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|cargo_hold = 400 | |cargo_hold = 400 | ||
|creator = Duck_Blox | |creator = Duck_Blox | ||
|description = the funny | |description = the funny | ||
|explosion_radius = 250 | |explosion_radius = 250 | ||
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== Advantages == | == Advantages == | ||
*The holy grail of spinal firepower compared to all other ships of its class; It packs a serious punch. | *The holy grail of spinal firepower compared to all other ships of its class; It packs a serious punch. | ||
*Very high [[ | *Very high [[hull]] damage output with the Medium Torpedoes on top of a 10,000 stud range. | ||
*Incredible maneuverability allows it to be capable of evading even point defense turrets, and can make it difficult to hit the ship with spinals. | *Incredible maneuverability allows it to be capable of evading even point defense turrets, and can make it difficult to hit the ship with spinals. | ||
*Extremely High [[Galaxy Slang|alpha damage]] makes it incredible for stealing kills from crippled ships. | *Extremely High [[Galaxy Slang|alpha damage]] makes it incredible for stealing kills from crippled ships. | ||
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== Disadvantages == | == Disadvantages == | ||
*Lowest health out of all [[:Category:Dreadnought|dreadnoughts]]. | *Lowest health out of all [[:Category:Dreadnought|dreadnoughts]]. | ||
*Mediocre [[Shields|shield]] damage output compared to [[ | *Mediocre [[Shields|shield]] damage output compared to [[hull]] damage output. | ||
*Medium Torpedoes are somewhat slow, which can make it difficult to lead moving targets. | *Medium Torpedoes are somewhat slow, which can make it difficult to lead moving targets. | ||
*Poor spinal firing arcs caused by the Torpedoes being far apart from the center. | *Poor spinal firing arcs caused by the Torpedoes being far apart from the center. | ||
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== Strategy == | == Strategy == | ||
*Even with your incredibly high speed, be wary of ships like the [[Zeus]], [[Tempest]], [[Loyalist]], and [[Ampharos]] that are equipped with a heavy armament of point-defense turrets with the accuracy to do significant damage if you get too close to them. | *Even with your incredibly high speed, be wary of ships like the [[Zeus]], [[Tempest]], [[Loyalist]], and [[Ampharos]] that are equipped with a heavy armament of point-defense turrets with the accuracy to do significant damage if you get too close to them. | ||
*Extremely effective in [[Sieging|Sieges]] as all of its weapons can out-range [[Starbase | *Extremely effective in [[Sieging|Sieges]] as all of its weapons can out-range [[Starbase]]s and the ship can dodge most incoming firepower even at a close distance. | ||
*Do not use this alone. However, if you do; take advantage of your stealth as much as possible to avoid being destroyed. | *Do not use this alone. However, if you do; take advantage of your stealth as much as possible to avoid being destroyed. | ||
*Avoid attempting to engage small enemy ships, as the spinal placement is not suitable for that. | *Avoid attempting to engage small enemy ships, as the spinal placement is not suitable for that. |