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<h1>Description</h1>
<h1>Description</h1>
The AI or NPC Class composes of various enemy ships that can spawn naturally or via quest while playing Galaxy. These ships are unique in that they cannot be obtained or controlled by players though everyday gameplay.
The AI or NPC Class composes of various enemy ships that can spawn naturally or via quest while playing Galaxy. Most AI ships are unique in that they cannot be obtained or controlled by players though everyday gameplay.


Currently there are 3 AI Factions that make up every single AI Ship found in the game, the [[Aliens]], the [[Pirates]], and the [[U.N.E]].  
Currently there are 3 AI Factions that make up every single AI Ship found in the game, the [[Aliens]], the [[Pirates]], and the [[U.N.E]].  


2 of these AI Factions are hostile to players ([[Aliens]] and [[Pirates]]) while 1 ([[U.N.E]]) is passive towards players.  
2 of these AI Factions are hostile to players ''([[Aliens]] and [[Pirates]])'' while 1 ''([[U.N.E]])'' is passive towards players.  


All 3 AI Factions are hostile to each other.  
All 3 AI Factions are hostile to each other.  
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At 1499 studs and below, the AI will turn it's ship in the opposite direction and will start moving away from you. During this, when the ship moves far away enough from you at 7000 studs, the AI will turn the ship around again, restarting the cycle. This is an exploitable major weakness for spinal based AI Ships ''(e.g [[Decimator]])'' as they are unable to shoot their spinals due to having no line of sight. ''(Exceptions are [[Galleon]] and [[Bruiser]] as both have backward facing spinals).''
At 1499 studs and below, the AI will turn it's ship in the opposite direction and will start moving away from you. During this, when the ship moves far away enough from you at 7000 studs, the AI will turn the ship around again, restarting the cycle. This is an exploitable major weakness for spinal based AI Ships ''(e.g [[Decimator]])'' as they are unable to shoot their spinals due to having no line of sight. ''(Exceptions are [[Galleon]] and [[Bruiser]] as both have backward facing spinals).''
When an AI Ship is moving away from you, it will always turn its back from you no matter the direction ''(e.g. an AI Ship will start to move upwards if you're below it).'' You can use this behavior to manipulate on what direction the AI Ship you want to move it to. This strategy is mainly used to steer away AI Ships from crossing map borders such as [[X-0]].
==='''Reinforcements'''===
==='''Reinforcements'''===
For AI Ships at [[:Category:Battleship|Battleship]]-class and above, they have the ability to call reinforcements from ships of the same faction that are present in the map.
For AI Ships at [[:Category:Battleship|Battleship]]-class and above, they have the ability to call reinforcements from ships of the same faction that are present in the map.
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'''Note:''' ''(All [[U.N.E]] ships, even [[Chimera-S|Destroyer]]-class ships can call for reinforcements).''
'''Note:''' ''(All [[U.N.E]] ships, even [[Chimera-S|Destroyer]]-class ships can call for reinforcements).''
=== '''Additional Info''' ===
=== '''Additional Info''' ===
*All AI ships are able to pass through the top and bottom borders(where players cannot pass or shoot through) of the map as well as being able to warp unrestricted off-map; although they try to keep within the map borders outside of combat. This can cause issues as sometimes their wrecks will be out of bounds and be unlootable. ''(Best example is [[X-0]]).''  
 
* Sometimes, there is a long delay before an AI Ship notices and attacks you.
 
*All AI ships are able to pass through the top and bottom borders ''(Where players cannot pass or shoot through)'' of the map as well as being able to warp unrestricted off-map; although they try to keep within the map borders outside of combat. This can cause issues as sometimes their wrecks will be out of bounds and be unlootable. ''(Best example is [[X-0]])''  
*AI Ships can be accidentally force despawned by travelling far enough from the Top or Bottom borders, this can be a problem for [[AI Fighters]] as depending on the proximity of their enemy, they may try to go off map and get force despawned.


*AI Ships tend to have accurate spinal aim, so it's best to avoid their spinals and to exploit their weaknesses via blindspots or the AI themselves.
*AI Ships tend to have accurate spinal aim, so it's best to avoid their spinals and to exploit their weaknesses via blindspots or the AI themselves.
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