsortable" |Turret | ||
! data-sort-type="number" |Size | ! data-sort-type="number" |Size |
edits