Subjugator: Difference between revisions
Edited mentions to the auxiliary shield to be hyperlinked to the wiki page(outside of version history, infobox, and description).
imported>Shooter7620 m (minor update to version history) |
imported>Shooter7620 (Edited mentions to the auxiliary shield to be hyperlinked to the wiki page(outside of version history, infobox, and description).) |
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* Most vulnerable angles are covered by large unique shields, which can block incoming [[Turrets|Turret]] fire for a decent amount of time, and reduce spinal damage to a small portion. | * Most vulnerable angles are covered by large unique shields, which can block incoming [[Turrets|Turret]] fire for a decent amount of time, and reduce spinal damage to a small portion. | ||
* Has a high explosion value of 1,300 (for reference, the [[Prometheus]] has an explosion radius of 800). | * Has a high explosion value of 1,300 (for reference, the [[Prometheus]] has an explosion radius of 800). | ||
* | * [[ShieldSide|ShieldSides]] have a whopping 9.5k health, and both of them equal 19k health, putting '''Subjugator's''' total health at around 36.65k(ShieldSide health scaled down for Super Capital health equivalent). | ||
* The most durable non-[[:Category:Limited|Limited]] ship in the game, with a whopping total of 15,000 [[Shields|Shield]] and [[Hull]] health at 65% damage resistance; not including the auxiliary shield projectors. | * The most durable non-[[:Category:Limited|Limited]] ship in the game, with a whopping total of 15,000 [[Shields|Shield]] and [[Hull]] health at 65% damage resistance; not including the auxiliary shield projectors. | ||
== Disadvantages == | == Disadvantages == | ||
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* Lower Hull damage compared to Shield damage. | * Lower Hull damage compared to Shield damage. | ||
* Due to only having Capital and Huge [[Turrets]], it is very difficult to hit small ships. | * Due to only having Capital and Huge [[Turrets]], it is very difficult to hit small ships. | ||
* | * [[ShieldSide|ShieldSides]] can block [[Turrets|Turret]] line of sight. | ||
* The space between the left/right shields and the ship itself allows for smaller ships to hide inside the shield, which can lead to serious damage if not dealt with. | * The space between the left/right shields and the ship itself allows for smaller ships to hide inside the shield, which can lead to serious damage if not dealt with. | ||
* Can only fire all turrets at a broadside angle, making it easier for ships to land spinals. | * Can only fire all turrets at a broadside angle, making it easier for ships to land spinals. | ||
* ShieldSide static [[:Category:Fighter|Fighters]] are weak to shield-breakers such as the [[Zeus]]. | * [[ShieldSide]] static [[:Category:Fighter|Fighters]] are weak to shield-breakers such as the [[Zeus]]. | ||
* Poor damage output for a Super Capital-class ship, being the lowest out of all Super Capitals in the game. | * Poor damage output for a Super Capital-class ship, being the lowest out of all Super Capitals in the game. | ||
== Strategy == | == Strategy == | ||
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* One of the few ships to have an interior with an animated screen. | * One of the few ships to have an interior with an animated screen. | ||
* It is the longest ship in the game. | * It is the longest ship in the game. | ||
*Its latest remodel gave it unique shields along each side of the ship that have independent health pools. | *Its latest remodel gave it unique [[ShieldSide|shields]] along each side of the ship that have independent health pools. | ||
*Has half as much main (not shield generator) health as the [[Eradicator]]. | *Has half as much main (not shield generator) health as the [[Eradicator]]. | ||
*Often considered invincible due to the large health pool, auxiliary shields, and resistance. | *Often considered invincible due to the large health pool, auxiliary shields, and resistance. |