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While drifting, two patterns usually arise from the fight-Orbiting and Sliding. Orbit occurs when both players are drifting in the same direction making them revolve around a certain point. Sliding occurs when both fighters slide in one collective direction in two parallel lines, this is usually easier to sustain than orbit because neither party needs to turn, meaning they cannot overdrift and collapse the distance in between them. Drifting is a very effective siege method if you are using a small fast ship with a decent hull hp because the orbital lasers will usually be the only thing able to hit you.
While drifting, two patterns usually arise from the fight-Orbiting and Sliding. Orbit occurs when both players are drifting in the same direction making them revolve around a certain point. Sliding occurs when both fighters slide in one collective direction in two parallel lines, this is usually easier to sustain than orbit because neither party needs to turn, meaning they cannot overdrift and collapse the distance in between them. Drifting is a very effective siege method if you are using a small fast ship with a decent hull hp because the orbital lasers will usually be the only thing able to hit you.
There is a statistic in all ships called '''Drift Percentage''' found via the :info (Ship) command ''(e.g [[Zero]] has 70% Drift)''. This drift percentage dictates the max speed the ship can go through while drifting ''(e.g A Drifting [[Zero]] can only have a max speed of 80.5 due to it's drift percentage.)''.
There is also a variant of drifting called Z/C Drifting where the keys Z and C replace Q and E while drifting. This is done by turning your ship 90 Degrees from it's axis then doing the same steps as a normal drift, but with Z and C instead. This makes your ship drift at full speed regardless of it's drift percentage, but it may be more difficult to orbit around enemies when using this drift variant.
All [[:Category:Fighters|Fighter-class]] ships have a 90% Drift Percentage, while some ships have 100% Drift percentage, like the [[Helios]], or [[Atheon]], these ships have the ability to drift properly while losing no speed.
===='''Weaving'''====
===='''Weaving'''====
Since most ships have all their turrets on top and no underside defense what usually happens is orbit will start followed by a downward weaving pattern where both players will slowly spiral downwards trying to get under each other. This is where turn speed becomes an important attribute as a high turn speed means your orbit will be tighter so you can lap your opponent and come up behind and below them and wreak havoc.
Since most ships have all their turrets on top and no underside defense what usually happens is orbit will start followed by a downward weaving pattern where both players will slowly spiral downwards trying to get under each other. This is where turn speed becomes an important attribute as a high turn speed means your orbit will be tighter so you can lap your opponent and come up behind and below them and wreak havoc.
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