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Annihilator: Difference between revisions

No change in size ,  1 June 2022
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*Low turret range.
*Low turret range.
*It's extremely powerful nuke will be a threat to your own fleet/team when your ship is destroyed.
*It's extremely powerful nuke will be a threat to your own fleet/team when your ship is destroyed.
*If you think your ship will be destroyed, Warp your ship away as '''far as possible''' from your own fleet or starbase as the nuke has a whopping radius of 12,500 studs, and if possible, you can warp to the enemy's fleet or starbase to bring the nuke there instead.
==Strategy==
==Strategy==
*Do not use this ship alone. If you do so, travel with a heavy escort that you can trust.
*Do not use this ship alone. If you do so, travel with a heavy escort that you can trust.
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*Be aggressive when you must engage in combat. Due to the low range nature of '''Annihilator'''<nowiki/>'s turrets, not being able to fire the first shot will put you in a disadvantage.
*Be aggressive when you must engage in combat. Due to the low range nature of '''Annihilator'''<nowiki/>'s turrets, not being able to fire the first shot will put you in a disadvantage.
*Try not to engage when you don't have fighters. This ship is only extremely powerful when paired with its fighters.
*Try not to engage when you don't have fighters. This ship is only extremely powerful when paired with its fighters.
*If you think your ship will be destroyed, Warp your ship away as '''far as possible''' from your own fleet or starbase as the nuke has a whopping radius of 12,500 studs, and if possible, you can warp to the enemy's fleet or starbase to bring the nuke there instead.
==Version History==
==Version History==
*Added in version .75a10
*Added in version .75a10
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