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Ship Modules: Difference between revisions

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Forgot to add an important note to one of the examples to reduce confusion lol
(Created the page, currently a WIP (as stated on the page itself).)
Tag: 2017 source edit
 
m (Forgot to add an important note to one of the examples to reduce confusion lol)
Tag: 2017 source edit
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===Agility Trade===
===Agility Trade===
'''Agility Trade''' is the [[Deity]]'s unique movement-type module. The module acts as a toggle between two movement modes for the ship, a high speed mode that allows the ship to reach an outrageous top speed of 150, while having sluggish turning; and the normal mode with 65 top speed and much better turning. A video showing the module in action is shown below: [[File:Deity_ActiveModule.mov|frame|center|An example of "Agility Trade".]] The cool-down for switching between movement modes with the module is 5 seconds.
'''Agility Trade''' is the [[Deity]]'s unique movement-type module. The module acts as a toggle between two movement modes for the ship, a high speed mode that allows the ship to reach an outrageous top speed of 150, while having sluggish turning; and the normal mode with 65 top speed and much better turning. A video showing the module in action is shown below: [[File:Deity_ActiveModule.mov|frame|center|An example of "Agility Trade".]] The cool-down for switching between movement modes with the module is 5 seconds.
<span style="color:yellow">'''Note: The higher speed than explained being shown in the video is due to the speed bonus gained from being within your own team's territory. This will be explained on another page, eventually.'''</span>
===Bastion Module===
===Bastion Module===
'''Bastion Module''' is a defense-type module unique and exclusive to the [[Prototype X-1]]. Upon activation, the ship's neon lights become dark, then glow a red color very similar to that of the [[Cyber Prototype X-1]]; along with increasing the accuracy of all the turrets and giving the ship temporary damage resistance. The major downsides though, are that the ship becomes extremely slow ('''has only a top speed of 2'''), and cannot warp for the duration of the effect of the module; meaning you must be careful about when you choose to use the module. Additionally, when the module's effect is about to dissipate, the ship's neon lighting will begin to slowly flash (about twice), before going back to the normal white color along with the module going on cool-down. Here is a video of the module in action against a Level 5 [[Starbase]]: [[File:Prototype-X-1_ActiveModule.mov|frame|center|An example of "Bastion Module" against a Level 5 Starbase.]] The effect of the module lasts for 15 seconds, before going on cool-down for 30 seconds.
'''Bastion Module''' is a defense-type module unique and exclusive to the [[Prototype X-1]]. Upon activation, the ship's neon lights become dark, then glow a red color very similar to that of the [[Cyber Prototype X-1]]; along with increasing the accuracy of all the turrets and giving the ship temporary damage resistance. The major downsides though, are that the ship becomes extremely slow ('''has only a top speed of 2'''), and cannot warp for the duration of the effect of the module; meaning you must be careful about when you choose to use the module. Additionally, when the module's effect is about to dissipate, the ship's neon lighting will begin to slowly flash (about twice), before going back to the normal white color along with the module going on cool-down. Here is a video of the module in action against a Level 5 [[Starbase]]: [[File:Prototype-X-1_ActiveModule.mov|frame|center|An example of "Bastion Module" against a Level 5 Starbase.]] The effect of the module lasts for 15 seconds, before going on cool-down for 30 seconds.
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