donator, sfsbypass, Suppressors, Administrators
710
edits
Shooter7620 (talk | contribs) (Updated module names and removed a no longer relevant note.) Tag: 2017 source edit |
CornHusker (talk | contribs) m (removed a statement that contradicted itself) Tag: 2017 source edit |
||
Line 15: | Line 15: | ||
'''Spinal Array''' is the [[Theia]]'s unique module, primarily used as a burst-damage weapon system. When activated, the ship will begin to emit particles out of its central exhaust ports for a few moments and open armored shutters on the bow covering a spinal array, before firing a huge spinal burst of [[Spinal Weaponry#Phasers|Phasers]], quickly followed by [[Spinal Weaponry#Cannons|Cannons]]. Note that '''unlike [[Spinal Weaponry|spinals]], you cannot aim this weapon system with your mouse cursor.''' A video below shows the module in action: [[File:Theia_ActiveModule.mov|frame|center|Example of "Spinal Array".]] The module is active for 8 seconds, before going on cool-down for 20 seconds. | '''Spinal Array''' is the [[Theia]]'s unique module, primarily used as a burst-damage weapon system. When activated, the ship will begin to emit particles out of its central exhaust ports for a few moments and open armored shutters on the bow covering a spinal array, before firing a huge spinal burst of [[Spinal Weaponry#Phasers|Phasers]], quickly followed by [[Spinal Weaponry#Cannons|Cannons]]. Note that '''unlike [[Spinal Weaponry|spinals]], you cannot aim this weapon system with your mouse cursor.''' A video below shows the module in action: [[File:Theia_ActiveModule.mov|frame|center|Example of "Spinal Array".]] The module is active for 8 seconds, before going on cool-down for 20 seconds. | ||
===Quantum Wave=== | ===Quantum Wave=== | ||
'''Quantum Wave''' is the [[Lucifer]]'s exclusive and unique module, used for defense against swarms of small ships. When activated, there will be a brief micro-explosion generated by the ship, before causing a explosion with a radius of 4500 studs | '''Quantum Wave''' is the [[Lucifer]]'s exclusive and unique module, used for defense against swarms of small ships. When activated, there will be a brief micro-explosion generated by the ship, before causing a explosion with a radius of 4500 studs. Here's a video showing the module in action below: [[File:Lucifer_ActiveModule.mov|frame|center|Example of "Smartbomb".]] The module goes on cool-down after the fairly quick large explosion for 15 seconds. | ||
===Blink Drive=== | ===Blink Drive=== | ||
'''Blink Drive''' is the [[Oblivion]]'s unique module that is a movement-focused active system. Upon activation, the ship will instantly teleport forward a constant, but short distance; leaving behind an afterimage, which can be useful for confusing your enemies (and potentially [[AI Fighters]]), quickly getting out of the way of [[Spinal Weaponry#Torpedoes|Torpedoes]], or for quickly getting into a blind-spot of an enemy capital ship at close range. One notable limitation of the module is that you cannot teleport into objects (i.e. other ships, [[:Category:Starbase|bases]], or [[:Category:Planets|planets]]), and will give an error message in the chat like this: [[File:BlinkRestriction.png|thumb|center|The error message that appears if you attempt to "Blink" into an object.]] Here is a video of the module in action below: [[File:Oblivion_ActiveModule.mov|frame|center|Example of "Blink Drive."]] The module goes on cool-down for 15 seconds after being used. | '''Blink Drive''' is the [[Oblivion]]'s unique module that is a movement-focused active system. Upon activation, the ship will instantly teleport forward a constant, but short distance; leaving behind an afterimage, which can be useful for confusing your enemies (and potentially [[AI Fighters]]), quickly getting out of the way of [[Spinal Weaponry#Torpedoes|Torpedoes]], or for quickly getting into a blind-spot of an enemy capital ship at close range. One notable limitation of the module is that you cannot teleport into objects (i.e. other ships, [[:Category:Starbase|bases]], or [[:Category:Planets|planets]]), and will give an error message in the chat like this: [[File:BlinkRestriction.png|thumb|center|The error message that appears if you attempt to "Blink" into an object.]] Here is a video of the module in action below: [[File:Oblivion_ActiveModule.mov|frame|center|Example of "Blink Drive."]] The module goes on cool-down for 15 seconds after being used. |