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The '''''Judgement '''''is a Shield-oriented Support/PvP [[:Category:Dreadnought|'''Dreadnought''']].
The '''''Judgement '''''is a Shield-oriented Support/PvP [[:Category:Dreadnought|'''Dreadnought''']]. It is an extremely good ship for the destruction of large ships.


{{Ship Infobox Template
{{Ship Infobox Template
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|uranium = 979
|uranium = 979
|credit = $16,560
|credit = $16,560
|total_cost = $278,394
|total_cost = $258,394
|warehouse = 14
|warehouse = 14
|description = The Judgement needs no introduction. Though old, it has withstood the test of time, and its powerful artillery is still capable of obliterating that which crosses it.
|description = The Judgement needs no introduction. Though old, it has withstood the test of time, and its powerful artillery is still capable of obliterating that which crosses it.
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|vip_required = No
|vip_required = No
|loyalty_required = 7% + Level 2 Starbase
|loyalty_required = 7% + Level 2 Starbase
|turret_dps=207}}
|turret_dps=207, per volley is probably over 700, even 1000}}
==Description ==
==<<Description>> ==
The '''Judgement '''is a powerful [[:Category:Dreadnought|Dreadnought]] that deals high long-range [[Turrets|Turret]] damage and has massive Shield health, making it great for [[Starbase]] defense.
The '''Judgement '''is a powerful [[:Category:Dreadnought|Dreadnought]] that deals high long-range [[Turrets|Turret]] damage and has massive Shield health, making it great for [[Starbase]] defense.
== Interior ==
 
It is white, with neon blue near it's wings. The U.N.E logo can be seen on it's sides.
== <<Interior>> ==
A teleporter at the back of the ship leads you to the bridge of the ship. The bridge consists of a small box with a seat on the floor, with no further interior.
A teleporter at the back of the ship leads you to the bridge of the ship. The bridge consists of a small box with a seat on the floor, with no further interior.
==Advantages==
==<<Advantages>>==
*Equipped with heavy-hitting, long-range turrets that allow it to deal damage while hunkered back among a fleet.
*Equipped with heavy-hitting, long-range turrets that allow it to deal damage while hunkered back among a fleet.
*Can be very useful for hit and run tactics with the high health and alpha damage.
*Can be very useful for hit and run tactics with the high health and alpha damage.
*Can tank very effectively against kinetic weaponry.
*Can tank very effectively against kinetic weaponry, especially from Pirates.
*Third highest overall alpha damage of all Dreadnoughts, allowing this to one-volley [[:Category:Cruiser|Cruisers]] and some Battlecruisers; not to mention do serious damage to fragile [[:Category:Capital Ship|Capital Ships]].
*Third highest overall alpha damage of all Dreadnoughts, allowing this to one-volley [[:Category:Cruiser|Cruisers]] and some Battlecruisers; not to mention do serious damage to fragile [[:Category:Capital Ship|Capital Ships]].
*Durable shielding allows you to tank a high amount of damage and escape with a relatively low risk of being chased afterwards, as long as you aren't hulled.
*Durable shielding allows you to tank a high amount of damage and escape with a relatively low risk of being chased afterwards, as long as you aren't hulled.
==Disadvantages==
*Brutal against shields due to literally having 4 LR Lasers and 6 Railguns.
*Bosses will fear you, usually Decimator, because of Shield damage. Even if you do not specialize in Hull-Breaking, this ship still does brutal damage, making any NPC suddenly very easy to kill.
*In terms of warp, you can reach some frigates, or simply go ahead of them to open fire.
*With strategy, this is a great all-purpose ship.
*<s>Is judgement joker the beyblade.</s>
==<<Disadvantages>>==
*Low [[Hull]] health makes it incredibly weak to anti-shield weaponry, putting it lower than all Dreadnoughts except the [[Lazarus]].
*Low [[Hull]] health makes it incredibly weak to anti-shield weaponry, putting it lower than all Dreadnoughts except the [[Lazarus]].
