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'''''Endgame''''' ''is the final phase in a round of Galaxy. This is not the same as a "Final Round."'' | '''''Endgame''''' ''is the final phase in a round of Galaxy. This is not the same as a "Final Round."'' | ||
== Description == | == Description == | ||
'''Endgame''' is a period in Galaxy gameplay during which [[Factions]] cannot be created. Additionally, a faction can win that round of Galaxy by either eliminating all other factions or by taking over 90% of the territory. '''Endgame''' does not begin until a total of 95% of open space has been converted into all factions' territories, including NPC factions. If '''Endgame''' is active, flashing words will appear where [[Loyalty]] is displayed saying "ENDGAME ACTIVE." Some players think that during '''Endgame '''everyone is supposed to go to war, but that isn't always the case. | '''Endgame''' is a period in Galaxy gameplay during which [[Factions]] cannot be created. Additionally, a faction can win that round of Galaxy by either eliminating all other factions or by taking over 90% of the territory. '''Endgame''' does not begin until a total of 95% of open space has been converted into all factions' territories, including NPC factions. If '''Endgame''' is active, flashing words will appear where [[Loyalty]] is displayed saying "ENDGAME ACTIVE." Some players think that during '''Endgame '''everyone is supposed to go to war, but that isn't always the case. | ||
Additionally, '''Endgame''' increases the capital ship counts per faction from three [[:Category:Dreadnought|Dreadnoughts]] to four and from four [[:Category:Battleship|Battleships]] to five. The [[:Category:Carrier|Carrier]] and [[:Category:Super Capital Ship|Super-Capital]] counts remain the same (one). Another effect of '''Endgame''' is that faction leaders cannot kick players in their [[Factions|faction]] and no new [[alliances]] can be created. [[Loyalty]] will also increase at a boosted rate while '''Endgame''' is active. | Additionally, '''Endgame''' increases the capital ship counts per faction from three [[:Category:Dreadnought|Dreadnoughts]] to four and from four [[:Category:Battleship|Battleships]] to five. The [[:Category:Carrier|Carrier]] and [[:Category:Super Capital Ship|Super-Capital]] counts remain the same (one). Another effect of '''Endgame''' is that faction leaders cannot kick players in their [[Factions|faction]] and no new [[alliances]] can be created. [[Loyalty]] will also increase at a boosted rate while '''Endgame''' is active. | ||
== Trivia == | == Trivia == | ||
* While '''Endgame '''simply resets the server upon a faction's victory, the similarly colored "Final Round" warning will shut down a Galaxy server when the server is abandoned or after a faction wins. | * While '''Endgame '''simply resets the server upon a faction's victory, the similarly colored "Final Round" warning will shut down a Galaxy server when the server is abandoned or after a faction wins. | ||
* If only one player faction exists on a server when '''Endgame''' conditions are met (95% map territory is occupied), then the server will declare whichever faction (player or NPC) has more territory the winner of the round and will initiate a reset. | * If only one player faction exists on a server when '''Endgame''' conditions are met (95% map territory is occupied), then the server will declare whichever faction (player or NPC) has more territory the winner of the round and will initiate a reset. | ||
* If you hold anything in your cargo while the round reset it will automatically sell | |||
[[File:Endgame.gif|centre|thumb|194x194px]] | [[File:Endgame.gif|centre|thumb|194x194px]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
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