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Spinal Weaponry: Difference between revisions

Updated page with stats from the DPS Sheet, and made minor changes to the description in some parts of the page.
(Incorrect information)
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(Updated page with stats from the DPS Sheet, and made minor changes to the description in some parts of the page.)
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{{Outdated}}
'''Spinal Weaponry, '''informally ''''Spinals',''' are manual weapons that are found on most combat ships. '''Spinals''' can be classified into 3 types: ''Phasers'', ''Cannons'', ''Torpedoes''.
'''Spinal Weaponry, '''informally ''''Spinals',''' are manual weapons that are found on most combat ships. '''Spinals''' can be classified into 3 types: ''Phasers'', ''Cannons'', ''Torpedoes''.


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'''Spinals''' are activated with the keys '''F''' and '''G'''. The key '''F''' is the '''Primary Spinal '''while '''G''' is the '''Secondary Spinal'''.
'''Spinals''' are activated with the keys '''F''' and '''G'''. The key '''F''' is the '''Primary Spinal '''while '''G''' is the '''Secondary Spinal'''.


'''Spinals''' deal high damage per shot and have longer ranges than [[Turrets]], but they have low projectile velocity.
'''Spinals''' deal high damage per shot, but they have low projectile velocity.


A moving target isn't always easy to hit with large '''Spinals''', which is why [[Pirating|pirates]] prefer small '''Spinals''', as the rate of fire for small '''Spinal Weaponry''' is greater, therefore increasing the reliability against moving targets. However, projectiles in small '''Spinal Weaponry '''cannot reach further.
A moving target isn't always easy to hit with large '''Spinals''', which is why [[Pirating|pirates]] prefer small '''Spinals''', as the rate of fire for small '''Spinal Weaponry''' is greater, therefore increasing the reliability against moving targets. However, projectiles in small '''Spinal Weaponry '''cannot reach further.
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Most ships are equipped with ''Phasers'' and ''Cannons'' as '''Spinals''', with varying to degrees of firepower. Some ships rely entirely on '''Spinal Weaponry'' for their firepower, while others are equipped with them as a secondary weapon.
Most ships are equipped with ''Phasers'' and ''Cannons'' as '''Spinals''', with varying to degrees of firepower. Some ships rely entirely on '''Spinal Weaponry'' for their firepower, while others are equipped with them as a secondary weapon.
== Phasers ==
== Phasers ==
'''''Phasers''''' deal high damage to [[Shields|shield]] but low damage to [[hull]] and move quickly. They appear as a flat, semi-transparent, red-orange beam and make a sharp "pew" sound when fired. Upon impact, phasers emit red plasma chunks similar to the visual effects seen when damage is dealt to a ship's hull. The sound is repeated for each phaser fired.
'''''Phasers''''' deal high damage to [[Shields|shield]] but low damage to [[hull]] and move quickly. They appear as a flat, semi-transparent, red-orange beam and make a sharp "pew" sound when fired. Upon impact, phasers emit red plasma chunks (with trails) similar to the visual effects seen when damage is dealt to a ship's hull. The sound is repeated for each phaser fired.
{| class="article-table"
{| class="article-table"
|Size
|Size
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|-
|-
|Damage
|Damage
|30
|28
|45
|40
|75
|72
|140
|120
|200
|198
|-
|-
|Range
|Range
|4000
|4500
|4500
|4750
|5000
|5000
|5500
|6000
|6000
|6500
|-
|-
|Speed
|Speed
|2000
|5000
|1900
|4500
|1800
|4000
|1700
|3500
|1600
|3000
|-
|-
|Reload Time
|Reload Time
|0.8s
|1s
|1s
|1.3s
|1.6s
|1.9s
|2.4s
|2.5s
|3.6s
|3s
|-
|-
|Increase in Reload Time per barrel
|Increase in Reload Time per barrel
|0.15s
|0.08s
|0.2s
|0.1s
|0.3s
|0.16s
|0.4s
|0.24s
|0.5s
|0.36s
|-
|-
|DPS (1 barrel)
|DPS (1 barrel)
|30
|35
|34.6
|40
|39.47
|45
|56
|50
|66.6
|55
|}
|}
== Cannons ==
== Cannons ==
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|-
|-
|Damage
|Damage
|35
|40
|60
|60
|90
|112
|170
|160
|250
|270
|-
|-
|Range
|Range
|3500
|5500
|4000
|5750
|5000
|6000
|6000
|6250
|6350
|6350
|-
|-
|Speed
|Speed
|1800
|3000
|1700
|2800
|1600
|2600
|1500
|2400
|1400
|2200
|-
|-
|Reload Time
|Reload Time
|1.75s
|1.6
|2s
|2s
|2.5s
|3.2s
|3s
|4s
|3.5s
|6s
|-
|-
|Increase in Reload Time per barrel
|Increase in Reload Time per barrel
|0.16s
|0.2s
|0.2s
|0.32s
|0.4s
|0.4s
|0.6s
|0.6s
|0.7s
|0.8s
|-
|-
|DPS (1 barrel)
|DPS (1 barrel)
|20
|25
|30
|30
|36
|35
|56.6
|40
|71.4
|45
|}
|}
== Torpedoes ==
== Torpedoes ==
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|-
|-
|Damage
|Damage
|125
|200
|250
|330
|500
|490
|750
|680
|1000
|900
|-
|-
|Range
|Range
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|-
|-
|Reload Time
|Reload Time
|4s
|5s
|5.5s
|6s
|6.5s
|7s
|8s
|8s
|10s
|9s
|-
|-
|Increase in Reload Time per extra barrel
|Increase in Reload Time per extra barrel
|0.4s
|0.5s
|0.55s
|0.6s
|0.65s
|0.7s
|0.8s
|0.8s
|1s
|0.9s
|-
|-
|DPS (1 barrel)
|DPS (1 barrel)
|31.25
|40
|45.45
|55
|76.92
|70
|93.75
|85
|100
|90
|}
|}
<gallery>
<gallery>
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