*No [[spinals]].
*No [[spinals]].
*Very sluggish.
*Very sluggish.
*While not a blind-spot, the ship has rather weak firepower below it.
*Has a huge blind spot underneath the ship, but this can be stopped by turning your ship. After all most of the Judgement's turrets do have a long reload time.
*Extremely large profile when not facing head-on, allowing even very inaccurate [[turrets]] and spinals to hit with ease.
*Extremely large profile when not facing head-on, allowing even very inaccurate [[turrets]] and spinals to hit with ease.
*Mediocre DPS for a Dreadnought, being lower than some [[:Category:Battleship|Battleships]]. This hampers the ship's ability to effectively siege against [[Starbase]]s.
*Mediocre DPS for a Dreadnought, being lower than some [[:Category:Battleship|Battleships]]. This hampers the ship's ability to effectively siege against [[Starbase]]s.
*Fails to hit anything smaller or faster than a Battlecruiser due to having very inaccurate turrets that have long reload times.
*Fails to hit anything smaller or faster than a Battlecruiser due to having very inaccurate turrets that have long reload times. If you are close enough (300 to 750 studs), you can deal a blow to even Dragoons.  (TESTED AND CONFIRMED ON MARCH 15, 2022) You can still predict where they will go to warp to them to have more chance of striking.
*Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health.
*Due to most of its health being [[Shields|Shield-based]], this ship struggles to tank Starbases from below, where a Starbase's turrets have the least lines of sight but also where the Starbase's heavy laser armament is focused. This makes the '''Judgement''' worse for using as a tank in sieges than almost any other Dreadnought, most of which have high Hull health or a good balance between Hull and Shield health.
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output over time.
*On paper the Judgement seems useful for sieging, and while it is able to siege, it doesn't do so very well in practice thanks to the mediocre damage output over time.
==Strategy==
*The Super LR Laser has a reload time of <u>20</u> seconds
==<<Strategy>>==
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without worrying since very few can do enough damage to break its shields.
*This ship can tank most other [[:Category:Capital Ship|Capital Ships]] without worrying since very few can do enough damage to break its shields.
*Punishers stand no chance against your lasers and high health, kill all the aliens and kill the Punisher afterward. This is an easy way to gain money, considering that you also have 355 cargo hold.
*Avoid heavy shield breakers, especially the [[Sagittarius]], [[Zeus]] or [[Jupiter]].
*Avoid heavy shield breakers, especially the [[Sagittarius]], [[Zeus]] or [[Jupiter]].
*Try using this to counter [[Sieging|Sieges]] from the starbase with its long-range weapons rather than using this for actual PvP.
*Try using this to counter [[Sieging|Sieges]] from the starbase with its long-range weapons rather than using this for actual PvP.
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*If you're going to use this ship in PvP, be wary of other [[:Category:Capital Ship|Capital Ships]] (more specifically, Dreadnoughts) that far exceed your damage output; as they can often wither down your health faster than you can force them to retreat with your alpha damage. If you happen to be caught in such a situation, warp out of range of the ship but keep your weaponry in range at first. Once they warp to you, volley them again and warp away; continue this until you force the threat to retreat and if it is crippled, chase after it(unless there is a fleet supporting it).
*If you're going to use this ship in PvP, be wary of other [[:Category:Capital Ship|Capital Ships]] (more specifically, Dreadnoughts) that far exceed your damage output; as they can often wither down your health faster than you can force them to retreat with your alpha damage. If you happen to be caught in such a situation, warp out of range of the ship but keep your weaponry in range at first. Once they warp to you, volley them again and warp away; continue this until you force the threat to retreat and if it is crippled, chase after it(unless there is a fleet supporting it).
*If you see a crippled capital ship attempting to retreat to its base, chase it down and destroy it with your heavy-hitting turret armament. Your [[Shields]] should be able to hold up against any defending ships and the [[Starbase]] for long enough for you to safely escape without being hulled. However, do not take the risk of warping into a very powerful defense fleet alone; and only do so with support.
