AI Fighters: Difference between revisions

Added part on combat reward
m (→‎Known Bugs: Why was that labeled as a bug? That's an intentional mechanic. 💀)
Tag: 2017 source edit
(Added part on combat reward)
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AI Fighters are a Robux exclusive feature of [[:Category:Carrier|Carriers]] that allows the pilot of any Carrier to control their ship's [[:Category:Fighters|Fighters]] with [[:Category:AI|AI]] instead of players. They are priced at 300 Robux each, or 100,000 Credits for the first AI pilot purchased with credits (the second one is 125k, third 150k, and so on until the cost caps out at 500,000 Credits).
AI Fighters are a Robux exclusive feature of [[:Category:Carrier|Carriers]] that allows the pilot of any Carrier to control their ship's [[:Category:Fighters|Fighters]] with [[:Category:AI|AI]] instead of players. They are priced at 300 Robux each, or 100,000 Credits for the first AI pilot purchased with credits (the second one is 125k, third 150k, and so on until the cost caps out at 500,000 Credits).
[[File:AIFighterSwarm.png|thumb|right|Swarm of AI Fighters attacking a ship.]]
[[File:AIFighterSwarm.png|thumb|right|Swarm of AI Fighters attacking a ship.]]
AI Fighters are effective for earning money, as each fighter’s combat reward will be rewarded to the carrier (provided the fighters are still alive and that the target dies)
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==Interface and Behavior==
==Interface and Behavior==
As the name suggests, '''AI Fighters''' are controlled by an [[:Category:AI|AI]], and can be commanded by the [[:Category:Carrier|Carrier's]] pilot to do various tasks via the '''Fighter Control Center'''.
As the name suggests, '''AI Fighters''' are controlled by an [[:Category:AI|AI]], and can be commanded by the [[:Category:Carrier|Carrier's]] pilot to do various tasks via the '''Fighter Control Center'''.
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