*If you see a crippled capital ship attempting to retreat to its base, chase it down and destroy it with your heavy-hitting turret armament. Your [[Shields]] should be able to hold up against any defending ships and the [[Starbase]] for long enough for you to safely escape without being hulled. However, do not take the risk of warping into a very powerful defense fleet alone; and only do so with support.
==Version History ==
*Time your volleys to do maximum damage to small ships, especially frigates. If you don't, you will sometimes miss, but this chance is very high with a Cruiser Class or below. Then you will need to wait for another volley.
==<<Version History>> ==
*[[Hull]] increased from 2000 to 2500 and Turn Speed increased from 0.08 to 0.1 in .65b.
*[[Hull]] increased from 2000 to 2500 and Turn Speed increased from 0.08 to 0.1 in .65b.
*[[Shields|Shield]] increased from 12000 to 14500, [[Hull]] increased from 2500 to 3000, granted a third [[Turrets|Heavy Railgun]] and Turn Speed reduced from 0.1 to 0.07 in version .65b
*[[Shields|Shield]] increased from 12000 to 14500, [[Hull]] increased from 2500 to 3000, granted a third [[Turrets|Heavy Railgun]] and Turn Speed reduced from 0.1 to 0.07 in version .65b
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* Turret loadout changed from 1 Super LR Laser, 4 Heavy LR Lasers, 2 Heavy Siege Railguns, and 1 Heavy Railgun to 2 Super LR Lasers, 2 Heavy LR Lasers, 3 Heavy Railguns, and 3 Heavy Siege Railguns in version .75a5.
* Turret loadout changed from 1 Super LR Laser, 4 Heavy LR Lasers, 2 Heavy Siege Railguns, and 1 Heavy Railgun to 2 Super LR Lasers, 2 Heavy LR Lasers, 3 Heavy Railguns, and 3 Heavy Siege Railguns in version .75a5.
* 3 Heavy Railguns changed to 2 Medium Railguns and 1 Heavy Railgun, 2 Super LR Lasers and 2 Heavy LR Lasers changed to 1 Super LR Laser and 3 Heavy LR Lasers, and model collisions adjusted to allow for better line of sight on the side mounted turrets in version .75a5.
* 3 Heavy Railguns changed to 2 Medium Railguns and 1 Heavy Railgun, 2 Super LR Lasers and 2 Heavy LR Lasers changed to 1 Super LR Laser and 3 Heavy LR Lasers, and model collisions adjusted to allow for better line of sight on the side mounted turrets in version .75a5.
==Trivia ==
==<<Trivia>> ==
*The previous '''Judgement''' model resembled a similar looking Ammarian ship from Eve Online called the ''[[Revelation]]''.
*The previous '''Judgement''' model resembled a similar looking Ammarian ship from Eve Online called the ''[[Revelation]]''.
*<s>Used by UNE judges.</s>
*<s>Used by UNE judges. no, it's beautiful</s>
*The current model is similar in appearance to the [[Raven]].
*The current model is similar in appearance to the [[Raven]].
*The original model was much smaller than the current model in-game.
*The original model was much smaller than the current model in-game.
*The [[Decimator]] was added over a year after the '''Judgement''' was added, despite it being mentioned on the '''Judgement's''' old build menu description.
*The [[Decimator]] was added over a year after the '''Judgement''' was added, despite it being mentioned on the '''Judgement's''' old build menu description.
*The '''Judgement''' currently has numerous disadvantages for a ship. Despite this, many still use the ship for it's alpha damage and tank capabilities; similar to the [[Astraeus]].
*The '''Judgement''' currently has numerous disadvantages for a ship. Despite this, many still use the ship for it's alpha damage and tank capabilities; similar to the [[Astraeus]].
*<s>Old model is a banana.</s>
[[File:Judgement.png|left|thumb|220x220px|''Original Judgement model'']]
[[File:Judgement.png|left|thumb|220x220px|''Original Judgement model'']]
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